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\begin{document}
\sloppy 
\selectlanguage{english}
\title{The Peeragogy Handbook\\[1in]}
\author{
Bryan Alexander, Paul Allison, R\'egis Barondeau, \\
Doug Breitbart, Suz Burroughs,  Joseph Corneli, \\ 
Charles Jeffrey Danoff, Julian Elve,  Mar\'ia Fernanda,\\
 James Folkestad, Kathy Gill, Gigi Johnson, Anna Keune,\\
Roland Legrand, Amanda Lyons, Christopher Neal,  \\
Ted Newcomb, Stephanie Parker, David Preston, \\
Howard Rheingold,  Paola Ricaurte, Stephanie Schipper, \\
and Geoff Walker
}
\date{\today\ (version 0.982)}
\maketitle
\thispagestyle{empty}

\quad \\[3in] 
\begin{center}
{\large All content here is Public Domain (CC0) unless noted.}
\end{center}
\thispagestyle{empty}

\cleardoublepage

\frontmatter
\tableofcontents*

\mainmatter

\part{Introduction}

\chapter[\textbf{Welcome!}]{Welcome to the Peeragogy Handbook, a Resource for Self-organizing Self-learners$^*$}
With YouTube, Wikipedia, search engines, free chatrooms, blogs, wikis,
and video communication, today's self-learners have power never
dreamed-of before. What does any group of self-learners need to know in
order to self-organize learning about any topic? The Peeragogy Handbook
is a volunteer-created and maintained resource for bootstrapping peer
learning.

\emph{\textbf{*Self-learners:} largely self-directed learners who take
it upon themselves to find useful ways to learn.}

This project seeks to empower the worldwide population of self-motivated
learners who use digital media to connect with each other, to
co-construct knowledge, to co-learn. Co-learning is ancient; the
capacity for learning by imitation and more, to teach others what we
know, is the essence of human culture. We are human because we learn
together. Today, however, the advent of digital production media and
distribution/communication networks has raised the power of co-learning
to a new level.

If you want to learn how to fix a pipe, solve a partial differential
equation, write software, you are seconds away from know-how via
YouTube, Wikipedia and search engines. Access to technology and access
to knowledge, however, isn't enough. Learning is a social, active, and
ongoing process. What would a motivated group of self-learners need to
know to agree on a subject or skill, find and qualify the best learning
resources about that topic, select and use appropriate communication
media to co-learn it? Beyond technology, what do they need to know about
learning and putting learning programs together? What does a group of
people need to know to use today's digital resources to co-learn a
subject? This handbook is intended to answer that last question and
provide a toolbox for co-learners.

Although ``paragogy'' is a more rationally derived word that extends
``pedagogy'' (teaching children) and ``androgogy'' (teaching adults),
we're using the word \emph{peeragogy} because many people get the point
as soon as we use the word. (In some places, we style the word
``\emph{p\ae ragogy}'' to remind the reader of the fusion of ``peer'' and
``para-'' modalities: we will say more about this
\href{http://peeragogy.org/to-peeragogy/\%20?}{later on}.)

Our experience within this project has been that flattened hierarchies
do not necessarily mean decisions go by consensus. The handbook is in
part a ``collaboration'' and in part a collection of single-author
works. Often the lines and voices are blurred. One constant throughout
the book is our interest in making something \emph{useful. }To this end,
the book comes with numerous
\href{http://peeragogy.org/activities/}{activities}, and is available
under non-restrictive legal terms (you can reuse portions of it however
you see fit). For those who seek more evidence-based, scholarly
scaffolding for learning practices, we also maintain a
\href{http://peeragogy.org/resources/literature-review-peeragogy/}{literature
review} of learning theories that pertain to self-organized peer
learning. We also include instructions on how to join us in further
developing the resource.\\

- \emph{the Peeragogy team} 

\chapter[\textbf{How to use this handbook}]{How to use this handbook}

\below{By: Howard Rheingold}

\textbf{Summary}: This document is a practical guide to online
co-learning, a living document that invites comment and invites
readers to join the community of editors; the document does not have
to be read in linear order from beginning to end.

If you and a group of other people want to use digital media and
networks to co-learn together, this handbook is a practical tool for
learning how to self-organize peer learning --- what we call
``peeragogy.'' Material about conceptualizing and convening co-learning
--- the stuff about getting started --- is located toward the top of the
table of contents. Material about assessment, resources, use cases is
located toward the bottom of the TOC. But you don't have to read it in
sequential order. Hop around if you'd like. We think --- and some
research seems to support --- that understanding how co-learning works
will help you do co-learning more effectively. So we've included
material about learning theories that support peer learning or that
reveal useful characteristics of successful peer learning. For those who
want to delve more deeply into the empirical research and scholarship,
we've linked to a sister document --- a literature review of learning
theory related to peeragogy. For those who want to study more deeply
about the aspects of peer learning we summarize in our articles, we
provide a list of links to related handbook articles, and a set of
resources for further study. Think of our pages as both places to start
and as jumping off points.
%
The short videos, most of them under one minute long, at the very
beginning of many articles are meant to convey a sense of what the
article and its supporting material is meant to get across.

This is a living document. If you want to join our community of editors,
contact \href{mailto:howard@rheingold.com}{howard@rheingold.com} (If you
want to see how we go about creating a handbook entry, see our guide for
newcomers.) If you don't want to go as far as joining the community of
editors, please feel free to use the comment thread attached to each
page to suggest changes and/or additions.

Links: \href{http://peeragogy.org/how-to-get-involved/}{Guide to getting
started},
\href{http://socialmediaclassroom.com/host/peeragogy/wiki/initial-outline-source-book}{handbook
outline}, resources,
\href{http://peeragogy.org/literature-review-learning-theories-supporting-peeragogy/}{literature
review} 

\part{Peer Learning}

\chapter[\textbf{Introduction to Peer Learning}]{An Introduction to Peer Learning}

\textbf{Introduction}
The new term, ``peeragogy'', that we use in this book is a riff on the
word pedagogy --- the art, science, or profession of teaching.

Pedagogy has a somewhat problematic origin story: it comes from the
ancient Greek tradition of having a child (paidos) be supervised
(agogos) by a slave.

Greek philosophers disagreed with each other as to the best way for
individuals to gain knowledge (and even moreso, wisdom). Socrates, who
insisted that he was not wise, also insisted that his interlocutors join
him in investigating truth claims, as peers. The most famous of these
interlocutors, Plato, on a more pedagogical bent, spoke of an the
enlightened few, whose responsibility it was to show others the light of
knowledge (illustrated by his famous allegory of ``The Cave''). The
debate continues today!

Indeed, for centuries, various education theorists and reformers have
challenged the effectiveness of the traditional teacher-led model. Most
famous of the early education reformers in the United States was John
Dewey, who advocated new experiential learning techniques. In his 1916
book, Democracy and Education, Dewey wrote, ``Education is not an affair
of `telling' and being told, but an active and constructive process.`\,'
Soviet psychologist Lev Vygotsky, who developed the concept of the Zone
of Proximal Development, was another proponent of ``constructivist''
learning. His book, Thought and Language, also gives evidence to support
collaborative, socially meaningful, problem-solving activities over solo
exercises.

One influential scholar in the development of the field of ``critical
pedagogy'' was Paulo Freire. In the book Pedagogy of the Oppressed,
Paulo Freire describes the traditional teaching framework as a banking
system in which students are empty vessels in which knowledge and
concepts are to be deposited. Freire advocated a more equitablev
relationship between teachers and students --- one in which information
is questioned and situated in its political context.

In the 1980?s, Edwin Hutchins developed Distributed Cognition theory. In
this view, knowledge lies not only within the individual but is situated
in the individual's social and physical environment. Distributed
cognition refers to processes whereby cognitive resources are socially
shared, extending individual cognitive resources, and allowing groups to
accomplish some things individuals cannot achieve alone.

According to Paulo Blikstein, Assistant Professor of Education at
Stanford University, technology can be used as a tool for making the
Freirean ideal a reality (Travels in Troy with Freire: Technology as an
Agent of Emancipation). Inspired by MIT mathematician Seymour Papert's
work with the LOGO programming language, Blikstein ran a series of
expressive creativity workshops for students at a public school in S\~{a}o
Paulo, Brazil. Blikstein found that ``through the exploratory building
activities, ``Not only did students become more autonomous and
responsible, they learned to teach one another.''

A common thread runs from Socratric dialogs through Freirean critical
pedagogy --- the desire to be freed from the rigid boundaries of
traditional social and political hierarchy. Although peer learning does
not always imply a subversion of traditional roles and abandoning the
teacher-student hierarchy, it does imply a strong personal commitment to
your own learning and to your peers in a learning environment where all
are co-learners. As to whether or not peer learning will serve as a
catalyst for social change --- this depends on how it is deployed.

\textbf{Beginnings of contemporary Peer Learning Theory}
Educational Psychology Professor Alison King explains in Thinking
Through Peer Learning that peer learning exercises as simple as having
students explain concepts to one another l demands that students
clarify, elaborate on, and otherwise reconceptualize material. Carl
Rogers Personal Thoughts on Learning focus on the individuals experience
of effective learning: self-discovered learning in a group that
designates a facilitator is the new approach Rogers recommends for
education.

Yochai Benkler explains how the now-ubiquitous computer helps us produce
and process knowledge with others in his book, The Wealth of Networks.
The advancement and spread of technology have led digital learning
theorist George Siemens to introduce a new theory called Connectivism.
He argues in Connectivism: A Learning Theory for the Digital Age, that
technology has changed the way we learn, explaining how it tends to
complicate or expose the limitations of the learning theories of the
past. The crucial point of connectivism is that the connections that
make it possible for us to learn in the future are more relevant than
the sets of knowledge we know individually, in the present. Furthermore,
technology to can to some degree and in certain contexts, replace
know-how with know-where-to-look.

Roy Williams argues that educational institutions should consider
emergent learning, in which learning arises from a self-organized group
interaction, as a valuable component of education in the Digital Age.
WikiQuals is a project born in 2011 that seeks to one day replace the
traditional high stakes assessment model of academic accreditation,
using learning processes derived from emergent learning theory. Web 2.0
puts distributed individuals into a group setting where emergent
learning can occur. Deciding how to manage emergence is important:
fail-safe management drives activity towards pre-determined outcomes,
while safe/fail experiments steer away from negative outcomes while
leaving space open for mistakes and innovation.

Cathy Davidson \& David Goldberg write in The Future of Learning
Institutions in a Digital Age about the potential of participatory
learning, which is how people today use technology to join virtual
communities and exchange ideas. Similar ideas are discussed by Carl
Bereiter in Education and Mind in the Knowledge Age. If schools and
universities could harness the potential power of participatory
learning, they could transform education.

\textbf{Experiments with Peer-to-Peer Learning}
What are the practical realities? The learning theories described above
are being tested in various contexts around the world. One of these
settings is Peer 2 Peer University, or P2PU, which was founded in 2009
by Philipp Schmidt, Delia Browne, and Neeru Paharia, as a free, online,
space for peer learning. Schmidt believes that a set of specific factors
made space for initiatives like P2PU: an abundance of high quality free
content, the ability to connect with millions of learners on the
Internet, and some tumultuous events in the higher education sector.
These challenges included a demand for high quality but inexpensive
education in developing countries, and a growing demand for ``learning
skills`\,' that are not necessarily included within a university
education. Schmidt put a team together and established the first
experimental P2PU courses: Introduction to Cyberpunk Literature and
Playing Poker \& Strategic Thinking. Schmidt explains that, ``The
expertise is in the group. Thats the message, that everyone can bring
something to the conversation.''

In his essay Commons-based Peer Production and Education, Philipp
Schmidt examines the idea that the social assessment mechanisms inherent
in open-source software development can be applied to education. He
feels that online reputation may one day replace the traditional degree
as the most popular indicator for how much we should trust someones
opinion on a subject. Schmidt argues in Peer-to-Peer Recognition of
Learning in Open Education, that peer-based assessment and recognition
are a feasible option for accreditation purposes. In open source
communities, a user has various ways to signal that they are an expert.
In a more open scenario, the traditional pillars of social status would
be removed to make way for more fluid definitions of trust and relevance
of expertise. Concetely, we see things like the rise of the
twit-o-sphere as representations of mediated influence and expertise.

And yet, the situation is not entirely perfected at P2PU. Participant
engagement is an issue, with many people silently joining only to
``lurk`\,'. P2PU itself has introduced several changes in the way it
works over the years, with the latest introduction being ``challenges''
that can be completed at any time (rather than necessarily forming part
of a scheduled course), alongside courses, badges, and community
features for which P2PU is known and respected. Further discussion in
the next section!


\chapter[\textbf{Why ``Peeragogy''?}]{From Peer Learning to ``Peeragogy''}
\section*{Introduction}

\emph{A healthy process for learning in paragogy consists in a direct
evolution of the four principles of parliamentary democracy: (1) The
right to speak; (2) The right to be heard; (3) The right to listen; (4)
The right to cooperate in the proliferation of options, that is, the
right to ``co-lead'' in the decision-making system.} --- \href{http://campus.ftacademy.org/community/mod/groups/topicposts.php?topic=10060\&group\_guid=8500}{Fabrizio Terzi}.

\bigskip

The idea that we needed a new theory (which we initially called \emph{paragogy})
arose out of the challenges we faced doing peer learning. Specifically,
we were particularly interested in the conditions that were required for
volunteer contributors to drive an learning-focused organization's
agenda, and improve things for participating learners and teachers. How
could the organization itself ``learn'' and grow, while participants
were also learning and becoming better contributors?

As this idea took form, we reflected more on how learning and
organizations work. Just like it would be rare for a business to be
successful if it does not take into account the needs and interests of
its clients, it is unlikely for a learning project to be successful if
the act of learning is not somehow relevant for the people doing it.

So, paragogy became a set of proposed principles for understanding
learning (and working) together. In particular, we focused on the way in
which co-learners shape their learning context together. Paragogy is not
a recipe: its ideas can grow and change to suit the needs of the moment;
as it has matured, it has become more of an ``approach'' than it is a
set of set-in-stone principles. Again, we look at how people adapt by
co-producing a learning context; so, for example, it would not be easy
to build a ``\emph{democratic}'' organization without shared
understandings like the points expressed by Fabrizio Terzi, quoted
above.

As time goes by, we hope that we can build paragogical tools that will
help people share their skills, and learn while working together. It is
important to learn more about how to invest one's time and energy
efficiently. At present, ``learning'' is often thought of as something
that happens separately from the rest of life (i.e. in school or
university, or perhaps in libraries and cafes). But in fact, learning
and adaptation are dynamic processes which are happening all the time.
The separation of learning from daily life contributes to making
educational goals appear to be very ``distant''. Thus, it would not be
atypical to find someone saying:

\emph{It would be better for me to be a drug dealer than to study
mathematics, since it will take me years and years before the
mathematics study pays off, whereas I can make money selling drugs right
away.}

Paragogy does not say this thinking is ``wrong''. Rather, it looks for
ways to make adaptation of all forms work better: so, if you want to use
paragogy to learn how to become a better drug dealer, we certainly
aren't going to stop you (and, indeed, there are numerous good examples
of paragogy coming from ``street culture''; but we do advise you to
Protect Ya Neck!).

The word ``paragogy'' itself is a massive multi-lingual pun. In Greek,
it means ``\emph{production}''. In Latin, it also means, roughly, the
kinds of words produced by adding a given prefix or suffix to another
word (so, it is in some sense a pun on its own name!). Its roots
mean ``alongside leading'', so we either get the sense of a sustained
critical attitude --- if not a subversive leading astray, \emph{a la}
Socrates of the Apology --- or simply of ``teamwork''. Of course, the
basic meaning in English is just ``peer learning'', and, for this
reason, we often pronounce it ``peeragogy'' when we are talking about
its more learning-specific aspects.

``Peeragogy'' is also riff on the word ``andragogy'', which comes from
Malcolm Knowles. He wrote:

\begin{quotation}
\emph{\ldots andragogy is simply another model of assumptions about
adult learners to be used alongside the pedagogical model of
assumptions, thereby providing two alternative models for testing out
the assumptions as to their `fit' with particular situations.
Furthermore, the models are probably most useful when seen not as
dichotomous but rather as two ends of a spectrum , with a realistic
assumption (about learners) in a given situation falling in between the
two ends} (Knowles, 1980, p. 43 ).
\end{quotation}

We also tried, at least at first, to be similarly non-oppositional with
respect to andragogy:

\begin{quotation}
\emph{\ldots{} {[}T{]}he most important initial condition in andragogy
seems to be that an adult educator or facilitator is part of the
picture. In a peer-based setting, that may not be the case: we can
easily find examples of learning environments where there is
no ``teacher'' in the ``classroom''; where, for example, the task of
facilitation is shared among all participants or even encoded in the
learning materials or supportive technologies. Not that one way is more
desirable than another: we simply mean to highlight the fact that the
most basic features of a given learning environment will influence
everything else.} --- \url{http://paragogy.net/ParagogyPaper1}
\end{quotation}


Knowles noted many reasons to move to a theory of adult learning that
took the needs of adults into account --- but many of these same reasons
suggest that we need a better theory of peer learning if we are going to
really use it to its full potential. Consider:

\begin{itemize}
\item
  Many people in online learning contexts are NOT taking initiative.
  There is a ``90/9/1 rule'' that says that, online, 1\% of people
  create content, 9\% edit or modify that content, and 90\% view the
  content without contributing. Is this rule fixed? How do we work in a
  world where the rule applies (or shift things, so that it doesn't)?
\item
  If we want to understand human psychological development, we clearly
  need a \emph{social} psychology component.
\item
  While it is generally a good idea for people to take responsibility
  and initiative in their own learning, this does not come cheaply, and
  it is rare to find a ``wise person'' who has all the answers about how
  that should work; instead, we prefer to participate in a broader
  ``Socratic'' discussion around the topic of learning.
\item
  The strange new world of computers is in fact very familiar to some of
  us, who have created some new strategies for learning in these spaces
  --- and we aim to share them here (as well as look at ``low-tech''
  strategies for learning that work just as well).
\end{itemize}
We will next say a few words about some related theories of learning
which bear certain similarities to paragogy/peeragogy (\ldots{} or
\emph{p\ae ragogy} for short) and which can help contextualize it.

\textbf{So\ldots{} how do you spell it??}

As its etymology indicates, ``paragogy'' is a broad and somewhat
abstract term. ``Peeragogy'' attempts to make the term more concrete and
immediately understandable: clearly, \emph{peeragogy is about peers
learning together, and teaching each other}. But when we wish to remind
the reader who ``is in the know'' that things are, in fact, more
complicated, we will style the word ``p\ae ragogy'', as a reminder that we
are really talking about ``peer produced learning'' broadly construed,
and definitely not just about a new model of ``education''!

\subsection{Constructivism and friends}

\emph{Constructivism} is an umbrella term describing several learning
theories. The main idea of constructivism is that learners actively
construct (grow, make, create, build) their own understanding.
\emph{Social constructivism} focuses on interactions among learners. One
of its main themes is the growth of shared collective knowledge in
groups and networks. For example, social constructivism underlies the
theory of communities of practice. While the ground work can be traced
to Vygotsky (1930s), the ideas started to gain momentum in the 1970s.
\emph{Radical constructivism} (also referred to as \emph{Piagetian
constructivism}) focuses on how individuals construct knowledge. The
term ``radical'' (von Glasersfeld, 1970s) comes from the claim that no
knowledge is ever ``perceived through senses'' but all knowledge is
built by the learner.

\emph{Enactivism} emphasizes interaction of learners with the
environment. It builds bridges across divides between different learning
theories. In particular, it resolves seeming contradictions between
social and radical constructivism. It is a more recent branch of
constructivism, with publications beginning in the 1990s.

\emph{Constructionism} focuses on learning via designing and making
artefacts. While the theory is not restricted by the type of artefacts,
many of the original constructionists in the late 1970s and early 1980s
worked with computer software. Therefore, much of constructionism
research focuses on software design as a learning task. In 2000s, the
Maker and DIY movements gained momentum and connected with
constructionist ideas. Constructionism also connects with social media
ideas, such as co-production.

\emph{Connectivism} is another more recent variant, especially suited to
an online context. In short, connectivism situates learning in the
networks of connections made among individuals, texts, and each other.
We have an article about the practicalities this here:
\url{http://peeragogy.org/connectivism-in-practice-how-to-organize-a-mooc/}

P\ae ragogy would tend to prefer a blend of the ``constructionist'' and
``enactivist'' approaches, which would position learners as both
designing and re-constructing their environment, their language, etc..
Neither technology nor environment is trancendental in this approach.
Rather, learning is a form of adaptation, which also includes a
``terraforming'' component --- and the question of what to ``affirm''
through practice becomes very concrete. We continue with this theme
below.

\subsection{Different ways to engage}

Since we are interested in how students (and others) can collaborate in
learning, bringing to their own particular experiences, strengths, and
weaknesses to bear, we ask: ``How can each participant contribute to a
group in their own way? Which kind of activities can we design to
foster ``multi-modal'' collaborative learning, and how do we assess the
outcomes?

One approach is to look at the ``multiple different social roles'' which
people take on in educational contexts:
\begin{quotation}
\emph{{[}W{]}e use {[}Ken{]} Wilber's terms to describe a given
social role in terms of its constituent actions. So for
example, the role of ``being a student'' might be described as follows:
\emph{``}\textbf{\emph{I}}\emph{ go to class, }\textbf{\emph{we}}\emph{
do a class project, the objects of concern
(``}\textbf{\emph{Its}}\emph{'') are things I can add to my portfolio or
work-record; and fundamentally }\textbf{\emph{it}}\emph{ is all about
gaining a skill.'' }This simple background story gives us a notion of
role, persona, or identity: a role that is defined by its constituent
actions, relative a given social context. And here, context is conceived
of, after Nishida, as a ``shared context in motion''.} {[}1{]}
\end{quotation}

\marktransition

By looking at different roles, we begin to get at ``different paths and
modalities of contribution''. In addition, the I/We/Its/It framework can
be used to decouple learning (and learning design) from any fixed cycle
or set of ``stages'' (e.g. \emph{Guidance \& Support},
\emph{Communication \& Collaboration}, \emph{Reflection \&
Demonstration}, \emph{Content \& Activities} as used by Conole, or the
\emph{Forming}, \emph{Norming}, \emph{Storming}, \emph{Performing}
framework from Tuckman). This is not to say that those frameworks are
not useful --- but they should not overdetermine our approach to
learning design (see comments by Lisewski and Joyce on another
``staged'' model, namely Salmon's ``five-stage e-moderating model'').
This ``decoupled'' or ``lightly coupled'' frame of analysis is likely to
be a useful move if learning is happening on an ongoing basis among
peers, with the learning context being reshaped and redefined as we go.

Whatever the ``outer'' framework, learning activities can be sorted into
categories like: \emph{Assimilative}, \emph{Information Processing},
\emph{Communicative}, \emph{Productive}, \emph{Experiential},
\emph{Adaptive} (Oliver and Conole) (etc.) --- or in terms of the
``multiples intelligences'' used (per Howard
Gardner):
\begin{figure}
\begin{center}
\includegraphics[width=3in]{./pictures/multiple_intelligences.jpg}

\scriptsize{image from
\url{http://educ732.courseblock.com/wp-content/uploads/2011/05/multiple\_intelligences.jpg}}
\end{center}
\end{figure}

Indeed, much as we would seek to decouple our ``outer'' frame of
analysis from a cycle, the different ``types'' of activities may be very
subject-, activity-, or person-specific. For example, we might ask
participants to code activities in terms of their associated ``mental
state'' (after Cs\'ikszentmihályi), rather than their associated
``intelligence'':

\begin{figure}
\begin{center}
\includegraphics{./pictures/challenge.png}

\scriptsize{image from
\url{http://upload.wikimedia.org/wikipedia/commons/thumb/f/f6/Challenge\_vs\_skill.svg/300px-Challenge\_vs\_skill.svg.png}}
\end{center}
\end{figure}


We could also describe ourselves (or our roles within a learning
process, as above) in terms of various attributes, e.g. using the
proposed framework of Learning Power, with its seven dimensions:
changing and learning -vs- being stuck and static, making meaning -vs-
accumulating data, critical curiosity -vs- passivity, creativity -vs-
being rule-bound, learning relationships -vs- isolation and/or
dependence, strategic awareness -vs- being robotic, resilience -vs-
fragility (Deakin-Crick, Broadfoot, and Claxton).

Similar ideas are summed up in Claxton's four-dimensional framework
based on: \emph{resilience}, \emph{resourcefulness}, \emph{reciprocity}
and \emph{reflection}. Whatever framework we use, it is important to
remember that, rather than seeing a person's ``learning power'' in a
given situation as an ``essential'' attribute of who they are, one would
rather see a person's overall ``disposition to learning'' as part of an
(at least) two-way relationship (Wacquant, 2006). Thus, peers might use
this framework to both better understand how learning could work in a
given situation, and to work together to devise suitable individual or
system-level interventions that would make it work better.

In sum, we have shown some different ways in which learning and learning
activities can be described. Rather than ``reproducing the system'',
this sort of open-ended descriptive-design process can be used by
learners to identify the topics and ideas of concern to them, as well as
to build their own language, and their own set of social roles, to talk
about and devise methods for addressing issues of concern; cf. Askins
and Pain, who write

``\emph{Reading and relating to the research context as a contact zone,
then, necessitates working with and through issues of voice, agency,
power, and desire alongside all participants in the process.}''

What is true of the contact zones in collaborative inquiry research is
if anything even more true for the zones of proximal development we
co-create in peeragogy! The move from merely studying ``peer learning''
to ``doing peeragogy'' is a big step. But of course --- it is one we
take together.

\subsection{Activity}

\emph{tableau vivant }(Interpersonal - Linguistic --- kinesthetical)Ask
participants to create, in groups, a tableau vivant of a given
sequence/scene from a film. Have each person capture a particular
essence/character/situation of the scene. Ask them to freeze their
tableau while the rest of the group observes and identifies the scene,
asking questions, and offering comments and critiques.
\section*{Citations}

Askins and Pain, Contact zones: participation, materiality, and the
messiness of interaction

Guy Claxton, Building Learning Power: Helping Young People Become Better
Learners, TLO: Bristol, 2002

Joseph Corneli and Alexander Mikroyannidis, Crowdsourcing Education on
the Web: A Role-based Analysis of Online Learning Communities, in
Alexandra Okada, Teresa Conolly, and Peter Scott (eds.),
\emph{Collaborative Learning 2.0: Open Educational Resources}, IGI
Global, 2012. (Archived at
\url{http://oro.open.ac.uk/33221/})

Gráinne Conole, Designing for learning in an open world, Springer (see
also
\url{http://www.ariadne.ac.uk/issue58/conole/}).

Ruth Deakin-Crick, Patricia Broadfoot and Guy Claxton, Developing an
Effective Lifelong Learning Inventory: The ELLI Project, Assessment in
Education, 11(3), pp. 237--72, 2004

Knowles, M. S. (1980) The Modern Practice of Adult Education. Andragogy
versus pedagogy, Englewood Cliffs: Prentice Hall/Cambridge.

Lisewski, B., and P. Joyce ï(2003). Examining the Five Stage
e-Moderating Model: Designed and Emergent Practice in the Learning
Technology Profession, Association for Learning Technology Journal, 11,
55--66.

Martin Oliver and Gráinne Conole, Evaluating Communication and
Information Technologies: a toolkit for practitioners, \emph{Active
Learning} \textbf{8}, 3--8

Loïc Wacquant, ``Pierre Bourdieu'',
\url{http://www.umsl.edu/~keelr/3210/resources/PIERREBOURDIEU-KEYTHINK-REV2006.pdf}

\chapter[\textbf{Learning To Learn}]{Learning To Learn} 
\below{By: Charlie Danoff}

\begin{figure}
\begin{center}
\includegraphics{./pictures/Jigoro_Kano_and_Kyuzo_Mifune-o.jpg}

\scriptsize{from
\href{http://en.wikipedia.org/wiki/File:Jigoro\_Kano\_and\_Kyuzo\_Mifune.jpg}{Wikipedia}
(Public Domain)}
\end{center}
\end{figure}

 How can we learn to learn better? And how can
we do it with others? If you put a blade to my (Charlie, author of this
entry) throat, I'd say ``People and peers learn by doing. First there's
the `baptism by fire' where awareness of how far away they are from
their goal comes. If they have the social tools to survive that, then
they have to endure the monotony of repeating the process over and over
until the goal is realized. Even a shared journey of 10,000 miles begins
with single steps.'' As a micro example, consider a study group I had
for a nasty class in Neuropsychology. We convened at a library late one
night to do well on the next day's test. We survived the ``baptism''
with distractions being: not showing up at the library at all; spending
the time gossiping about college hook-ups; drinking; studying for
another class; etc. We managed to keep our attention on the task at
hand: appropriately prepping for tomorrow's test. We endured the
monotony of studying for multiple hours, and then the goal was realized.
A more drawn out analogy is a basketball team. Imagine they learned last
season when they did not win the championship how far away they are from
their goal. Then from training camp to the playoffs months later, they
have to repeat the boring practice sessions they've implemented so
hopefully they'll be playing well enough to win the title once the
playoffs begin. This entry will be more meta than others, the ideas here
apply to all forms of learning: including Peeragogy, Pedagogy and
Andragogy. To start, let's ask ``What makes learning fun?''. \emph{Nota
Bene:} this inquiry will be more art than science. What is it about
learning how to make your skateboard float in the air for a split second
that will motivate a teenager to invest hours of their time studying the
mechanics of the trick, not to even mention the physical pain that comes
with failure? Especially if that same student could not pay attention
for more than 2 minutes at a time during Chemistry and spends less time
than that trying their homework before giving-up? Why is learning
skateboarding fun for her and chemistry not? Part of it relates to
motivation. Skateboarding is most likely primarily intrinsically
motivated, with some extrinsic motivation coming from the respect they'd
receive from peers if they mastered the trick. Chemistry would be the
reverse, mostly the motivation would be extrinsic, coming from parents
and society's expectations that the student do well in their studies and
get into a posh college, or their future will be doom. The student very
well could be intrinsically motivated to have a high report card for
their own vanity, but even then, chemistry is not done for the sake of
learning chemistry, but because they need that high grade as part of
their overall portfolio. Taken a different way, what is it about
chemistry that's fun for those who love the science? Do they want the
respect, power and prestige that comes from being the one to announce a
new breakthrough? Or, is it akin to ``art for art's sake'' and they love
doing chemistry just for the sake of doing it? Instead do they feel
their work is important for the greater good, or prosperity, of
humanity? That they are contributing, somehow? Perhaps more
specifically, is it the act of learning that can be in, itself fun? Or
is it the rewards that come from successfully applying said knowledge
being studied that is fun? How would this apply, say, in the context of
learning how to be intimate with your partner? Is that fun? One way to
think about fun learning from Jürgen Schmidhuber is that it's fun to
learn new patterns, as he wrote ``A separate reinforcement learner
maximizes expected fun by finding or creating data that is better
compressible in some yet unknown but learnable way, such as jokes,
songs, paintings, or scientific observations obeying novel, unpublished
laws.'' {[}1{]} So the skateboarder enjoyed coming across new patters
(i.e. novel tricks) that they themselves could learn (that is, the
tricks were not TOO far beyond their current skill level). Certainly
learning is a highly personal endeavor and what works \emph{pour moi},
may hurt you in your studies. That understood between us, I will attempt
an ad hoc list of what (I think) makes learning fun for me. I, and all
of us here at the Peeragogy Handbook welcome your ideas.
\begin{itemize}
\item
  Learning something it is possible for me to understand. Even though it
  wasn't fun for me as a kid, I do now enjoy studying Japanese. The
  majority of the language is beyond me, but because I have a sound
  footing and confidence I can figure out the next step of what I do not
  know, it is usually fun. It's especially fun learning while drinking
  with colleagues in a bar, and less so sitting by myself trying to
  master hiragana. On the other side, while I would love to comprehend
  Galileo's ``The Assailer'' translated from Italian into Japanese both
  to show off my \emph{Nihonogo} skills and to see the skies better,
  sitting down to try and slog through the book alone does not sound
  like what I want to do after a day of work.
\item
  Learning is ESPECIALLY fun if I'm studying something as a way to
  procrastinate from another assignment that is due. I have never been
  known to passively study accounting concepts in my free time, but you
  can be sure I will have fun learning some tangential fruit of the
  accounting tree, so long as its unrelated to the accounting exam I am
  cramming for tomorrow.
\item
  Learning fun new Japanese words living in Japan was cool. It had value
  for me in my immediate reality. The idea of learning fun, new Japanese
  words has not motivated me much since I left. I think this concept is
  especially important to consider, given how our culture places so much
  value on the stark reality check students undergo moving from the
  world of school to the real world. I am not sure how to properly
  articulate this, but I believe this constantly preparing students for
  some unforeseeable, mysterious future as opposed to knowledge usable
  in their daily existence is not optimal. Certainly there are things
  necessary to learn for the real world, but I think students would be
  better served realizing whether you are in school or not they're part
  of the ``real world'' and should be learning helpful things in that
  vein.
\end{itemize}
It helps if learning is ``cool'' i.e. getting tips on how to navigate a
snowboard down a hill was more fun for me than my Dad showing me the
proper way to buff the car's leather seats as a child. There's also the
learning that's fun, but only later. It was not fun in the moment for me
to sit and make a 30 page reading journal for Frankenstein, or to
re-write essays four times for my high-school English teacher. Now,
though writing is fun for me and learning how to write better is fun
because of those experiences. Perhaps for anything there's a certain
pain threshold one has to endure to get the basics of a concept before
learning it can be fun? And depending on the difficulty and/or how that
threshold is reached (alone, with a peer, with a good teacher, with a
bad teacher) determines for me whether or not that is fun? Yin to that
yang, one obvious way learning becomes boring is if you are forced to do
it. Whether by parents or society, being forced to do something, as
opposed to choosing to, ends up making the individual less likely for
success. Perhaps trying to figure out what makes learning fun is too
difficult. Maybe there is no cut and dry, clear-cut answer. Either way,
identifying what factors can make learning boring will be helpful. Could
be that learning certain things is boring, no matter what, and that that
is OK! Tangentially, why did some of the original masters of Judo, feel
it would lose something if it were to become a competitive sport with
scoring, as opposed to just a Japanese martial art?
\begin{quotation}
\emph{In 1899 a committee of the Dai Nippon Butoku Kai chaired by
Jigoro Kano drew up the first formal set of rules for Judo contests.
\ldots{} The first time judo was seen in the Olympic Games was in an
informal demonstration hosted by Kano at the 1932 Games.} {[}3{]} \emph{
However, Kano was ambivalent about Judo's potential inclusion as an
Olympic sport: `I have been asked by people of various sections as to
the wisdom and possibility of Judo being introduced with other games and
sports at the Olympic Games. My view on the matter, at present, is
rather passive. If it be the desire of other member countries, I have no
objection. But I do not feel inclined to take any initiative. For one
thing, Judo in reality is not a mere sport or game. I regard it as a
principle of life, art and science. In fact, it is a means for personal
cultural attainment. Only one of the forms of Judo training, so-called
randori or free practice can be classed as a form of sport. Certainly,
to some extent, the same may be said of boxing and fencing, but today
they are practiced and conducted as sports. Then the Olympic Games are
so strongly flavored with nationalism that it is possible to be
influenced by it and to develop 'Contest Judo', a retrograde form as
ju-jitsu was before the Kodokan was founded. Judo should be free as art
and science from any external influences, political, national, racial,
and financial or any other organized interest. And all things connected
with it should be directed to its ultimate object, the `Benefit of
Humanity'. Human sacrifice is a matter of ancient history.'} {[}2{]}
\end{quotation}

Once something that used to be fun, early days of judo, becomes too
rigid and formalized, scored judo in the Olympics, it can lose a lot of
its luster for some folks. Whether it be fun or boring, for the purposes
of this book our focus is on what makes it successful amongst peers.
Within that idea I would like to briefly describe what David Foster
Wallace's posthumous novel The Pale King had to say on boredom (spoiler
alert). Early on as Sylvanshine, a high-level assistant within the IRS,
is sitting on a plane we are treated to his stream-of-consciousness as
he goes from fact-to-unrelated-fact (we later discover he is a fact
psychic) spending a lot of time saying how much difficulty he has
passing the CPA and the amusement that gives his colleagues. Succinctly,
the narrator confides: ``What you pay attention to is the whole ball
game in the CPA and in life.'' This idea percolates throughout the novel
and comes out the end in the author's note's section with DFW's idea
that if you can handle boredom you can do anything in modern life. This
is related to a scene at a college accounting class where the character
narrating at the time hears that ``in modern life there are no new
worlds to discover or battles to be fought. Now it is time to account,
and accounting is boring, and because of that those who can do it are
heroes.'' {[}3{]} For context, Pale King is set on a day in 1985 at an
Internal Revenue Service facility in Peoria, Illinois. In my mind, there
are not too many more boring things in life than taxes and accounting.
Yet, they are both invaluable parts of American society, without them it
would not be going too far to say that our society would collapse. OK,
so accounting is boring and important. How does fun play into that?
Certainly there are some people born to be star IRS employees, for them,
perhaps studying accounting is fun and therefore easy, or if not easy
the challenge is part of the joy. What about others, like me? I
recognize the value of accounting and want to learn it, but in my summer
course on Managerial Accounting I got a D and am headed on the same
track this term with Financial Accounting. Why is it that I am loathe to
do the work? Part of it is a lack of consequence for doing badly. I have
already completed a Bachelors degree, and while a CPA would be an
invaluable feather in my cap, it is not necessary for employment, or for
societal respect. Furthermore I am not paying for the courses myself, so
I lack ``skin in the game'' if you will. Additionally I'm not a
full-time student and have a life (i.e. work, friends, family, etc.) ---
which gave me more to do than I could keep up with, even before I began
my CPA quest. What am I trying to say by complaining and giving a lack
of excuses? I'm trying to figure out why time and again I chose to
invest my time in alternative pursuits, and not do my accounting
homework. It's boring, yes. I felt I could get an A with very minimal
effort, yes. Its too hard for me, I do not believe so but that is what
the results indicate. So then what, I'm lazy and dumb? Perhaps, but
maybe also I have not had the proper drive/hunger to complete this
quest. I have the material; most of my exam grades have been B's and C's
(plus I got an A in Intro to Accounting at The University of Chicago),
yet … So, maybe accounting is boring because I can't just sit down and
do it, like I can with writing or coding HTML. To successfully study
accounting I, believe I, need to give it my full attention, on a daily
(or at least 5X/weekly) basis. On both an individual and group level
learning can be fun or boring, depending on the context. Whether it is
fun or boring, learners need to take responsibility for it themselves if
they want their dreams to come true. 

\paragraph{Notes}

{[}1{]}
\href{http://www.idsia.ch/\ensuremath{\sim}juergen/creativity.html}{http://www.idsia.ch/\ensuremath{\sim}juergen/creativity.html}

{[}2{]} The Contribution of Judo to Education by Kano Jigoro
(judoinfo.com) found via \emph{Judo}. (2012, May 20). In Wikipedia, The
Free Encyclopedia. Retrieved 04:59, May 23, 2012, from
\url{http://en.wikipedia.org/w/index.php?title=Judo\&oldid=493563588}
Wikipedia \ldots{} Koizumi, Gunji (April 1947), ``1936 Conversation with
Jigoro Kano'', Budokwai Bulletin found via Wikipedia 2012. 

{[}3{]} Pale
King. 2012. David Foster Wallace. 

This article is an improved re-mix of
the following short essays by me, Charlie, its author.
\begin{itemize}
\item
  \url{http://paragogy.net/index.php?title=Meta-learning\_as\_a\_font\_of\_knowledge\&oldid=439}
\item
  \url{http://paragogy.net/index.php?title=What\_makes\_learning\_fun\%3F\&oldid=443}
\item
  \url{http://paragogy.net/index.php?title=Paragogy\_Book\_D2\&oldid=735}
\item
  \url{http://paragogy.net/index.php?title=What\_makes\_learning\_boring\&oldid=442}
\end{itemize}

\chapter[\textbf{Personal Learning Networks}]{Personal Learning Networks }
\href{http://player.vimeo.com/video/15880455}{Shelly Terrell, Global
Netweaver, Curator, PLN Builder}

\paragraph{Summary}
A. PLNs are the collections of people and information resources (and
relationships with them) that people cultivate in order to form their
own learning networks --- living, growing, responsive sourcses of
information, support, and inspiration that support self-learners..

1. PLNs can be as simple or complex as you would like to make them;
using dashboards like \href{http://www.netvibes.com/en}{Netvibes}, RSS
feeders like \href{http://www.google.com/reader}{Google Reader},
Bookmarking services like \href{http://www.diigo.com/}{Diigo},
\href{https://posterous.com/}{Posterous}, and
\href{http://delicious.com/}{Delicious}, curating with services like
\href{http://www.scoop.it/}{Scoop.it},
\href{http://www.pearltrees.com/}{Pearltrees}, or
\href{http://www.curated.by/}{curated.by}, and finding people and sites
of interest to you via Twitter, Facebook, Google+, and others.

2. Once you've put them together you have a connection of people,
places, and data that allow you to learn, share and make the most of
what's out on the Web that is relevant to you. Learning how to do that
is key.

Introducing
\href{http://dmlcentral.net/blog/howard-rheingold/shelly-terrell-global-netweaver-curator-pln-builder}{his
interview with PLN expert Shelly Terrell}, Howard Rheingold describes
his experience:

``When I started using social media in the classroom, I looked for and
began to learn from more experienced educators. First, I read and then
tried to comment usefully on their blog posts and tweets. When I began
to understand who knew what in the world of social media in education, I
narrowed my focus to the most knowledgeable and adventurous among them.
I paid attention to the people the savviest social media educators paid
attention to. I added and subtracted voices from my attention network,
listened and followed, then commented and opened conversations. When I
found something I thought would interest the friends and strangers I was
learning from, I passed along my own learning through my blogs and
Twitterstream. I asked questions, asked for help, and eventually started
providing answers and assistance to those who seemed to know less than
I. The teachers I had been learning from had a name for what I was doing
---``growing a personal learning network.'' So I started looking for and
learning from people who talked about HOW to grow a ``PLN'' as the
enthusiasts called them.

\paragraph{II. Mindmap for PLNs}
\url{http://dmlcentral.net/blog/howard-rheingold/shelly-terrell-global-netweaver-curator-pln-builder}

\paragraph{III. Cultivating your garden}A. Howard Rheingold's notes on
\href{http://howardrheingoldsteachingnotes.posterous.com/notes-on-growing-a-personal-learning-network}{cultivating a PLN}
\begin{figure}
\begin{center}
\includegraphics{./pictures/Personal-Learning-Network-900px-v2.jpeg}
\end{center}
\end{figure}

\paragraph{Strong and weak ties}
1. Your PLN will have people and sites that you check on often - your
main sources of information and learning - your `strong ties'. Your
`weak ties' are those people and sites that you don't allow a lot of
bandwidth or time. But they may become strong over time, as your network
grows or your interests expand.

2. This is a two-way street - it is very important that you are sharing
what you learn and discover with those in your network and not just
taking, if you want to see your network expand.

\paragraph{Articles and References}
\begin{itemize}
\item
  George Siemens
  \href{http://www.itdl.org/journal/jan\_05/article01.htm}{Connectivism:
  A learning theory for the digital age}
\item
  \href{http://dmlcentral.net/blog/howard-rheingold/shelly-terrell-global-netweaver-curator-pln-builder}{Shelly
  Terrell: Global Netweaver, Curator, PLN Builder} blog post, video
\item
  Will Richardson and Rob Mancabelli,
  \href{http://weblogg-ed.com/2011/personal-learning-networks-an-excerpt/}{Personal
  Learning Networks: Using the Power of Connection to Transform
  Education}
\item
  \href{http://en.wikipedia.org/wiki/Heutagogy}{Heutagogy} - The study
  of self-determined learning
\item
  \href{http://delicious.com/hrheingold/pln}{Howard Rheingold's PLN
  links}
\item
  Links to other articles in ths handbook:
  \href{http://peeragogy.org/connectivism-in-practice-how-to-organize-a-mooc/}{Connectivism
  in practice: How to MOOC,} Personal Learning Plans
\end{itemize}

\chapter[\textbf{Personal Learning Plan}]{ Personal Learning Plan }
\below{By: Geoff Walker}

\subsection{\emph{How does a Personal Learning Plan (PLP) relate to
Peeragogy?}}

Redecker et al., (2009) indicate that social networks give rise to
innovation in teaching and learning by:\\
\begin{itemize}
\item increasing the accessibility and availability of learning content;\\
providing new formats for knowledge dissemination, acquisition and
management;
\item allowing for the production of dynamic learning resources and
environments of high quality and interoperability;
\item embedding learning in more engaging and activating multimedia
environments;
\item supporting individualised learning processes by allowing learner
preferences to be accounted for;
\item equipping learners and teachers with versatile tools for knowledge
exchange and collaboration, which overcome the limitations of
face-to-face instruction.
\end{itemize}
So, examination of these six areas could reveal
how a PLP for self-learning may be developed.
When we refer to content in social networks, we are usually referring to
User Generated Content (UGC). UGC is content generated by members of the
network for other network members. UGC is often seen as `conversational
media', but, it is often the case that `connectedness' is seen as more
important than `conversation'. If we are to use conversational media
appropriately and effectively we need to connect to content in ways in
which the connection and the content combine to produce conversation: a
kind of network triangulation. The micro-blog Twitter has become very
effective in making such a triangulation. It is essential that learners
have available and accessible content which reflects this triangulation
and PLP need to demonstrate how this triangulation is taking place in
any chosen social network.

Each learner's learning is shaped by a variety of influences --- for
example, family, cultural, peer, school, religious, local, and global
influences. The PLP supports each learner to shape plans and to achieve
success in education, the community, work and training. Through
participation in the program of learning, each learner can build into
his or her plan opportunities to:

\begin{itemize}
\item
  identify and develop his or her capabilities;
\item
  consider and access the range of learning options available, both
  inside the curriculum and externally, to develop and achieve personal
  learning goals;
\item
  interact with a range of people with relevant expertise, including
  teachers, peers, mentors, and employers;
\item
  learn from experience how to develop, implement, review, adjust, and
  achieve his or her goals and to plan and make decisions accordingly.
\end{itemize}
\subsection{\emph{Designing and developing a PLP for self-learning}}

A PLP is designed to develop a learner's learning and teaching
capabilities. Learners learn how to develop, implement, review, and
adjust personal learning goals. The PLP supports learners in developing
knowledge and skills that will enable them to:

1. identify appropriate future options;2. review their strengths and
areas for development;3. identify goals and plans for improvement;4.
monitor their actions and review and adjust plans as needed to achieve
their goals.
\subsection{CASE STUDY: SUKDEV SINGH}

Suk wants to improve his social networking skills. Where should he start
as a self-learner? A PLP should be designed and developed which takes
account of the four areas above.

As a starting point, he needs to reflect on previous learning, in
particular, to understand his learning style and how this can be applied
to the self-learning process. An important starting point is to write a
learning autobiography which illustrates learning-to-date and projects
patterns of future learning. The autobiography should also include
details of relevant qualifications and details of key skills.

The next stage is to create a learning progression plan which could take
the form of a timeline. This would show where Suk would like to be, in
say, one month, three months, six months and a year.

Suk should now map out a support network to underline the self-learning
process. The network can include learning peers, professional
colleagues, friends and relatives.

Drawing upon learning style, past learning and projected patterns of
learning, he needs to design and develop a timetable to programme his
learning. A self-learning timetable should be divided into date, time,
location and session with space for personal evaluation of each session.

The PLP should also include a section for review and reflection and
comments of this kind should be written in such a way that they can be
shared for evaluation by both peers and mentors.

\subsection{Three key steps to be followed when drafting an appropriate
and effective PLP}

\emph{Key Step 1 - Learning needs:}What do you most need to learn about
in the time ahead?\emph{Key Step 2 - Learning activities:}What are the
best ways you learn, what learning activities will meet your learning
needs, what help will you need and how long will it take?\emph{Step 3 -
Evidence of learning}:What will you put into your personal portfolio to
demonstrate your learning progress and achievements?
\subsection{\emph{Questions for Step 1: Figure out your learning needs
}}

KEY QUESTION: What do you most need to learn about in the time
ahead?

REMEMBER:
\begin{enumerate}
\item
  Build on any previous PLPs!
\item
  Focus on areas of weakness and not only about the things you are good
  at!
\item
  Think about all aspects of your work!
\item
  Include things which will raise your confidence and self-esteem!
\end{enumerate}
ASK YOURSELF:
\begin{enumerate}
\item
  Is there any need outstanding from your last plan or recent events?
\item
  What needs do I have arising from instances when my work has seemed
  difficult or less satisfactory?
\item
  What do I need to learn about to feel confident and fulfilled?
\end{enumerate}
\textbf{Make a note of your most important learning needs, then proceed
to step two.}

\subsection{\emph{Questions for step 2: figure out suitable learning
activities }}

KEY QUESTION:What are the best ways you can learn, what learning
activities will meet your learning needs, what help will you need and
how long will it take?REMEMBER:
\begin{enumerate}
\item
  Build on past experiences and consider a wide range of activities!
\item
  Pick the most appropriate activity for each need!
\item
  Include activities you are already doing regularly!
\item
  Be realistic about the time each activity will take and the help you
  will need!
\end{enumerate}
ASK YOURSELF:
\begin{enumerate}
\item
  How have I learnt best in the past, can I use methods which have
  worked well before?
\item
  What learning methods and activities are readily available to me?
\item
  Is the activity I have chosen appropriate?
\item
  How can activities I am already involved in, and wish to continue
  with, be incorporated into my PLP?
\item
  What help will I need and who will provide it?
\end{enumerate}
\textbf{Make a note of your chosen learning activities and number of
hours you think each will take.}

\subsection{\emph{Questions for Step 3: How will you demonstrate
evidence of learning?}}

KEY QUESTION:What will you put into your portfolio to demonstrate your
learning progress and achievements?REMEMBER:
\begin{enumerate}
\item
  Think about your learning and how you will do things differently in
  future!
\item
  Share some of the things you have learnt with your colleagues!
\item
  Look for ways that your learning has actually benefited others!
\item
  Organise the evidence you collect in a folder so that it can be
  presented when needed!
\end{enumerate}
ASK YOURSELF:
\begin{enumerate}
\item
  How will I show that I have benefited from my learning?
\item
  How will I show that others have benefited?
\end{enumerate}
\textbf{Make a note of your ideas about what evidence to collect.}


\chapter[\textbf{Play and Learning}]{ Play and Learning } 

\below{By: Bryan Alexander and Anna Keune}

\emph{What does play have to do with peer learning? We can answer that
question by thinking it through on different levels.}

\paragraph{1. The individual plays and learns}There are deep links
between play and learning for a single person. Consider, for instance,
the way we learn the rules of a game through playing it. The first times
we play a card game, or a physical sport, or a computer simulation we
test out rule boundaries as well as our understanding. Actors and
role-players learn their roles through the dynamic process of
performance. The resulting learning isn't absorbed all at once, but
accretes over time through an emergent process, one unfolding further
through iterations. In other words, the more we play a game, the more we
learn it.In addition to the rules of play, we learn about the subject
which play represents, be it a strategy game (chess, for example) or
simulation of economic conflict (\href{http://www.eveonline.com/}{Eve
Online}). First, this is a function of art. We learn about an historical
event through looking at paintings of it, watching representation
movies, reading historical novels or nonfiction books, or - considering
games as aesthetic objects - playing games about a topic. This
representational function has been a significant aspect of gaming from
Kriegspiel on; arguably, as far back as the conception of chess as
statecraft tutorial. Second, the process of play reveals new dimensions
to the subject, as different approaches and combinations display more
subject content. Consider the end game of chess contrasted with the
opening moves, or how successful video game players must learn to cope
with ever-increasing challenges and capacities.At another level, beyond
a game's rules and subject matter, play teaches us about ourselves.
Playing games teaches us about our personal nature; play, in fact, can
initiate change in a person (Vygotsky, 1966). When playing with others,
be it Fantasy Football or World of Warcraft, we also learn social rules,
from cultural knowledge to personality to teamwork mechanics. Think of
the way young children play their way into knowledge of social rules and
the physical world.Good games echo good teaching practice, too, in that
they structure a single player's experience to fit their regime of
competence (cf Vygotsky's zone of proximal learning, a la Gee (70)).
That is to say a game challenges players at a level suited to their
skill and knowledge: comfortable enough that play is possible, but so
challenging as to avoid boredom, eliciting player growth. A video game
example is the deep structure of levels, where players advance in stages
of increasing difficulty, rising only as their competency grows.
Role-playing in theater lets performers explore and test out concepts
(Boal 1979).Further, adopting a playful attitude helps individuals meet
new challenges with curiousity, along with a readiness to mobilize ideas
and practical knowledge. Indeed, the energy activated by play can take a
person beyond an event's formal limitations, as players can assume that
play can go on and on. (Bereiter \& Scardamalia, 1993)``All systems of
play are, at base, learning systems.'' (Thompson and Brown,
97)

\paragraph{2. The group plays and learns together}Games have always had
a major social component (Caillois, 2001; Huizinga, 1955), and learning
plays a key role in that interpersonal function. Using games to build
group cohesion is an old practice, actually a triusm in team sports. A
similar truism is the way one learns an opponent by playing against them
in chess. More recently we've seen rapid growth in learning simulations,
such as the market in business games. Using play, or, more narrowly,
games to build group learning follows naturally. This is a key form of
peer learning.Vygotsky's zone of proximal development is based on
groups, in that a learner is capable of greater performance with the
support of more accomplished people. In fact, play can
activatedevelopmental processes that are only internalized by an
individual through peer interaction (see also e.g., Engeström,
2001).

\paragraph{3. Play and learning in the world }It is important to
locate our peeragogical moment in a world where gaming is undergoing a
renaissance. Not only has digital gaming become a large industry, but
gaming has begun to infiltrate non-gaming aspects of the world,
sometimes referred to as ``gamification.''Putting all three of these
levels together, we see that we can possibly improve co-learning by
adopting a playful mindset. Such a playful attitude can then mobilize
any or all of the above advantages. For example,
\begin{itemize}
\item
  Two friends are learning the Russian language together. They invent a
  vocabulary game: one identifies an object in the world, and the other
  must name it in Russian. They take turns, each challenging the other,
  building up their common knowledge.
\item
  A middle-aged man decides to take up hiking. The prospect is somewhat
  daunting, since he's a very proud person and is easily stymied by
  learning something from scratch. So he adopts a ``trail name'', a
  playful pseudonym. This new identity lets him set-aside his
  self-importance and risk making mistakes. Gradually he grows
  comfortable with what his new persona learns.
\item
  A girl decides she wants to care for animals, but doesn't have access
  to critters. She plays with a virtual pet, learning some of the
  concepts - feeding, care, monitoring. She then spots those concepts in
  play elsewhere in the world, through watching movies, her parents, and
  adults in her neighborhood. As her game play escalates in complexity,
  she finds these caring concepts in other systems, gradually extending
  her thinking and abilities. Eventually a family friend gifts her with
  a dog, and she is well positioned to start practicing what she's
  simulated in play.
\end{itemize}
Shifting ground, we can also consider the \textbf{design} field as a
useful kind of playful peeragogy. It's an appropriate area for our
purposes, as the design field has long been considered as a form of
play, starting from roles (Schön, 1983). The person \emph{playing the
role} of the designer can select the contextual frame within which the
design is performed. This frame can be seen as the \emph{rules}
governing the design, the artifact and the process. These rules, as with
some games, may change over time. Therefore the possibility to adapt, to
tailor one's activities to changing context is important when designing
playful learning activities.This returns us to our third level of
game-learning, noted above, ``play and learning in theworld''. As the
``cultural memory'' of a person grows in broad social contexts, along
with it the forms of memory that can be accessed (Luria, 1930), learning
activities need to adapt. They need to be open enough to extend
side-by-side with changing practice (Fischer \& Scharff 2000) in order
to accommodate its advancing needs (Fischer, 2003).All of this potential
creativity naturally elicits the question of \textbf{assessment}. How
can we measure and validate learning in such unconventional settings?
The contrast between metrics and the ludic impulse is strong. And yet
play often already contains assessment's seeds through rules and
structures. Most games, after all, provide metrics for measuring game
progress: points, position on a board, markers of status, and so on. We
can repurpose these structures for broader assessment since they provide
clear and meaningful feedback to players, as the gamification movement
has argued (Mcgonigal). Moreover, insofar as play involves the use
and/or creation of media, we can assess play as media work. Other
players can look for argument and ideas in selected works, or trace
another player's growth through mediated play over time.Balancing the
needs of assessment and play requires some finesse and tact. The spirit
of each appears diametrically opposed to the other, at times. Moreover,
play can elicit competition, which does not necessarily redound to
mutual benefit for players. Griefing, aggression, cut-throat tactics,
defections (in the sense of game theory) can lead to players not only
exceeding colleagues' play, but actively undermining their performance.
Perhaps these problems of comparison and measurement would benefit from
a gamification approach. Assessment often seems deliberate, opposed to
the spontaneity we know imbues play; creating a subgame of assessment
might satisfy both sides of this opposition.

\paragraph{Exercises}
\begin{itemize}
\item
  Use the \href{http://www.rtqe.net/ObliqueStrategies/}{Oblique
  Strategies} card deck (Brian Eno and Peter Schmidt, 1st edition 1975)
  to spur playful creativity. Each card advises players to change up
  their creative process, often in surprising directions.
\item
  Take turns making and sharing videos. This online collaborative
  continuous video storytelling involves a group of people creating
  short videos, uploading them to YouTube, then making playlists of
  results. Similar to \href{http://clipkino.info/}{Clip Kino}, only
  online.
\item
  Engage in theater play using Google+ Hangout. e.g. coming together
  with a group of people online and performing theatrical performances
  on a shared topic that are recorded.
\item
  Pick a computer game which embodies some part of what you want to
  learn.
\item
  Do the same for a non-digital game.
\item
  Adopt a wildly creative persona as your learning identity. See how
  their biography grows.
\end{itemize}
\subsection{References}

Beardon, C., 2002. Digital Bauhaus: aesthetics, politics and technology.
Digital Creativity, 13 4{]}, pp.169--179.Boal, A., 1979. 

Theatre of the oppressed. 3rd ed. London: Pluto Press.

Bereiter, C. and Scadamalia, M.,
1993. Surpassing ourselves, an inquiry into the nature and implications
of expertise. Peru, Illinois: Open Court.

Roger Caillois, \emph{Man, Play, and Games}. Trans. Meyer Barash. Urbana: University of Illinois
Press, 2001

Engestroem, Y., 2001. Expansive Learning at Work: toward an
activity theoretical reconceptualization. Journal of Education and Work,
14{[}1{]}, pp.133--156. doi:10.1080/13639080020028747

Fischer, G. and Schaff, E., 2000. Meta-Design: design for designers. In: 3rd conference
on designing interactive systems {[}DIS '00{]}. New York:ACM.
pp.396--405. doi:10.1145/347642.347798

Fischer, G., 2003. Meta-Design:
beyond user-centered and participatory design. In: HCI International
2003. Mahwah: Lawrence Erlbaum Associates, pp.88--92 Available at:
\url{http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.6.8238}

Johan Huizinga, \emph{Homo Ludens: A Study of the Play Element in Culture}.
Boston: Beacon, 1955

Luria, A. R., 1930. Mastery of tools. In: Ape,
primitive man, and child: essays in the history of behaviour, A.R. Luria
and L.S. Vygotsky. Translated by E. Rossiter, 1992. New York: Harvester
Wheatsheaf. Available at:
\url{http://www.marxists.org/archive/luria/works/1930/child/ch07.htm}

Jane Mcgonigal, Reality is Broken. New York: Penguin,
2011.

\href{http://www.sffaudio.com/?p=38223}{One recent story} about
Mitch Resnick and the role of play in children's learning
(\href{http://www.legobuildersoftomorrow.com/podcast1.mp3}{direct link
to mp3}).

Schoen, D., 1983. The reflective practitioner, how
professionals think in action. New York, NY. Basic Books.

Douglas Thomas and John Seely Brown, A New Culture of Learning: Cultivating the
Imagination for a World of Constant Change. CreateSpace, 2011.

Vygotsky, L. S.,1978. The interaction between learning and development. In: M.
Cole, V. John-Steiner, S. Scribner and E. Souberman, eds. 1978. 

Mind in society: the development of higher psychological processes. Cambridge,
MA: Harvard University Press, pp.79--91.

Vygotsky, L. S., 1933. Play and its role in the mental development of the child. Translated by C. Mulholland, 1966. In: Voprosy psikhologii, 6. {[}online{]} Available
at:
\url{http://www.marxists.org/archive/vygotsky/works/1933/play.htm}
{[}Accessed 30 October 2011{]}.

%% Nice trick!
\begin{center}\rule{3in}{0.4pt}\end{center}

\href{http://socialmediaclassroom.com/host/peeragogy/forum/initial-rough-outline\#comment-1618}{Link
to forum
discussion}.  \href{http://socialmediaclassroom.com/host/peeragogy/wiki/initial-outline-source-book}{Link
to outline page}. 

\chapter[\textbf{``Learning on the Job''}]{ Informal Learning in the Workplace}

\textbf{Summary}: Peeragogy takes a different shape in the corporation.
It's driven by the need to do something, not just to learn about it.
\href{http://vimeo.com/45989903}{Workplace Learning 2} from
\href{http://vimeo.com/user7021511}{Jay Cross} on
\href{http://vimeo.com}{Vimeo}.
\section{Peeragogy in the Corporate Setting}

\subsection{From training to learning}

A DOZEN years ago, the words \emph{training} and \emph{learning} were
interchangeable, but today \emph{learning} is revered and
\emph{training} is in the dog house. What's the difference? Training is
something that's pushed on you; someone else is in charge. Learning is
something you choose to do, whether you're being trained or not. You're
in charge. Many knowledge workers will tell you, ``I love to learn, but
I hate to be trained.'' Learning is in keeping with the democratization
of the workplace spawned by the network revolution. Decision making is
passing from the manager to the worker, and part of the deal is that
learning is crowding out training. Corporations are shifting from
top-down training to self-directed learning, from ``push'' to ``pull.''
However, most of that learning is extremely pragmatic: the purpose is
learning to \emph{do} something as opposed to learning \emph{about}
something. However, many corporations would bypass learning altogether
if they could. Executives typically don't want learning; they want
\emph{execution.} They want the job done. They want \emph{performance.
}To a business manager, learning is a means to an end. If someone were
to invent a smart pill that enabled workers to excel at their jobs
without training, that person would make a fortune marketing smart
pharmaceuticals, and most trainers would be out of work. Conversely,
workers often learn more in the coffee room than in the classroom. They
discover how to do their jobs through experience: talking, observing
others, trial and error, and simply working with people in the know.
Formal learning—classes and workshops—conveys only 5 to 20 percent of
what people learn at work. Informal learning is generally more effective
and less expensive than its formal counterpart. Corporations
traditionally over-invest in formal training programs while neglecting
natural, simpler informal processes. People in corporations already do
most of their learning informally, but they do it unconsciously and
without much support. It's haphazard. The notion of Peeragogy can make
this informal, experiential learning more visible and help improve the
informal learning process. Learning is not schooling. Forget about
classes and courses and grades and tests and all the other
school-related paraphernalia we push on children. Most of what we learn,
we learn from other people—parents, grandparents, aunts, uncles,
brothers, sisters, playmates, cousins, Little Leaguers, Scouts, school
chums, roommates, teammates, classmates, study groups, coaches, bosses,
mentors, colleagues, gossips, co-workers, neighbors, and our kids.
Sometimes we even learn from teachers. Informal learning is effective
because it is personal. The individual calls the shots. The learner is
responsible. It's real. How different from formal learning, which is
imposed by someone else. How many learners believe the subject matter of
classes and workshops is ``the right stuff''? How many feel the
corporation really has their best interests at heart?
\subsection{Inspire, don't command}

To extract optimal performance from workers, managers must inspire them
rather than command them. Antoine de Saint-Exup\'ery put it nicely: ``If
you want to build a boat, do not instruct the men to saw wood, stitch
the sails, prepare the tools and organize the work, but make them long
for setting sail and travel to distant lands.'' Today's free-range
learners are knowledge workers. They expect the freedom to connect the
dots for themselves. Imagine the difference between a free-range
(informal) learner and a (formal) high school student. The high school
student is not allowed to take notes, books, or a cell phone into the
room for the final exam on which their future rides. Happily for us all,
life is unlike high school. It is no longer useful to define learning as
what someone is able to do all on his or her lonesome. Life is not the
same as \emph{Survivor.} Knowledge workers of the future will have
instant, ubiquitous access to the Net. The measure of their learning is
an open-book exam. ``What do you know?'' is replaced with ``What can you
do?'', which is in the process of being supplanted by, ``What can you
and your network connections do?'' Knowledge itself is moving from the
individual to the Net. And peeragogy is supplanting pedagogy.
\subsection{Self-directed, informal learning, in practice}

Corporate culture resists sharing control of learning with learners.
Staid executives recoil at terms like \emph{self-directed} or
\emph{informal} because they imply things are ``out of control.'' This
is an issue of trust. If an executive does not trust workers, informal
can mean \emph{lackadaisical.} However, when executives trust workers,
informal means \emph{natural} and \emph{unconstrained}. No matter what
we call it, people learn best when they: • Know what's in it for them
and deem it relevant • Understand what's expected of them • Connect with
other people • Are challenged to make choices • Feel safe about showing
what they do and do not know • Receive information in small packets •
Get frequent progress reports • Learn things close to the time they need
them • Are encouraged by coaches or mentors • Learn from a variety of
modalities (for example, discussion followed by a simulation) • Confront
maybes instead of certainties • Teach others • Get positive
reinforcement for small victories • Make and correct mistakes • Try,
try, and try again • Reflect on their learning and apply its lessons
\subsection{Learning on demand instead of learning just in case}

Learning things in advance, ``just in case,'' is a losing game. Until
the case arrives, the worker suspects the subject matter won't be
relevant. And when the case does come along, the knowledge acquired in
advance is probably long gone. Knowledge, like muscle tissue,
deteriorates when it's not used. But learning something at the moment of
need couples learning closely with application, and has lasting effects.
When you cannot predict the future and emergence is unpredictable, you
can't build training programs in advance because you don't know what
you'll need. Those who are charged with developing an organization's
talent must rise above the level of training programs. Static programs
do not fare well in a dynamic world. Instead, we should focus on setting
the right conditions for learning. Sometimes there will be a course
thrown in; at other times, a loose collective exercise will prompt
learning, and often managers and trainers can just get out of the way
and let learning happen on its own.
\subsection{Overcoming Stockholm Syndrome}

Bank employees were held hostage for six days by robbers of Kreditbanken
in Stockholm, Sweden, in September of 1973. The hostages became
emotionally attached to their captors and defended them after being
released. About 27\% of victims succumb to what's now called Stockholm
Syndrome. When it comes to learning, many workers suffer from Stockholm
syndrome. They're accustomed to putting their minds on hold,
relinquishing control to their trainers. They leave their curiosity at
the door. They prefer spoon-feeding to foraging on their own. Some
consider workshops the ideal environment for catching up on email;
others treat an off-site meeting as a mini-vacation. Of course, there
are also some great training experiences, some masterful instructors,
and diligent students --- but not enough. Put in the sway of trainers,
most workers passively wait for instructions. Escaping Stockholm
Syndrome in this case requires new skills and attitudes. The attitudes
come from a collaborative culture that values optimism, self-confidence,
curiosity, resilience, purpose, and autonomy. The Internet Time Group is
currently researching the skills required by self-directed learners.
Their list thus far: • learning how to learn • critical thinking \&
conceptualization • pattern recognition \& making meaning • design
thinking • working with one another, co-creation • navigating complex
environments • software literacy
\subsection{Summary and Conclusion}

How might this work in a concrete case? If I were an instructional
designer in a moribund training department, I'd polish up my resume and
head over to marketing. Co-learning can differentiate services, increase
product usage, strengthen customer relationships, and reduce the cost of
hand-holding. It's cheaper and more useful than advertising. Were I that
instructional designer, I'd consider tweaking what Google recently did
with their Power Searching course. Almost all of the interaction in that
course took the form of top-down delivery from Dan Russell. The Hangouts
on Google+ had a lot in common with most of today's educational
practice: I answer the question, you answer the question, hundreds of
other people answer the same question. There's no interaction and no
camaraderie. Perhaps a future courses would do more to encourage
collaboration in, and competition among, ad hoc teams\ldots{} or at
least a leader board that awards the most sophisticated searchers.
Again, the emphasis should always be on learning in order to do
something!
\subsection{Recommended Reading}

My colleague Jane Hart has posted a parallel list of what's required
from BYO Learners (who support Bringing Your Own Learning). Hart, Jane.
Is it time for a BYOL (Bring Your Own Learning) strategy for your
organization?
\url{http://www.c4lpt.co.uk/blog/2012/04/20/is-it-time-for-a-byol-bring-your-own-learning-strategy-in-your-organization-byol/}
\subsection{References}

Cross, Jay. Informal Learning Center.
\url{http://www.jaycross.com/wp/?portfolio=informal-learning}

\chapter[\textbf{Researching p\ae ragogy}]{ Researching p\ae ragogy }
Up to now, \emph{paragogy} has been a mostly ad hoc collection of
advice, based nonetheless on experience (see the brief history in
\href{http://socialmediaclassroom.com/host/peeragogy/wiki/organizing-a-learning-context}{Organizing
a Learning Context}) --- and \emph{peeragogy} similarly. Although the
two inflections of this concept differ slightly in their orientation,
without a doubt, the current handbook has mostly offered ``advice for
practitioners'' --- people who are either ``doing p\ae ragogy'' in some
form or another, or who would like to start experimenting with it. This
section addresses ``researcher practitioners'', and specifically, it
will look at the ways in which ``technology'' (broadly construed)
intersects with, or can intersect with, the \emph{theory} \emph{and
practice} of p\ae ragogy. For example: we have claimed that ``learning is
distributed and nonlinear'' --- but can we detect learning when it is
happening? (How do we know it is happening, if we can't detect it?)

I'll connect the paragogical principles to some relevant technologies
(in this case, instruments), and also say something about the related
learning applications. After that, I will outline some potential
experiments of interest.

\textbf{Principle 1}: \emph{Changing context as a decentered center.} We
interact by changing the space.
\emph{A relevant technology would}: Detect ``similar'' or ``related''
texts: model an ``effective'' context by \emph{building} the working
context.

\emph{Application}: I can bring relevant texts into my line of sight
when I am working on a particular problem. (Cf. Vannevar Bush,
``\href{http://www.theatlantic.com/magazine/archive/1945/07/as-we-may-think/3881/}{As
We May Think}''.)

\textbf{Principle 2}: \emph{Meta-learning as a font of knowledge.} We
interact by changing what we know about ourselves.
\emph{A relevant technology would}: Detect vocabulary acquisition: model
a learner as Vocabulary X Time, or better still, as a ``subgraph'' of
the graph of available knowledge --- showing functional skills (see
Principle 4).

\emph{Application}: I can keep track of the \emph{information} I'm
``learning''.

\textbf{Principle 3}: \emph{Peers provide feedback that wouldn't be
there otherwise.} We interact by changing our perspective on things.
\emph{A relevant technology would}: Detect styles of engagement: model
social behavior like ``asking for, giving, or getting help''.

\emph{Application}: I know who might make a good mentor, tutee, or
conversation or collaboration partner for me.

\textbf{Principle 4}: \emph{Learning is distributed and nonlinear.} We
interact by changing the way things connect.
\emph{A relevant technology would}: Detect changes in the underlying
``graph'' of related concepts and structures: this, of course, requires
a context in which we can model the context as a graph.

\emph{Application}: This is a ``basic building block'' for some of the
other things we would like to detect, but it also shows where collective
knowledge is being built, and can help people find ``research
frontiers'' or ``hotspots''.

\textbf{Principle 5}: \emph{Realize the dream if you can, then wake up!}
We interact by changing our objectives.
\emph{A relevant technology would}: Detect the use and mastery of
heuristics: model the ways of thinking that go into creating a given
text, and model participants as agents who are able to employ various
ways of thinking.

\emph{Application}: I can keep track of the \emph{techniques} I'm
learning, and also keep track of what \emph{doesn't} work.

This does not yet say how we will \emph{implement} the various
technologies sketched or alluded to above, but in a few words: most if
not all of them can be built using a standard programming language and
some text-processing techniques, supported where relevant by a metadata
system (e.g. an RDF triple store). Other ingredient would be existing
semantic networks describing the English language (i.e. Wordnet) and
domain knowledge repositories that can be turned into semantic networks
(e.g. PlanetMath.org).

When we have some of these tools in place, we can start running
experiments. The next subsection describes some potential experiments of
interest.

\section{Proposed Experiments}

\textbf{Question A}. Which activites have the biggest payoff for
learners, in terms of our learning model?
\emph{Hypothesis}: A study plan that puts learners into contact with new
concepts and techniques in such a way that they are not overwhelmed, and
yet are continually challenged. (Basically the ``Zone of Proximal
Development''.) E.g., in math, solving progressively harder problems
(and going back to easier problems when you get stuck).

\emph{Experiment}: Look at different interaction histories and ``add
up'' the concepts learned and the heuristics used. We will want to find
a way to distinguish between ``rehearsing'' prior knowledge, and really
learning something new. There are some features of social interaction
(e.g. asking a question) that we can use to guess how much people know
in advance.

\textbf{Question B}. Is the learning model a good model?
\emph{Hypothesis:} The quality of the learning model will be determined
by the quality of our underlying representation of ``domain knowledge'',
and the quality of our text mining tools.

\emph{Experiment}: One possible approach: If we have a computer-based
platform that can support ``standard'' coursework, and a teacher who is
willing to run the course using this experimental software, then we can
see whether our learning model predicts ``traditional'' measures of
success in the course. (This could be done, retroactively, with data
from, e.g., the Stanford AI course.)

\textbf{Question C}. Which interventions have the biggest payoff for our
system?
\emph{Hypothesis}: Once the research technologies from the previous two
steps are solidly in place, we can generate a \emph{lot} of hypotheses,
i.e. we should be able to use this methodology to test out a wide range
of future interventions.

\emph{Experiment}: Make the given intervention, and measure the total
impact on learning across the site, using a method similar to Experiment
A (but now, summing across all participants).

``Question A'' poses some further difficulties - how do we know what
constitutes ``an activity''? (See
``\href{http://socialmediaclassroom.com/host/peeragogy/wiki/planning-learning-activities}{Planning
Learning Activities}''.) Certainly, we will be able to detect  ``basic
actions'' in any system, but it is usually sustained or repeated actions
that comprise ``an activity'' --- or, perhaps better, a strategy.

If the knowledge resource describes the underlying ``heuristics'' (i.e.
strategies or
\href{http://socialmediaclassroom.com/host/peeragogy/wiki/patterns-and-use-cases}{patterns}!)
\emph{quite well} in terms of their constituent actions, then this part
will be well taken care of. In any event, one facet of the research
program is to try and capture the structure of the relevant underlying
activities.

\section{Discussion}

We could critique the above by saying that it may work well for spaces
that have a detailed and structured knowledge-oriented ``base''.
Mathematics would be a good example of a field like that --- and history
or philosophy, probably, a fairly bad example. Nevertheless, without
going to the full extreme of \emph{actually} building the sort of
learning-detection system envisaged above, we can still think about how
it ``might'' work in more informal, less rigid, contexts.

For example, we might try and ``eyeball'' participation in the peeragogy
forum itself, according to the framework sketched above. Some
participants have self-reported on what they have learned here, and how
they have learned it (see
\href{https://peeragogy.etherpad.mozilla.org/7}{this etherpad}).
Furthermore, we have a ``learning model'' in the form of our Concept Map
(or at least the sub-map comprised of patterns and anti-patterns). We
could check to see whether the self-reported learning has anything to do
with how much we (as individuals and as a group) successfully implement
the patterns and avoid implementing the anti-patterns.

This would require fairly labor intensive hand-coding, but it should
show the at-least-in-principle, broader applicability of the
\emph{research outlines} proposed above.

Another possible critique is that the technology-oriented approach here
is not sufficiently ``bracketed''. In fact, I don't think so (see e.g.
comments
\href{http://socialmediaclassroom.com/host/peeragogy/node/641/talk}{here}).
The paragogical approach to technology is different from the
``modernist'' approach. Technology is not separate or ``elevated''.
Rather, we have used the word ``technology'' in an attempt to talk about
some functional features of the way learning works in practice.

\part{Convening A Group}

\chapter{Getting together}

\below{By: Gigi Johnson, Joe Corneli, and others}

So you really want to try peer to peer learning?  Maybe you already found
a few others who will support you in this effort?  Congratulations! It's
time now to focus your thinking --- how will you convene a suitable
group?  How will you design a learner experience which will make your
project thrive?  In this chapter we suggest a variety of questions that
will help you to make your project more concrete for potential new
members.  There are no good or bad answers -- it depends on the nature of
your project and the context.  Trying to answer the questions is not
something you do just once -- at various stages of the project, some or
all of those questions will get new meanings -- and probably new answers.
\begin{quotation}
\emph{``There is a force of attraction that allows aggregation into
groups based on: the degree of personal interest; the ability to enhance
and improve the share of each participant; the expectation of success
and potential benefit.''} ---
\href{http://campus.ftacademy.org/community/mod/groups/topicposts.php?topic=10060\&group\_guid=8500}{Fabrizio Terzi}
\end{quotation}

\section{Who are ``we''?}

Note that there are many groups that may not need to be ``convened'',
since they already exist. There is a good story from
\href{http://www.sarvodayausa.org/learn/a-t-ariyartne/}{A. T.
Ariyaratne}
\href{http://www.sarvodaya.org/about/philosophy/collected-works-vol-1/rural-self-help}{here}
in which he does ``convene'' a natural group (namely, a village) - but
in any case, keep in mind at the outset that the degree of
group-consciousness that is necessary for peer learning to take place is
not fixed. Here we suppose you (whoever you are!) are just at the point
of kicking off a project. What should you do? We suggest you take a
moment to ponder the following questions first!

\section[The 5 W's and How]{The 5 W's and How, and SIX clusters of Very Good Questions}

Those taking the initiative should ask themselves a quick traditional
who, what, where, when, why, and how. (Simon Sinek suggests to begin
with Why, and we touched on ``Who'' above!). In doing so, preliminary
assumptions for design and structure are established. However, in peer
learning it is particularly important to maintain a healthy degree of
openness, so that future group members can also form their answers on
those questions. In particular, this suggests that the design and
structure of the project (and the group) may change over time. Here, we
riff on the traditional 5W's+H with \emph{\textbf{6 clusters of Very
Good Questions} --- }which will help you focus your thinking about the
project.

\textbf{Expectations for participants}
\begin{enumerate}
\item
  Do you see an initial ``division of labor'' that would suggest the
  formation of teams or task groups?
\item
  What are some of the roles that people are likely to fall into (e.g.
  Newcomer, Wrapper, Lurker, Aggregator, etc.)?
\item
  How likely is it that participants will stick with the project? If you
  expect many participants to leave, how will this effect the group and
  the outcome?
\item
  Do you envision new people joining the group as time goes by? If so,
  what features are you designing that will support their integration
  into an existing flow?
\item
  Will the project work if people ``dip in and out''? If so, what
  features support that? If not, how will people stay focused?
\end{enumerate}
\textbf{Nature of the project}
\begin{enumerate}
\item
  What skills are required? What skills are you trying to build?
\item
  What kinds of change will participants undergo? Will they be heading
  into new ground? Changing their minds about something? Learning about
  learning?
\item
  What ``social'' or ``productive'' (etc.) objective, if any, is the
  project aiming to achieve?
\end{enumerate}
\textbf{Time management}
\begin{enumerate}
\item
  What do you expect the group to do, from the moment it convenes, to
  the end of its life-span, to create the specific outcome that will
  exist at the conclusion of its last meeting? (C. Gersick.) Note that
  what people ACTUALLY do may be different from what you envision at the
  outset, so you may want to revisit this question (and your answer)
  again as the project progresses.
\item
  Keeping in mind that at least one period of is inertia is very likely
  (C. Gersick), what event(s) do you anticipate happening in the group
  that will bring things back together, set a new direction, or
  generally get things on track? More generally, what kinds of
  contingencies does your group face? How does it interface to the
  ``outside world''?
\item
  What pre-existing narratives or workflows could you copy in your
  group?
\item
  How much of a time commitment do you expect from participants? Is this
  kind of commitment realistic for members of your group?
\item
  What, if anything, can you do to make participation ``easy'' in the
  sense that it happens in the natural flow of life for group members?
\item
  Does everyone need to participate equally? How might non-equal
  participation play out for participants down the line?
\end{enumerate}
\textbf{Thinking backwards}
\begin{enumerate}
\item
  What structures will support participants in their journey to the end
  result(s) you (or they) have envisioned? What content can you use to
  flesh out this structure?
\item
  Where can the structure ``flex'' to accomodate unknown factors as
  things progress?\textbf{}
\end{enumerate}
\textbf{Parameters of tool/platform choice}
\begin{enumerate}
\item
  What tools are particularly suited to this group? Consider features
  like past experience, the need for centralization (or
  de-centralization), cultural expectations related to group work,
  sharing, and leadership, etc.
\item
  Is there an inherent ``draw'' to this project for a given population,
  or are you going to have to do a lot of work to keep people involved?
  How might your answer influence your choice of tools?
\item
  How do you prioritize ``easy entry'', ``diverse uses'', and ``high
  ceilings for sophisticated expansion''?
\item
  Unless you are working with an existing group, or re-using an existing
  modalitiy, participation is not a habit for anyone here. What's the
  ``hook''?
\end{enumerate}
\textbf{(Non-)Linearity vs Messiness}
\begin{enumerate}
\item
  How will your group manage feedback in a constructive way?
\item
  Why might participants feel motivated to GIVE feedback?
\item
  How firm are the ``social contracts'' for this group? How extensively
  do they apply? (Do they apply to everyone equally, or are some ``more
  equal than others''?)
\item
  What do people need to know at the start? What can you work out as you
  go along? Who decides?
\item
  How welcome are ``meta-discussions''? What kinds of discussions are
  not likely to be welcome? Do you have facilities in place for
  ``breakout groups'' or other peer-to-peer interactions?
  (Alternatively, if the project is mostly distributed, do you have any
  facilities in place for coming together as a group?)
\end{enumerate}

\section{A couple additional questions}

\textbf{Cycles of group development }
The above questions remain important thoughout the life of the project.
People may come and go, particpants may propose fundamentally new
approaches, people may evolve from lurkers to major content creators or
vice versa. The questions we suggest can be most effective if your group
discusses them over time, as part of its workflow, using synchronous
online meetings (e.g., \href{http://www.bigbluebutton.org/}{Big Blue
Button},
\href{http://success.adobe.com/en/na/sem/products/connect/1109\_6011\_connect\_webinars.html?sdid=IEASO\&skwcid=TC\%7C22191\%7Cadobe\%20connect\%7C\%7CS\%7Ce\%7C5894715262}{Adobe
Connect}, \href{http://www.blackboard.com/platforms/collaborate/overview.aspx}{Blackboard
Collaborate}), forums, Google docs, wikis, and/or email lists. Regular
meetings are one way to establish a ``Heartbeat'' for the group.

In thinking about other ways of structuring things, note that the
``body'' of the peeragogy.org website follows a
\href{http://en.wikipedia.org/wiki/Forming-storming-norming-performing}{Tuckman-like
outline} (i.e. \emph{Convening a Group} is similar to ``forming'',
\emph{Organizing a Learning Context} is similar to ``storming and
norming'', \emph{Co-working/Facilitation} is similar to ``performing'',
and \emph{Assessment} is similar to ``adjourning''. But, that said, we
generally agree with Gersick (and Engeström) that groups do not always
follow a linear or cyclical pattern! Nevertheless, there may be some
particular stages or phases that you want \emph{your} group to go
through! Do you need some ``milestones'', for example? How will you know
when you've achieved ``success''? Etc.

\textbf{Chaos, or conflict?}
In closing, it is worth reminding you that it is natural for groups to
experience conflict, especially as they grow or cross other threshold
points or milestones\ldots{} or perhaps more likely, when they DON'T
cross important milestones in a timely fashion (ah, so you remember
those milestones from the previous section!). Nevertheless, there are
some strategies can be used to make this conflict productive, rather
than merely destructive. Consider the range of possibilities expressed
in this quote:
\begin{quotation}
\emph{In this research, a neutral approach is taken to conflict in
order to explore the concept openly and thereby avoid bias. In general
conflict has the potential to result in resolution, compliance,
fragmentation and drop-outs; and possible outcomes of conflict in
learning can be {[}learning{]} about {[}the{]} learning orientation of
the students, {[}revitalized participation: or{]} chaos.} --- Ozturk
and Simsek, ``Of Conflict in Virtual Learning Communiities in the
Context of a Democratic Pedagogy: A paradox or sophism?'', in
\emph{Proceedings of the Networked Learning Conference, 2012,
Maastricht.}
\end{quotation}

\textbf{References}
Engeström, Y. (1999). Innovative learning in work teams: Analyzing
cycles of knowledge creation in practice. In Y. Engeström, R. Miettinen
\& R.-L-. Punamäki (Eds.), \emph{Perspectives on activity theory}, (pp.
377--404). Cambridge, UK: Cambridge University Press

Gersick, C. (1988). Time and transition in work teams: Toward a new
model of group development. \emph{Academy of Management Journal} 31
(Oct.): 9--41.
doi:\href{http://dx.doi.org/10.2307\%2F256496}{10.2307/256496}

Mimi Ito's observations of manga groups co-learning Japanese:
\url{http://mitpress.mit.edu/books/full\_pdfs/hanging\_out.pdf}
Rheingold U Mindamp groups:
\url{http://socialmediaclassroom.com/host/mindamp5/lockedwiki/main-page}

Shneiderman, B. (2007). Creativity support tools: accelerating discovery
and innovation. \emph{Commun. ACM} 50, 12 (December 2007), 20--32.
doi:10.1145/1323688.1323689,
\url{http://doi.acm.org/10.1145/1323688.1323689}

Tomlinson, B., Ross, J., Andr\'e, P., Baumer, E.P.S., Patterson, D.J.,
Corneli, J., Mahaux, M., Nobarany, S., Lazzari, M., Penzenstadler, B.,
Torrance, A.W., Callele, D.J., Olson, G.M., Silberman, M.S., Ständer,
M., Palamedi, F.R., Salah, A., Morrill, E., Franch, X., Mueller, F.,
Kaye, J., Black, R.W., Cohn, M.L., Shih, P.C., Brewer, J., Goyal, N.,
Näkki, P., Huang, J., Baghaei, N., and Saper, C., Massively Distributed
Authorship of Academic Papers, \emph{Proceedings of Alt.Chi, Austin
Texas, May 5---10 2012} (10 page extended abstract), ACM, 2012,
\url{http://altchi.org/submissions/submission\_wmt\_0.pdf}

David de Ugarte, Phyles. Summary:
\url{http://david.lasindias.com/phyles/}
Book:
\url{http://deugarte.com/gomi/phyles.pdf}
Scheidel, T. M., \& Crowell, L. (1964). Idea development in small
discussion groups. \emph{Quarterly Journal of Speech}, 50, 140--145.

Scheidel, T. M., \& Crowell, L. (1979), \emph{Discussing and Deciding -
A Desk Book for Group Leaders and Members}, Macmillan Publishing

\textbf{See also:}A specific walkthough of this sort of idea in the
context of a MOOC:
\url{http://socialmediaclassroom.com/host/peeragogy/wiki/connectivism-practice-how-organize-a-mooc}

\part{Organizing a Learning Context}

\chapter{What is your context?}

This section about organizing Co-Learning rests on the assumption that
learning always happens in a context, whether this context is a
structured ``course'' or a (potentially) less structured ``learning
space''. For the moment we consider the following division:

\begin{itemize}
\item
  \emph{Organizing Co-learning Contexts}
  \begin{itemize}
  \item
    Courses (= ``learning linked to a timeline or syllabus'')
  \item
    Spaces (= ``learning not necessarily linked to a timeline or
    syllabus'')
  \end{itemize}
\end{itemize}
This section focuses on existing learning contexts and examines in
detail how they have been ``organized'' by their (co-)creators. (See
also:
\href{http://socialmediaclassroom.com/host/peeragogy/wiki/structural-dimensions-the-what-we-are-learning-vs-time-and-types-structures}{the
structural dimensions of group formation}.)

At a ``meta-level'' of media, we can talk about this parallel structure:
\begin{itemize}
\item
  \emph{Building Co-learning Platforms}
  \begin{itemize}
  \item
    Development trajectories (e.g. ``design, implement, test, repeat'')
  \item
    Platform features (e.g. forums, wikis, ownership models, etc.)
  \end{itemize}
\end{itemize}
A given learning environment with have both time-like and space-like
features as well as both designed-for and un-planned features. A given
learning platform will encourage certain types of engagement and impose
certain constraints. The question for both ``teachers'' and ``system
designers'' --- as well as for learners --- should be: \emph{what
features best support learning?}

The answer will depend on the learning task and available resources.
For example, nearly everyone agrees that the best way to learn a foreign
language is through immersion. But not everyone who wants to learn, say,
French, can afford to drop everything to go live in a French-speaking
country. Thus, the space-like full immersion ``treatment'' is frequently
sacrificed for course-like treatments (either via books, CDs, videos, or
ongoing participation in semi-immersive discussion groups).

System designers are also faced with scarce resources: programmer time,
software licensing concerns, availability of peer support, and so forth.
While the ideal platform would (magically) come with solutions
pre-built, a more realistic approach recognizes that problem solving
always takes time and energy. The problem solving approach and
associated ``learning orientation'' will also depend on the task and
resources at hand. The following sections will develop this issue
further through some specific case studies.

\subsection{\emph{Case study 1 (pilot, completed)}: ``Paragogy'' and the
After Action Review.}

In our analysis of our experiences as course organizers at P2PU, we (Joe
Corneli and Charlie Danoff) used the US Army's technique of After Action
Review (AAR). To quote from
\href{http://paragogy.net/ParagogyPaper2}{our paper} {[}2{]}:

\begin{quote}
As the name indicates, the AAR is used to review training exercises. It
is important to note that while one person typically plays the role of
evaluator in such a review {[}\ldots{}{]} the review itself happens
among peers, and examines the operations of the unit as a whole.The four
steps in an AAR are:

\begin{enumerate}
\item
  Review what was supposed to happen (training plans).
\item
  Establish what happened.
\item
  Determine what was right or wrong with what happened.
\item
  Determine how the task should be done differently the next time.
\end{enumerate}
The stated purpose of the AAR is to ``identify strengths and
shortcomings in unit planning, preparation, and execution, and guide
leaders to accept responsibility for shortcomings and produce a fix.''
\end{quote}
We combined the AAR with several principles (see Discussion section
below), which we felt described effective peer learning, and went
through steps 1--4 for each principle to look at how well it was
implemented at P2PU. This process helped generate a range of advice that
could be applied at P2PU or similar institutions. By presenteding our
paper at the \href{http://okfn.org/okcon/}{Open Knowledge Conference
(OKCon)}, we were able to meet P2PU's executive director, Philipp
Schmidt, as well as other highly-involved P2PU participants; our
feedback may have contributed to shaping the development trajectory for
P2PU.

In addition, we developed a strong prototype for constructive engagement
with peer learning that we and others could deploy again. In other
words, variants on the AAR and the paragogical principles could be
incorporated into future learning contexts as platform features {[}3{]}
or re-used in a design/administration/moderation approach {[}4{]}. For
example, we also used the AAR to help structure our writing and
subsequent work on \href{http://paragogy.net}{paragogy.net}.

\subsection{\emph{Case Study 2 (in progress)}: ``Peeragogy''.}

Our particular focus in the interviews was on drawing out and
emphasizing the relational dimension of students, learning experiences
within their environment and, consequently, on inferring from their
accounts a sense of how they perceived and indeed constituted their
environment. We asked them who they learned with and from and how. A
further question specifically focused on whom they regarded as their
peers and how they understood their peers as a source and a site for
learning. {[}1{]}

In this section, we will interview and/or survey members of the
Peeragogy community with questions similar to those used by Boud and Lee
{[}1{]} and then identify strengths and shortcomings as we did with the
AAR above. These questions are derived from the AAR.

\textbf{Questions} (live page:
\url{https://peeragogy.etherpad.mozilla.org/7};
revisions to the original set of questions are marked in italics):

\begin{enumerate}
\item
  Who have you learned with \emph{or} from in the Peeragogy project?
  \emph{What are you doing to contribute to your peers' learning?}
\item
  How have you been learning during the project?
\item
  Who are your peers in this community, and why?
\item
  What were your expectations of participation in this project?
  \emph{And, specifically, what did you (or do you) hope to learn
  through participation in this project?}
\item
  What actually happened during your participation in this project (so
  far)? \emph{Have you been making progress on your learning goals (if
  any; see prev. question) --- or learned anything unexpected, but
  interesting?}
\item
  What is right or wrong with what happened (Alternatively: how would
  you assess the project to date?)
\item
  How might the task be done differently next time? (What's ``missing''
  here that would create a ``next time''\emph{, ``sequel'', or
  ``continuation''?})
\item
  \emph{How would you like to use the Peeragogy handbook?}
\item
  \emph{Finally, how might we change the questions, above, if we wanted
  to apply them in your peeragogical context?}
\end{enumerate}
\subsubsection{\textbf{Reflections on participants' answers}}

The questions were intended to help participants reflect on, and change,
their practice (i.e. their style of participation). There is a tension,
however, between changing midstream and learning what we might do
differently next time. There is a related tension between initial
structure and figuring things out as we go. Arguably, if we knew, 100\%,
how to do peeragogy, then we would not learn very much in writing this
handbook. Difficulties and tensions would be resolved ``in advance''
(see earlier comments about ``magical'' technologies for peer
production).

And yet, despite our considerable collected expertise on collaboration,
learning, and teaching, there have been a variety of tensions here!
Perhaps we should judge our ``success'' partly on how well we deal with
those. Some of the tensions highlighted in the answers are as follows:

\begin{enumerate}
\item
  \emph{Slow formation of ``peer'' relationships.} There is a certain
  irony here: we are studying ``peeragogy'' and yet many respondents did
  not feel they were really getting to know one another ``as peers'', at
  least not yet. Those who did have a ``team'' or who knew one another
  from previous experiences, felt more peer-like in those relationships.
  Several remarked that they learned less from other individual
  participants and more from ``the collective'' or ``from everyone''. At
  the same time, some respondents had ambiguous feelings about naming
  individuals in the first question: ``I felt like I was going to leave
  people out and that that means they would get a bad grade - ha!'' One
  criterion for being a peer was to have built something together, so by
  this criterion, it stands to reason that we would only slowly become
  peers through this project.
\item
  \emph{``Co-learning'', ``co-teaching'', ``co-producing''?} One
  respondent wrote: ``I am learning about peeragogy, but I think I'm
  failing {[}to be{]} a good peeragog. I remember that Howard {[}once{]}
  told us that the most important thing is that you should be
  responsible not only for your own learning but for your peers'
  learning. {[}\ldots{}{]} So the question is, are we learning from
  others by ourselves or are we {[}\ldots{}{]} helping others to
  learn?'' Another wrote: ``To my surprise I realized I could contribute
  organizationally with reviews, etc. And that I could provide some
  content around PLNs and group process. Trying to be a catalyst to a
  sense of forward movement and esprit de corps.''
\item
  \emph{Weak structure at the outset, versus a more ``flexible''
  approach.} One respondent wrote: ``I definitely think I do better when
  presented with a framework or scaffold to use for participation or
  content development. {[}\ldots{}{]} (But perhaps it is just that I'm
  used to the old way of doing things).'' Yet, the same person wrote:
  ``I am interested in {[}the{]} applicability {[}of p\ae ragogy{]} to new
  models for entrepreneurship enabling less structured aggregation of
  participants in new undertakings, freed of the requirement or need for
  an entrepreneurial visionary/source/point person/proprietor.'' There
  is a sense that some confusion, particularly at the beginning, may be
  typical for peeragogy. With hindsight, one proposed ``solution'' would
  be to ``have had a small group of people as a cadre that had met and
  brainstormed before the first live session {[}\ldots{}{]} tasked
  {[}with{]} roles {[}and{]} on the same page''.
\item
  \emph{Technological concerns.} There were quite a variety, perhaps
  mainly to do with the question: how might a (different) platform
  handle the tension between ``conversations'' and ``content
  production''? For example, will Wordpress help us ``bring in'' new
  contributors, or would it be better to use an open wiki? Another
  respondent noted the utility for many readers of a take-away PDF
  version. The site (peeragogy.org) should be ``{[}a{]} place for people
  to share, comment, mentor and co-learn together in an ongoing
  fashion.''
\item
  \emph{Sample size.} Note that answers are still trickling in. How
  should we interpret the response rate? Perhaps what matters is that we
  are getting ``enough'' responses to make an analysis. One respondent
  proposed asking questions in a more ongoing fashion, e.g., asking
  people who are leaving: ``What made you want to quit the project?''
\end{enumerate}
With regard to Points 1 and 2, we might use some ``icebreaking''
techniques or a ``buddy system'' to pair people up to work on specific
projects. The project's ``teams'' may have been intended to do this, but
commitment or buy-in at the team level was not always high (and in many
cases, a ``team'' ended up being comprised of just one person). It does
seem that as the progress has progressed, we have begun to build tools
that could address Point 3: for example, the Concept Map could be
developed into a process diagram that would used to ``triage'' a project
at its outset, help project participants decide about their roles and
goals. Point 4 seems to devolve to the traditional tension between the
``good enough'' and the ``best'': we have used an existing platform to
move forward in an ``adequate'' way. And yet, some technological
improvements may be needed for future projects in p\ae ragogy.
(Furthermore, note that our choice to use a CC0 license means that if
other people find the content useful, they are welcome to deploy it on
their own platform, if they prefer.) Finally, Point 5 is still up in the
air (more answers more be coming in shortly - I think I have sent around
enough reminders). Hopefully the questionnaire will be useful to the
group even with a not--100\% response rate! Points 4 and 5 are related,
in that an ongoing questionnaire for people leaving (or joining) the
project could be implemented as a fairly simple technology, which would
provide feedback for site maintainers. Gathering a little information as
a condition of subscribing or unsubscribing seems like a safe,
light-weight, way to learn about the users (tho there is always the
possibility that rather than unsubscribing, non-participating users will
just filter messages from the site).

An underlying tension (or synergy?) --- between learning and producing
--- was highlighted in our earlier work on paragogy. If we learn by
producing, that is good. However, I have argued in {[}4{]} that
paragogical praxis is based less on producing and more on reusing. If
downstream users of this handbook find it to, indeed, be useful, we may
have done enough. \emph{For all we know, we are the ``cadre'' (see
above) charged with determining how best to do things in ``subsequent
rounds''! }And, with this, we turn to a third case study, where our work
so far is reapplied in an offline educational context.

\subsection{Discussion}

We reconsider the appropriateness of the AAR and the paragogy principles
in contexts beyond P2PU, using {[}5{]} as a guide to our (meta-)critique
and analysis.
\begin{quote}
\emph{In recent years, the tools, knowledge base and discourse of the learning
technology profession has been bolstered by the appearance of conceptual
paradigms such as the `five stage e-moderating model' (Salmon, 2000) and
the new mantra of `communities of practice' (Wenger, 1998). This paper
will argue that, although these frameworks are useful in informing and
guiding learning technology practice, there are inherent dangers in them
becoming too dominant a discourse. The main focus will be on the `five
stage e-moderating model' as providing an exemplar of a discourse which
is in danger of forming a `grand narrative' (Lyotard, 1984) or
totalizing explanation of how to design and deliver online training
programmes.} {[}5{]}

\end{quote}
In a sense, the more reified a pattern, the less we learn by deploying
it
(\href{http://socialmediaclassroom.com/host/peeragogy/forum/anti-patterns-concerns-complaints-and-critiques\#comment-2355}{see
these comments}). If we were trying to validate the paragogy model
simply by fitting feedback to it (Case Study 2), that would be an act of
intellectual dishonesty. Nevertheless, the act of fitting data to this
model, as a constructive and creative act, is in fact useful --- and a
sign that we are still learning about what makes paragogy work. Not only
on a theoretical level (summed up below), but also on a technological
level (see
\href{http://socialmediaclassroom.com/host/peeragogy/wiki/researching-p\%C3\%A6ragogy}{this
page}).


\textbf{Reflections on practice and experience suggest the following Paragogical Principles\ldots{}}

\textbf{\emph{Changing context as a decentered center.}} We interact by
changing the space.
 \textbf{Develop empirical studies and a critical apparatus.}\textbf{
}It seems we begin with weak ties, and then experience a
slow formation of ``peer'' relationships, as we form and re-form our
social context, and come to better understand our goals.

\textbf{\emph{Meta-learning as a font of knowledge.}} We interact by changing
what we know about ourselves.
\textbf{Find companions for the journey}. We learn a lot about
ourselves by interacting with others. But participants struggle to find
the right way to engage: ``\emph{co-learning}'', ``\emph{co-teaching}'', or
``\emph{co-producing}''? Moreover, ``People come---they stay for a while, they
flourish, they build---and they go.''

\textbf{\emph{Peers provide feedback that wouldn't be there otherwise.}} We
interact by changing our perspective on things.
 \textbf{Work with real users}. We begin with a weak structure
at the outset but this may afford a more ``flexible'' approach as time
goes on (see also this
\href{http://peeragogy.org/adding-structure-with-activities/}{handbook
section} which offers advice on designing activities that help create a
``flexible structure'').

\textbf{\emph{Learning is distributed and nonlinear.}} We interact by changing
the way things connect.
 \textbf{Study and build nonlinear interfaces}. There are a
number of technological concerns, which in a large part have to do with
tensions between ``content production'' and ``conversation'', and to a
lesser extent critique the platforms we're using.

\textbf{\emph{Realize the dream if you can, then wake up!}} We interact by
changing our objectives.

\textbf{\textbf{Limit philosophizing}} Even with a small group, we can
extract meaningful ideas about peer learning and form a strong
collective effort, which moves things forward for those involved: this
means work. We would not get the same results through ``pure
contemplation''.

This collection of ideas seems to suggests that paragogy is less of a grand narrative
and more of a patchwork collection of tricks or heuristics for group
work. Rather than narrativizing peer learning, paragogy itself provides
a non-linear interface that we can plug into and adapt where appropriate
(like we adapted our questionnaire's questions in Case Study 2). Instead
of one grand narrative, we see a growing collection of
``\href{http://socialmediaclassroom.com/host/peeragogy/wiki/patterns-and-use-cases}{use
cases}''. The more we share our practice and experience having to do
with co-organizing learning or building platforms for the same, the more
robust and useful paragogy will become. It may never become a ``rigorous
discipline''! But if not, that is OK.

\paragraph{References}

{[}1{]}: Boud, D. and Lee, A. (2005). `Peer learning'
as pedagogic discourse for research education. \emph{Studies in Higher
Education}, 30(5):501---516. Available online at
\url{http://manainkblog.typepad.com/faultlines/files/BoudLee2005.pdf}

{[}2{]}:
Joseph Corneli and Charles Jeffrey Danoff, Paragogy, in Sebastian
Hellmann, Philipp Frischmuth, Sören ä Auer, and Daniel Dietrich (eds.),
\emph{Proceedings of the 6th Open Knowledge Conference, Berlin, Germany,
June 30 \& July 1, 2011},
\href{http://ceur-ws.org/Vol-739/paper\_5.pdf}{http://ceur-ws.org/Vol--739/paper\_5.pdf}

{[}3{]}:
Joseph Corneli and Alexander Mikroyannidis (2011). Personalised and
Peer-Supported Learning: The Peer-to-Peer Learning Environment (P2PLE),
\emph{Digital Education Review}, 20.
\url{http://greav.ub.edu/der/index.php/der/article/view/188/330}

{[}4{]}: Joseph Corneli,
\href{http://paragogy.net/ParagogicalPraxisPaper}{Paragogical Praxis},
to appear in \emph{E-Learning and Digital Media} (ISSN 2042--7530),
Volume 9, Number 3, 2012

{[}5{]}: Lisewski, B., and P. Joyce (2003).
Examining the Five Stage e-Moderating Model: Designed and Emergent
Practice in the Learning Technology Profession, \emph{Association for
Learning Technology Journal}, 11, 55--66. 
 
\chapter[\textbf{Adding structure}]{Adding structure with activities}

In the introduction to 
``\href{http://socialmediaclassroom.com/host/peeragogy/wiki/organizing-a-learning-context}{Organizing
a Learning Context}'', we remarked that a ``learning space'' is \emph{only
potentially} less structured than a ``course''. For example, a library
tends to be highly structured, with quiet rooms for reading, protocols
for checking out books, a cataloging and shelving system that allows
people to find what they are looking for, as well as rules that deter
vandalism and theft. (Digital libraries don't need to play by all the
same rules, but are still structured.)

But more structure does not always lead to better learning. In a 2010
Forbes article titled, ``The Classroom in 2020,'' George Kembel
describes a future in which ``Tidy lectures will be supplanted by messy
real-world challenges.'' The Stanford School of Design, (or ``d.school''
--- which Kemble co-founded and currently directs) is already well-known
for its open collaborative spaces, abundant supply of post-it notes and
markers, and improvisational brainstorm activities --- almost the
opposite of traditional lecture-based learning.

One ``unexpected benefit'' of dealing with real-world challenges is that
we can change our approach as we go. This is how it works in peer
learning: peers can decide on different structures not just once (say,
at the beginning of a course), but throughout the duration of their time
together. This way, they are never ``stuck'' with existing structures,
whether they be messy or clean. At least\ldots{} that's the ideal.

In practice, ``bottlenecks'' frequently arise. For example, in a digital
library context, there may be bottlenecks having to do with software
development, organizational resources, community good will, or access to
funding --- and probably all of the above. In a didactic context, it may
be as simple as one person knowing something that others do not.

While we can't eliminate scarcity in one stroke, we can design
activities for peer learning that are ``scarcity aware'' and that help
us move in the direction of adaptive learning structures.

\subsection{Planning Peer Learning Activities}

We begin with two simple questions:
\begin{itemize}
\item
  How do we select an appropriate learning activity?
\item
  How do we go about creating a learning activity if we don't find an
  existing one?
\end{itemize}
``Planning a learning activity'' should mean planning an
\emph{effective} learning activity, and in particular that means
something that people can and will engage with. In short, an appropriate
learning activity may be one that you already do! At the very least,
current activities can provide a ``seed'' for even more effective ones.

\begin{quote}
\emph{Here's a little trick to help you keep focused on things you're
trying to do. Get a bunch of index cards and do this every day:}\emph{1.
Sit down and write down all the things you think you need to do right
then. {[}\ldots{}{]} Write them as short little notes like a ``to do
list''.2. Then, take the first thing that you can do right now and do
it. Get it done then cross it off the card.3. Keep doing this, and if
you think of something else you need to do, put it on a card. Just keep
filling them up.4. At the end of the day, go back through your card and
find any unfinished things and remove any that you'll honestly never
do.5. The next day, take all the things you didn't do from the day
before and copy them onto a new card, then start with \#1 again.} ---
Zed Shaw,
\url{http://learnpythonthehardway.org/book/intro.html\#comment-409972596}
\end{quote}
But when entering unfamiliar territory, it can be difficult to know
where to begin. And remember the bottlenecks mentioned above? When you
run into difficulty, ask yourself:
\href{http://peeragogy.org/patterns-and-heuristics/}{why is this hard?}
You might try adapting Zed Shaw's exercise, and make a list of limiting
factors, obstacles, etc., then cross off those which you can find a
strategy to deal with (add an annotation as to why). For example, you
might decide to overcome your lack of knowledge in some area by hiring a
tutor or expert consultant, or by putting in the hours learning things
the hard way (Zed would particularly approve of the latter choice). If
you can't find a strategy to deal with some issue, presumably you can
table it, at least for a while.

Strategic thinking like this works well for one person. What about when
you're planning activities for someone else? Here you have to be
careful: remember, this is peer learning, not traditional ``teaching''
or ``curriculum design''. The first rule of thumb for \emph{peer
learning} is: don't plan activities for others unless you plan to to
take part as a fully engaged participant. Otherwise, it might be a peer
learning activity, but it's not yours. (Perhaps your engagement is just
as ``designer'' --- that's OK. But if you don't plan to ``get'' as well
as ``give'', you're not really a peer --- which is perfectly OK, but you
might find other reading material that will serve you better than this
handbook in that case!)

In short, it would be useful to walk through the ``what do you need to
do'' and ``why is it hard'' exercises from the point of view of all of
the participants, keeping in mind that they will, in general, assume
different roles. To the extent that you can do so, spell out what these
roles are and what activities comprise them.

For example, in a mathematics learning context, you would be likely to
find people\ldots{}
\begin{itemize}
\item
  solving textbook-style problems
\item
  finding and sharing new problems
\item
  asking questions when something seems too difficult
\item
  fixing expository material to respond to critique
\item
  offering critique and review of proposed solutions
\item
  offering constructive feedback to questions (e.g. hints)
\item
  organizing material into structured collections
\item
  working on applications to real-world problems
\item
  doing ``meta'' research activities that analyse ``what works'' for any
  and all of the above
\end{itemize}
Each one of those activities may be ``hard'' for one reason or another.
In particular, as a system the different activities tend to depend on
one another. If you have people working in a ``student role'' but no one
who can take on a ``TA role'', things will be more difficult for the
students. As a (co-)organizer, part of \emph{your} job is to try to make
sure all of the relevant roles are covered by someone (who may in the
end wear many hats).

You can further decompose each role into specific concrete activities.
They might come in the form of instructions to follow: ``\emph{How to
write a good critique}'' or ``\emph{How to write a proof}''. They might
come in the form of accessible exercises (where ``accessible'' depends on
the person): ``\emph{Your first geometry problem}'' or
\href{http://www.ic.unicamp.br/\%7Emeidanis/courses/mc336/2006s2/funcional/L-99\_Ninety-Nine\_Lisp\_Problems.html}{\emph{Ninety-Nine
LISP problems}}, etc. Depending on the features of the learning
context, you may be able to support the written instructions or
exercises with live/in-person feedback (e.g. meta-critique to coach and
guide novice critics, a demonstration, etc.).

\subsection{Our immediate scenario: building activities for the
Peeragogy Handbook}

Adding a bunch of activities to the handbook won't solve all of our
usability issues, but we've agreed that they will help a lot. So at this
point, we are revisiting the
\href{http://peeragogy.org/table-of-contents/}{table of contents} and
thinking about each article or section from this perspective:

\begin{enumerate}
\item
  When looking at this piece of text, what type of knowledge are we (and
  the reader) trying to gain? Technical skills (like learning how to
  edit Final Cut Pro), or abstract skills (like learning how to make
  sense of data)? What's the takeaway? I.e., what's the point?
\item
  What's difficult here? What might be difficult for someone else?
\item
  What learning activity recipes might be appropriate? (See below.)
\item
  What customizations do we need for this particular application?
\end{enumerate}
\textbf{\emph{ }As a quick example: designing a learning activity for
the current page}
\begin{enumerate}
\item
  We want to be able to come up with effective learning activities to
  accompany a ``how to'' article for peer learners. These activities
  will extend the ``how to'' aspect from the written word to the world
  of action.
\item
  It might be difficult for some of us to ``unplug'' from all the
  reading and writing that we're now habituated to doing. But peer
  learning isn't just about the exchange of text: there are lots and
  lots of ways to learn.
\item
  Like
  \href{http://peeragogy.org/use-cases/paeragogy-helps-solve-complex-problems/}{Neo}
  (in one of our use cases), it could be useful to ``become more aware
  of the peer learning we do every day''. And to think about ``How do
  you learn best?''
\item
  So, the proposed handbook activity is to step away from the handbook
  for a while. In fact, why not take a
  \href{http://zenhabits.net/edit-your-life-part-6-a-media-fast/}{media
  fast} for a given period of time and look at peer learning as a basic
  human activity. (Hey, it just sounds to me like you might need to
  unplug, man!)
\end{enumerate}
\subsection{Resources for identifying a dozen or so ``Learning Activity
Recipes'':}

\begin{itemize}
\item The \href{http://www.kstoolkit.org/KS+Methods}{KS ToolKit}
\item
  \href{http://serc.carleton.edu/NAGTWorkshops/coursedesign/tutorial/strategies.html}{Designing
  Effective and Innovative Sources} (See the section on ``Teaching
  Strategies for Actively Engaging Students in the Classroom'')
\item
  Each of our
  \href{http://peeragogy.org/patterns-and-heuristics/}{patterns and
  heuristics} suggest various activities, like ``practicing the
  heuristics'', ``finding examples of the patterns'', etc.
\item
  Our \href{http://peeragogy.org/use-cases}{Use Cases} provide many
  hypothetical examples of ``peeragogy in action''.
\end{itemize}
\subsection{Recommended Reading}

\href{http://dschool.stanford.edu/wp-content/uploads/2011/03/BootcampBootleg2010v2SLIM.pdf}{The
d.school Bootcamp Bootleg} (CC-By-NC-SA) includes lots of fun activities
to try. Can you crack the code and define new ones that are equally
cool? 
\chapter[\textbf{The student authored syllabus}]{ The student authored syllabus } In
either formal learning, informal learning or models which transition
between the two, there are many opportunities for learners to co-create
the syllabus and/or outline their own course of action. The ``sage on
the stage'' of formal instruction must become at the most a ``guide on
the side'' who acts as a coach appearing only when needed rather than as
a lecturer who determines the content that the learners need to master.
In the following inspirational but certainly not prescriptive examples,
we will focus on co-learning methods drawn from a Social Constructivist
perspective, which fits nicely here.We offer a few examples below to
show a range of learner centered approaches. They all are based on
co-learners hosting each other for one of a number of digestible topics
in the larger subject area or domain that the group formed in order to
explore. This can take place across a number of media and timelines.The
following methods will result in each co-learner gaining deep knowledge
in a specific topic and moderate knowledge across several topics. The
unique joy of this approach is that no two cohorts will ever be the
same. The content will always be fresh, relevant, and changing. A group
can even reconvene with slightly or dramatically different topics over
and over using the same underlying process.The appropriateness of the
learner-created syllabus technique depends on two factors: 1) the
involvement of experts in the group and 2) the level of proficiency of
the group. In general, novices who may or may not have a deep interest
in the subject matter benefit from more structure and experts who point
to key concepts and texts. An example of this is the university survey
course for first or second year students who, we assume, need more
guidance as they enter the subject matter. Graduate seminars are
generally much more fluid---open dialogues between motivated experts
require little structure or guidance.We also need effective methods for
groups which contain novices, experts, and everyone in between. In
groups with a wide range of expertise, it is important that each
co-learner chooses to focus their deep inquiry on a topic that they are
less familiar with. This will `even out' the expertise level across the
cohort as well as ensure that a co-learner is neither bored nor
dominating the dialogue.
\subsection{3 example designs to structure the learning}

\subsubsection{Weekly topics structure}

One way to structure the course is to have each co-learner host a topic
each week. Perhaps multiple students host their topics in the same week.
This progression provides a rotation of presentations and activities to
support the entire group in engaging with the topics and challenges to
the thinking of the presenters in a constructive and respectful
manner.Pro: co-learners have discrete timelines and manageable chunks of
responsibilityCon: the format may become disjointed, and the depth of
inquiry will likely be somewhat shallow
\subsubsection{Milestone based structure}

In this structure, each co-learner host their topics in parallel with
similar activities and milestones that the whole group moves through
together. Milestones can be set for a certain date, or the group can
`unlock' their next milestone whenever all participants have completed
the previous milestone. This second milestone timeline can be great for
informal groups where participation levels may vary from week to week
due to external factors, and the sense of responsibility and game-like
levels can be motivating for many co-learners.Each co-learner may start
with a post of less than 500 words introducing the topic on a
superficial level. When everyone has done this, the group might move on
to posting questions to the post authors. Then, there may be a summary
post of the activity so far with critical recommendations or
insights.Pro:co- learners have more time to digest a topic, formulate a
complex schema, and generate deeper questionsCon: it will be a few weeks
before the topic level schema can form into a broader understanding of
the subject matter or domain (seeing the big picture takes longer).
\subsubsection{Relay learning structure}

This is similar to the milestone structure. However, co-learners rotate
topics. If one learner posts an introductory write-up on a topic the
first cycle, they may be researching questions on another topic in the
next cycle, posting a summary in a third, and then posting a summary on
their original topic in the fourth. \textbf{Pro}: co-learners can
experience responsibility for several topics.  \textbf{Con}: co-learners
may receive a topic that is poorly researched or otherwise neglected
\subsection{Content}

\subsubsection{A vast number of topics}

Within a subject of mutual interest to a group, there are a considerable
number of topics or questions. What is important is that each co-learner
can take responsibility for a reasonably narrow area given the duration
of the course or the timeline of the group. Areas that are too broad
will result in a very superficial understanding, and areas that are too
narrow will result in a dull experience. For example, in marine biology,
topics such as ``the inter-tidal zone'' may be too broad for a course
cycle of a few weeks. Narrowing to one species may be too specific for a
course over a few months.

\subsubsection{Learner generated topics}
Most cohorts will have some knowledge of the shared area of interest or
an adjacent area. It is a good idea to respect the knowledge and
experience that each member of the group brings to the table. A
facilitator or coordinator may generate a list of potential topic areas,
setting an example of the scale of a topic. We suggest that the
participants in the group are also polled for additions to the list. In
large courses, sending out a Google Form via email can be an effective
way to get a quick list with a high response rate.

\subsubsection{Expert informed topics}
If there is no expert facilitator in the group, we suggest that the
cohort begin their journey with a few interviews of experts to uncover
what the main buzz words and areas of focus might be. One way to locate
this type of expert help is through contacting authors in the subject
matter on social networks, reviewing their posts for relevance, and
reaching out with the request. We recommend two people interview the
expert over video chat, for example in a Hangout. One person conducts
the interview, and one person takes notes and watches the time. We
strongly suggest that the interview be outlined ahead of
time:

\paragraph{Warm up} Who are you, what are your goals, and why do you think this interview
will help?

\paragraph{Foundational questions} Ask a few questions that might elicit shortt answers to build rapport
and get your interviewee talking.

\paragraph{Inquiry} What people say and what they do can often be very different. Ask about
topics required for mastery of the subject matter (``What are the areas
someone would need to know about to be considered proficient in this
subject?''). Also, ask
\href{http://en.wikipedia.org/wiki/Critical\_Incident\_Technique}{questions
that require storytelling}. Avoid
\href{http://en.wikipedia.org/wiki/Superlative}{superlative} or
\href{http://en.wikipedia.org/wiki/Closed-ended\_question}{close-ended
questions}.

\paragraph{Wrap up} Thank the interviewee for their time, and be sure to follow up by
letting them know both what you learned and what you accomplished
because they helped you.

\subsection{Shared goals and group norms}

\subsubsection{Choosing useful outputs}

Getting together for the sake of sharing what you know in an informal
way can be fairly straightforward and somewhat useful. Most groups find
that a common purpose and output that are explicitly defined and
documented help to engage, motivate, and drive the group. For the
examples above, the group may decide to create a blog with posts on the
various topics or create a wiki where they can share their insights.
Other outputs can include community service projects, business
proposals, recommendations to senior management or administration, new
products, and more. The key is to go beyond sharing for sharing sake and
move toward an output that will be of use beyond the co-learning group.
This activity is best described in
\href{http://www.elearnspace.org/Articles/connectivism.htm}{Connectivist}theory
as the special case of networked learning where we find evidence of
learning in collective action and/or behavioral change in groups rather
than apsychological or neurological process in individuals.
\subsubsection{Group cohesion (a.k.a. the rules of the road)}

One challenge of this kind of collaboration is that each group will need
to decide on norms, acceptable practices and behaviors. Culturally
diverse groups in particular may run into communication or other issues
unless there is a way to create shared expectations and communicate
preferences.One way to do this is with a team charter. This is a living
document where the initial rules of engagement can live for reference.
The group may add or edit this document over time based on experience,
and that is a welcome thing! This documentation is a huge asset for new
members joining the group who want to contribute quickly and
effectively. Any co-editing word processing program will work, but we
strongly recommend something that can be edited simultaneously and that
lives in the cloud.
(\href{http://www.youtube.com/watch?v=D0hHaQgdypI}{Google Docs} is
convenient because you can also embed your Charter into another
site.)Try starting with the following three sections, and allow some
time for the group to co-edit and negotiate the document between
icebreakers and kicking off the official learning process.
\textbf{Mission} - Why are you forming the group? What do you want to
accomplish together?

\textbf{Norms} - Use
\href{http://en.wikipedia.org/wiki/Netiquette}{netiquette}? No
\href{http://en.wikipedia.org/wiki/Flaming\_\%28Internet\%29}{flaming}?
Post your vacation days to a
\href{http://support.google.com/calendar/bin/answer.py?hl=en\&answer=36598}{shared
calendar}? Cultural norms?

\textbf{Members} - It is useful to include a photo and a link to a
public profile such as Twitter, Google+ or Facebook.

\subsection{Assessments and feedback loops}

\subsubsection{Co-authored assessment rubrics}

\emph{Tests. Quizzes. Exams. How can the co-learning group assess
their performance?}

\medskip

These types of courses benefit from an approach similar to
coaching. Set goals as individuals and a group in the beginning,
define what success looks like, outline steps that are needed to
achieve the goal, check in on the goal progress periodically, and
assess the results at the end of the course against the goal criteria.
Goals may include domain expertise, a business outcome, a paper
demonstrating mastery, a co-created resource, or even the quality of
collaboration and adherence to shared group norms.

\paragraph{Learner created assessments}
Another effective way to create an assessment is to
decide on an individual or group output and create a peer assessment
rubric based on the goals of the individual or group.One way to create a
rubric is to spend some time defining the qualities you want your output
to have based on positive examples. Perhaps a group wants to create a
blog. Each person on the team may identify the qualities of a great blog
post based on examples that they admire. They can use that example to
create a criteria for assessment of co-learner authored blog posts. We
recommend that the criteria have a 0 - 5 point scale with 0 being
non-existent and 5 being superb. Writing a few indicators in the 1, 3,
and 5 columns helps to calibrate reviewers.Create a shared document,
perhaps starting with a list of criteria. Collapse similar criteria into
one item, and create the indicators or definitions of 1, 3, and 5 point
performance. Agree on the rubric, and decide on how the co-learners will
be assigned assessment duties. WIll everyone review at least two others?
Will each co-learner product need at least 3 reviewers before it goes
live?In a university setting, the instructor of record may wish to
approve a peer assessment rubric, and it is sometimes a good idea to
have a few outside experts give feedback on criteria that the group may
have missed.

\paragraph{Outside assessments}It is possible that an
instructor of record or similar authority will create the assessment for
performance. In these cases, it is crucial that theco-learners have
access to the grading rubric ahead of time so that they can ensure their
activities and timeline will meet any requirements. In this case, it may
be possible to require that the co-learners self-organize entirely, or
there may be intermediary assignments such as the charter, project plan
or literary review.

\subsection{Cyclical use of these models}

\subsubsection{So much more to learn}

As mentioned above, the joy of this type of learning is that no two
groups will ever do it the same. Their process, goals, and outcomes can
all be unique. As designers and facilitators of this type of learning
environment, we can say it is a wild ride! Each class is exciting,
refreshing, and on trend. The co-learners become our teachers.If a group
generates more topics than it is possible to cover at one time given the
number of group members or if a group has plans to continue
indefinitely, it is always possible to set up a system where potential
topics are collected at all times. These unexplored topics can be
harvested for use in another learning cycle, continuing until the group
achieves comprehensive mastery.
\subsection{Risks}

This format is not without its own unique pitfalls: some challenges are
learner disorientation or frustration in a new learning structure with
ambiguous expectations and uneven participation.\textbf{} Some groups
simply never gel, and we don't know why they have failed to achieve the
cohesion required to move forward. Other groups are the exact opposite.
Here are a few risks to consider if you would like to try the methods
suggested here and how to mitigate them.
\textbf{Uneven expertise} - Ask co-learners to be responsible for topics
that are new to them

\textbf{Uneven participation and cohesion} - Ask co-learners what they
want to do to motivate the group rather than imposing your own ideas

\textbf{Experts/facilitators that kill the conversation} - In the
charter or other documentation, explicitly state that the purpose of the
discussion is to further the conversation, and encourage experts to
allow others to explore their own thinking by asking probing (not
leading) questions.

\textbf{Ambiguous goals} - Encourage the group to document their mission
and what they will do as a team. This can change over time, but it is
best to start out with a clear purpose.

\subsection{Conclusion}

Make mistakes. Correct course. Invite new perspectives. Create a
structure that everyone can work with. Change it when it breaks. Most of
all, have fun! 
\chapter[\textbf{How to Organize a MOOC}]{ Connectivism in Practice ---  How to Organize a MOOC}
\subsection{Summary:}

Massive Open Online Courses (MOOCs) are online learning events that can
take place synchronously and asynchronously for months. Participants
assemble to hear, see, and participate in backchannel communication
during live lectures. They read the same texts at the same time,
according to a calendar. Learning takes place through self-organized
networks of participants, and is almost completely decentralized:
individuals and groups create blogs or wikis around their own
interpretations of the texts and lectures, and comment on each other's
work; each individual and group publicises their RSS feed, which are
automatically aggregated by a special (freely available) tool,
gRSShopper. Every day, an email goes out to all participants,
aggregating activity streams from all the blogs and wikis that engage
that week's material. MOOCs are a practical application of a learning
theory known as ``connectivism'' that situates learning in the networks
of connections made between individuals and between texts.
\subsection{Introduction}

\textbf{Traditionally, scholars distinguish between three main
}\href{http://ryan2point0.wordpress.com/2010/01/12/taxonomy-of-learning-theories/}{\textbf{categories
of learning theories}}\textbf{: behaviorism, cognitivism and
constructivism. Some would add a fourth one:
}\href{http://en.wikipedia.org/wiki/Connectivism}{\textbf{connectivism}}\textbf{,
but this is
}\href{http://en.wikipedia.org/wiki/Talk:Connectivism}{\textbf{disputed}}\textbf{.
One interesting application of connectivism, a learning theory and
practice for the digital era, is the Massive Open Online Course. }
\subsection{A learning theory for the digital age}

The connectivist theory describes learning as a process of creating
connections and developing networks. It is based on the premise that
knowledge exists out in the world, rather than inside an individual's
mind. Connectivism sees the network as a central metaphor for learning,
with a node in the network being a concept (data, feelings, images,
etc.) that can be meaningfully related to other nodes. Not all
connections are of equal strength in this metaphor; in fact, many
connections may be quite weak.On a \textbf{practical level}, this
approach recommends that learning should focus on where to find
information (streams), and how to evaluate and mash up those streams,
rather than trying to enter lots of (perishable) information into one's
skull. Knowing the pipes is more important than knowing what exactly
each pipe contains at a given
moment. \href{http://en.wikipedia.org/wiki/Stephen\_Downes}{Stephen
Downes} and \href{http://en.wikipedia.org/wiki/George\_Siemens}{George
Siemens} promote the idea of connectivism. They also practice it, by
organizing Massive Open Online Courses (MOOCs): for instance,
\href{http://change.mooc.ca/}{Change11}, organized with . People are
free to participate. Each week a subject is discussed during synchronous
sessions, which are recorded and uploaded for reference on the Change11
website. The site also includes an archive of daily newsletters and
RSS-feeds of blog posts and tweets from participants.MOOCs tend to be
very learner-centered: people are encouraged to pursue their own
interests and link up with others who might help them. But the
distributed and free nature of the projects also leads to complaints:
people often find it confusing to follow up on all the discussions (the
facilitators say one should not try to follow up on all the
content).Stephen Downes explains in
\href{http://halfanhour.blogspot.com/2007/02/what-connectivism-is.html}{What
Connectivism Is}: ``This implies a pedagogy that (a) seeks to describe
`successful' networks (as identified by their properties, which I have
characterized as diversity, autonomy, openness, and connectivity) and
(b) seeks to describe the practices that lead to such networks, both in
the individual and in society (which I have characterized as modeling
and demonstration (on the part of a teacher) and practice and reflection
(on the part of a learner)).''George Siemens says connectivism is a
\href{http://www.itdl.org/Journal/Jan\_05/article01.htm}{learning theory
for the digital age}.
\subsection{Connectivism in practice}
One example of a MOOC that claims to embody the connectivist theory is
\href{http://change.mooc.ca/index.html}{change.mooc.ca}. The
``\href{http://change.mooc.ca/how.htm}{how it works}'' section of the site
explains what connectivism means in practice.\emph{The MOOC organizers
developed a number of ways to combine the distributed nature of the
discussions with the need for a constantly updated overview and for a
federated structure. So, if your team wants to organize an open online
course, these are five points to take into consideration: }1) There is
no body of content the participants have to memorize, but the learning
results from activities they undertake. The activities are different for
each person. \emph{A course schedule with suggested reading,
assignments for synchronous or asynchronous sessions} is provided (using
Google Docs spreadsheets internally, Google Calendar externally - one
could also use a wiki), but participants are free to pick and choose.
Normally there is a topic, activities, reading resources and often a
guest speaker for each week. One should even reflect upon the question
whether a start- and end date are actually needed. It is crucial
\emph{to explain the particular philosophy of this kind of MOOC}, and
this right from the outset, because chances are learners will come with
expectations informed by their more traditional learning experiences.1)
First, it is important to discuss the ``internal'' aspects, such as
self-motivation: what do the participants want to achieve, what is their
\emph{bigger goal}? And what are \emph{their intentions} when they
select certain activities (rather than other possibilities)? Everyone
has her own intended outcome. Suggest that participants meditate on all
this and jot down their objectives. And how can they avoid becoming
stressed out and getting depressed because they feel ``they cannot keep
up with all this''? The facilitators should have a good look at these
motivations, even if it's impossible to assist every participant
individually (for large-scale MOOCs).2) Ideally participants should get
help in organizing themselves for this course by \emph{ acquiring the
necessary digital skills}. Which skills are ``necessary'' should be
decided by the group itself. It's all about selecting, choosing,
remixing - also called ``curating''. There are lots of tools which you
can use for this: blogs, social bookmarks, wikis, mindmaps, forums,
social dashboards, networks such as Twitter with their possibilities
such as hashtags and lists\ldots{} Maybe these tools are self-evident
for some, but not necessarily for all the participants.3) The course is
not located in one place but \emph{ is distributed across the web}: on
various blogs and blogging platforms, on various groups and online
networks, on photo- and video-sharing platforms, on mindmaps and other
visualization platforms, on various tools for synchronous sessions. This
wide variety is in itself an important learning element.There are weekly
\emph{synchronous sessions} (using Blackboard collaborate, or similar
group chatting tool). During these sessions, experts and participants
give presentations and enter into discussions. Groups of participants
also have synchronous meetings at other venues (such as Second Life).
Try to plan this well in advance!4) Many participants highly appreciate
efforts to give \textbf{an overview} of the proceedings.
\emph{Specifically, the} \href{http://change.mooc.ca/newsletter.htm}{\textbf{Daily
Newsletter}} \emph{ is a kind of hub, a community newspaper}. In that
Daily there is alo a list of the blog posts mentioning the
course-specific tag (e.g. ``change11''), also the tweets with hashtag
\#change11 are listed in the Daily. Of course, the MOOC
has \href{http://change.mooc.ca/index.html}{a site} where sessions,
newsletters and other resources are archived and discussion threads can
be read.From the very beginning of the course it's necessary to explain
the \emph{importance of tagging} the various contributions, to suggest
a \emph{hashtag}.For harvesting all this distributed content, Stephen
Downes advocates the use of
\textbf{\href{http://grsshopper.downes.ca/index.html}{gRSShopper}},
which is a personal web environment that combines resource aggregation,
a personal dataspace, and personal publishing (Downes developed it and
would like to build a hosted version - eventually financed via
Kickstarter). The gRSShopper can be found on a \emph{registration
page}, which is useful primarily for sending the newsletter. It allows
you to organize your online content any way you want, to import content
- your own or others' - from remote sites, to remix and repurpose it,
and to distribute it as RSS, web pages, JSON data, or RSS feeds.
\href{http://grsshopper.downes.ca/about.htm}{Downes}: ``For example, the
gRSShopper harvester will harvest a link from a given feed. A person, if
he or she has admin privileges, can transform this link into a post,
adding his or her own comments. The post will contain information about
the original link's author and journal. Content in gRSShopper is created
and manipulated through the use of system code that allows
administrators to harvest, map, and display data, as well as to link to
and create their own content. gRSShopper is also intended to act as a
fully-fledged publishing tool.'' (for alternatives, see the technologies
section further on).Alternatives for registrations: Google Groups for
instance. But specific rules about privacy should be dealt with: what
will be the status of the contributions? In this MOOC the status is
public and open by default, for Downes this is an important element of
the course.5) \emph{Technologies} used: some MOOCs use Moodle, but
Downes dislikes the centralization aspect and it's not as open as it
could be, ``people feel better writing in their own space.'' Other
possibilities: Google groups, Wordpress, Diigo, Twitter, Facebook page,
Second Life\ldots{} but each course uses different \emph{mixtures of
the many tools out there}. People choose their environment - whether it
is WoW or Minecraft. Students use Blogger, WordPress, Tumblr, Posterous
as blogging tools.

\paragraph{A key element is RSS Harvesting.}  Give
participants a structure to add their blogfeed. Look at
this example, how participants get this structure and
additional explanations (videos) in order to contribute
their blog feed:
\url{http://change.mooc.ca/new\_feed.htm}.  The
administrator in this case uses gRSShopper to process the
content and put it in a database, process it and send it
to other people.  Alternatively one can use Google Reader
(the list of feeds is available as an OPML file - which
can be imported in for instance Google Reader).  There is
also a plug-in for Wordpress (one can use a Google Doc
spreadsheet for the feeds, then use Wordpress for the
aggregation). Many other content management systems have
RSS harvesting features.Each individual could run her own
aggregator, but Downes offers it as a service. \emph{But
  aggregators are needed, whether individual, centralized
  or both}.

\paragraph{Specialized harvesting} uses Twitter,
Diigo, Delicious, Google Groups, Ifttt.com (if this then
that) and feed43.com (take ordinary web page and turn it
into an RSS feed).

\paragraph{Synchronous environments}: Blackboard Collaborate (what
they use now for Change11), Adobe Connect, Big Blue
Button, WizIQ, Fuze, WebX, Webcasting - web radio. Have
videoconferencing using Skype or Google Hangout and
putting that through Livestream or ustream.tv for
instance. Or take the audiostream and try to broadcast is
as webradio.  \emph{Set up and test ahead of time, but
  experiment.  }

\paragraph{Newsletter or Feeds:} very important (see earlier
remarks about the Daily newsletter). You can use Twitter
or a Facebook page, Downes uses email, also creates an RSS
version through gRSShopper and sends it through Ifttt.com
back to Facebook and Twitter. For the rest of us there is
Wordpress:
\url{http://www.wpbeginner.com/wp-tutorials/create-a-free-email-newsletter-service-using-wordpress/}
and there is this handy guide suggested by Downes:
\url{http://www.smashingmagazine.com/2010/01/19/design-and-build-an-email-newsletter-without-losing-your-mind/}.Consider
using a content management system and databases to put out
specialized pages and the newsletter in an elegant way,
but it requires a learning curve. Otherwise, use blogs /
wikis.6) Participants are strongly encouraged\textbf{ to
  comment }on each others' blogs and to launch discussion
threads. By doing so they practice a fundamental social
media skill - developing networks by commenting on various
places and engaging in conversations. It is important to
have activities and get people to be involved rather than
sit back.For an in-depth presentation, please have a look
at
\href{http://www.downes.ca/presentation/290}{Facilitating
  a Massive Open Online Course} by Stephen Downes
(focusing on research and survey matters, preparing events
etc.)
\subsection{Resources:}

\subsubsection{Some basics}

- \href{http://change.mooc.ca/how.htm}{How this Course Works}-
\href{http://www.youtube.com/watch?v=eW3gMGqcZQc}{What is a MOOC}-
\href{http://www.youtube.com/watch?v=r8avYQ5ZqM0}{Success in a MOOC}-
\href{http://www.youtube.com/watch?v=bWKdhzSAAG0}{Knowledge in a MOOC}-
\href{http://www.youtube.com/watch?v=mqnyhLfNH3I}{Introduction and
invitation}
\subsubsection{Further reading}

MOOC-site \url{http://change.mooc.ca/} What Connectivism
Is by Stephen Downes
\url{http://halfanhour.blogspot.com/2007/02/what-connectivism-is.html}An

Introduction to Connective Knowledge by Stephen Downes
\url{http://www.downes.ca/post/33034}\href{http://www.downes.ca/presentation/290}{Facilitating
a Massive Open Online Course}, by Stephen Downes

gRSShopper:\url{http://grsshopper.downes.ca/index.html}

Connectivism: A Learning Theory for the Digital Age by George Siemens
\url{http://www.elearnspace.org/Articles/connectivism.htm}

A Connectivism Glossary
\url{http://en.wikiversity.org/wiki/Connectivism\_glossary}

Rhizomes and Networks by George Siemens
\url{http://www.connectivism.ca/?p=329}

Rhizomatic Education: Community as Curriculum by Dave Cormier
\url{http://innovateonline.info/pdf/vol4\_issue5/Rhizomatic\_Education-\_\_Community\_as\_Curriculum.pdf}

Knowing Knowledge, a book by George Siemens
\url{http://www.amazon.ca/Knowing-Knowledge-George-Siemens/dp/1430302305}

\href{http://www.amazon.com/Net-Smart-ebook/dp/B007D5UP9G}{Net Smart} by Howard Rheingold (about internal and external literacies for
coping with the `always on' digital
era)

\href{http://www.learningsolutionsmag.com/articles/886/}{Massive Open Online Courses}: Setting Up (StartToMOOC, Part 1)

\subsection{Even More Resources:}

\href{https://docs.google.com/document/d/14GtDeiMkA61B7vPDSPGLfIzGumOyDhGIlLNcQCv0gec/edit}{Literature
review of material related to self-organized peer learning
(``peeragogy'')}
\subsection{Relevant Handbook pages:}

\href{http://socialmediaclassroom.com/host/peeragogy/wiki/personal-learning-networks}{Personal
Learning Networks} 
\chapter[\textbf{Participation}]{ Participation }
All collaborative work is managed in some way. Methods of managing
projects, including learning projects, are ranking from the more formal
and structured to the less formal and unstructured.

\textbf{Participation in business oriented projects}
When we think about project management in an organization, we often
relate to well established tools and processes. For example, we will use
the \href{http://www.pmi.org/PMBOK-Guide-and-Standards.aspx}{PMBOK}
(Project Management Body of Knowledge) as a standard. For the Project
Management Institute (PMI) and most persons those standards are the key
to project success. In classical project management, tasks and deadlines
are clearly defined. We will for example use Program Evaluation and
Review Technic \href{http://en.wikipedia.org/wiki/PERT}{PERT} to analyze
and represent tasks and represent the project schedule using a
\href{http://en.wikipedia.org/wiki/Gantt\_chart}{Gantt chart}. Those are
just two of the project management tools to illustrates how project
management is well structured resting on its engineering background. In
those very structured projects each actor is expected to work exactly as
planned and to deliver his part of the work on time, every individual
delay potentially leading to a collective delay.

\textbf{Participation in educational projects}
If we look for analogies between project management and education, we
can find some similarities in models pedagogy of. In a paper called
\href{http://www-distance.syr.edu/andraggy.html}{Moving from pedagogy to
andragogy} by Hiemstra and Sisco, we see how students hold a passive
role (on a cognitive level) in the pedagogy model. They are following a
plan or syllabus that has been designed by the instructor and that won't
change during the session. Students will have to complete all their
tasks on time in other words return their exercices to the teacher
before the due date. In a peeragogy project, whose roots lie closer to
andragogy than in pedagogy, participation to the project is less
regulated (see \href{http://peeragogy.org/to-peeragogy/}{from peer
learning to peeragogy}).

As peeragogy projects members expect to break the
\href{http://en.wikipedia.org/wiki/1\%25\_rule\_\%28Internet\_culture\%29}{90/9/1
rule} {[}1{]} and bring on board more than 1\% of creators and 9\% of
editors, they also keep in mind the
\href{http://en.wikipedia.org/wiki/Long\_Tail}{Long Tail} rule. ``The
term Long Tail has gained popularity in recent times as describing the
retailing strategy of selling a large number of unique items with
relatively small quantities sold of each'' {[}2{]}. In other words,
people working in peeragogy should accept that some participants only
contribute few ideas (or may be even just one!). Going further, people
may even be allowed to just watch a peeragogy project going on without
creating or editing, in order to understand its culture before feeling
ready to jump in and contribute more actively.

In general a peeragogy community will a lot of adjusting to do as it
seeks an equilibrium between order and chaos, allowing everyone to
collaborate at their own pace without loosing focus, and in such a
manner that the collective can deliver (whether that's a product or a
learning experience!).

\textbf{Suggestions about how to deal with participation in a peeragogy
project}
\begin{itemize}
\item
  accept that some people want to watch what is going on before jumping
  in. This doesn't mean you have to keep them forever. After a while you
  may un-enroll people who don't add any value to the community. In our
  Peeragogy project, we've asked people to re-sign up several times (at
  any given juncture, some proprotion prefer to leave).
\item
  accept that people may only contribute a little: if this contribution
  is good it will add value to the whole
\item
  understand that you can not impose strict deadlines to volunteers
\item
  let your work be ``open'' in a sense inspired by Wikipedia's
  \href{http://en.wikipedia.org/wiki/Wikipedia:Neutral\_point\_of\_view}{Neutral
  Point of View} policy
\item
  give roles to participants and define some ``energy centers'' who will
  take the lead on specific items in the project
\item
  organize regular face to face or online meetings to talk about
  progress and what's needed in upcoming days/weeks
\item
  ask participants to be clear about when they will be ready to deliver
  their contributions
\item
  have clear deadlines, but allow contributions that come in after the
  deadline --- in general, be flexible
\item
  add a newcomer section on your online platform to help newbies to get
  started
\end{itemize}
{[}1{]} \url{http://peeragogy.org/to-peeragogy}

{[}2{]} \url{http://en.wikipedia.org/wiki/Long\_Tail}
\chapter[\textbf{The Workscape}]{ The Workscape, a learning platform for corporations } Summary: What's
required in a corporate learning ecosystem and why.
\href{http://vimeo.com/45989904}{Workscapes} from
\href{http://vimeo.com/user7021511}{Jay Cross} on
\href{http://vimeo.com}{Vimeo}.
\subsection{The Workscape, a platform for learning}

Formal learning takes place in classrooms; informal learning happens in
\emph{workscapes.} A workscape is a learning ecology. As the environment
of learning, a workscape includes the workplace. In fact, a workscape
has no boundaries. No two workscapes are alike. Your workscape may
include being coached on giving effective presentations, calling the
help desk for an explanation, and researching an industry on the Net. My
workscape could include participating in a community of field
technicians, looking things up on a search engine, and living in France
for three months.Developing a platform to support informal learning is
analogous to landscaping a garden. A major component of informal
learning is natural learning, the notion of treating people as organisms
in nature. The people are free-range learners. Our role is to protect
their environment, provide nutrients for growth, and let nature take its
course.A landscape designer's goal is to conceptualize a harmonious,
unified, pleasing garden that makes the most of the site at hand. A
workscape designer's goal is to create a learning environment that
increases the organization's longevity and health and the individual's
happiness and well-being.Gardeners don't control plants; managers don't
control people. Gardeners and managers have influence but not absolute
authority. They can't make\emph{ }a plant fit into the landscape or a
person fit into a team.In an ideal Workscape, workers can easily find
the people and information they need, learning is fluid and new ideas
flow freely, corporate citizens live and work by the organization's
values, people know the best way to get things done, workers spend more
time creating value than handling exceptions, and everyone finds their
work challenging and fulfilling.
\subsection{The technical infrastructure of the workscape}

When an organization is improving its Workscape, looking at consumer
applications is a good way to think about what's required. Ask net-savvy
younger workers how they would like to learn new skills, and they bring
up the features they enjoy in other services:

\begin{itemize}
\item Personalize my experience and make recommendations, like Amazon
\item Make it easy for me to connect with friends, like Facebook
\item Keep me in touch with colleagues and associates in other companies, as on LinkedIn
\item Persistent reputations, as at eBay, so you can trust who you're collaborating with
\item Multiple access options, like a bank that offers access by ATM, the Web, phone, or human tellers
\item Don't overload me. Let me learn from YouTube, an FAQ, or linking to an expert
\item Show me what's hot, as Reddit, Digg, MetaFilter, or Fark do
\item Give me single sign-on, like using my Facebook profile to access multiple applications
\item Let me choose and subscribe to streams of information I'm interested in, like BoingBoing, LifeHacker or Huffpost.
\item Provide a single, simple, all-in-one interface, like that provided by Google for search
\item Help me learn from a community of kindred spirits, like SlashDot, Reddit, and MetaFilter
\item Give me a way to voice my opinions and show my personality, as on my blog
\item Show me what others are interested in, as with social bookmarks  Diigo and Delicious
\item Make it easy to share photos and video, as on Flickr and YouTube
\item Leverage ``the wisdom of crowds,'' as when I pose a question to my followers on Twitter or Facebook
\item Enable users to rate content, like ``Favoriting'' an item on Facebook or +'ing is on Google or YouTube
\end{itemize}

Some of those consumer applications are
simple to replicate in-house. Others are not. You can't afford to
replicate Facebook or Google behind your firewall. That said, there are
lots of applications you can implement at reasonable cost. Be skeptical
if your collaborative infrastructure that doesn't include these minimal
functions:

\paragraph{Profiles} - for locating and contacting people with
the right skills and background. Profile should contain photo, position,
location, email address, expertise (tagged so it's searchable). IBM's
Blue Pages profiles include how to reach you (noting whether you're
online now), reporting chain (boss, boss's boss, etc.), link to your
blog and bookmarks, people in your network, links to documents you
frequently share, members of your network.

\paragraph{Activity stream} - for
monitoring the organization pulse in real time, sharing what you're
doing, being referred to useful information, asking for help,
accelerating the flow of news and information, and keeping up with
change

\paragraph{Wikis} - for writing collaboratively, eliminating multiple
versions of documents, keeping information out in the open, eliminating
unnecessary email, and sharing responsibility for updates and error
correction

\paragraph{Virtual meetings} - to make it easy to meet online.
Minimum feature set: shared screen, shared white board, text chat, video
of participants. Bonus features: persistent meeting room (your office
online), avatars.

\paragraph{Blogs} - for narrating your work, maintaining
your digital reputation, recording accomplishments, documenting expert
knowledge, showing people what you're up to so they can help
out

\paragraph{Bookmarks} - to facilitate searching for links to
information, discover what sources other people are following, locate
experts

\paragraph{Mobile access} - Half of America's workforce sometimes
works away from the office. Smart phones are surpassing PCs for
connecting to networks for access and participation. Phones post most
Tweets than computers. Google designs its apps for mobile before porting
them to PCs.

\paragraph{Social network} - for online conversation,
connecting with people, and all of the above functions.
\subsection{Conclusion}

Learning used to focus on what was in an individual's head. The
individual took the test, got the degree, or earned the certificate. The
new learning focuses on what it takes to do the job right. The workplace
is an open-book exam. What worker doesn't have a cell phone and an
Internet connection? Using one's lifelines to get help from colleagues
and the Internet to access the world's information is encouraged.
Besides, it's probably the team that must perform, not a single
individual. Thirty years ago, three-quarters of what a worker need to do
the job was stored in her head; now it's less than 10\%.

\part{Co-Facilitation and Co-Working} 

\below{By: Mar\'ia Fernanda and Charlie Danoff}

\paragraph{Co-Facilitation}Co-facilitating emerges when people have to
work together in order to complete a task, e.g. in schools,
universities, shelters, churches, workplaces, etc.

\paragraph{What's co-facilitating in peer to peer learning?} Facilitation is the process of enabling groups
to work cooperatively and effectively. Peers co-facilitate
by taking and sharing leadership roles to move the peer
learning process along faster and/or more
efficiently.

\paragraph{Why do we co-facilitate?}The main
purpose is to offer and receive support.Co-facilitation
commonly can be found in specific collaborations between
two or more people who need each other to complete a task,
for example, learn about a given subject, author a
technical report, resolve a problem, conduct research and
the like. Dr. Fink writes in \emph{Creating Significant
  Learning Experiences }(Jossey Bass, 2003) that ``in this
process, there has to be some kind of change in the
learner. No change, no learning''. Significant learning
requires that there be some kind of lasting change that is
important in terms of the learner's life; therefore a way
to measure the effectiveness of co-facilitation is if
there's been a change in the peer group.

\paragraph{Which
  roles, competences and skills do we need to
  co-facilitate?}Co-facilitation roles can be found in
groups/teams like basketball, health, Alcoholics
Anonymous, spiritual groups, etc. For example, self-help
groups are composed of people who gather to share common
problems and experiences associated with a particular
problem, condition, illness, or personal
circumstance.`\,'Freedom to Learn'' is amongst the
learning theories Carl Rogers was known for. Commenting on
Rogers' related work, Barrett-Lennard (1998: 184)
remarked: ``he offered several hypothesized general
principles. These included: We cannot teach another person
directly; we can only facilitate his learning. The
structure and organization of the self appears to become
more rigid under threat; to relax its boundaries when
completely free from threat \ldots{} The educational
situation which most effectively promotes significant
learning is one in which 1) threat to the self of the
learner is reduced a minimum, and 2) differentiated
perception of the field of experience is
facilitated.''Part of the facilitator's role is creating a
safe place for learning to take place; but they should
also challenge the participants. As John Wooden said of
coaching ``Be quick, but don't hurry.'' John Heron
articulated this nature of facilitation well:`\,'Too much
hierarchical control, and participants become passive and
dependent or hostile and resistant. They wane in
self-direction, which is the core of all learning. Too
much cooperative guidance may degenerate into a subtle
kind of nurturing oppression, and may deny the group the
benefits of totally autonomous learning. Too much autonomy
for participants and laissez-faire on your part, and they
may wallow in ignorance, misconception, and chaos.''
(Heron, 1999, p.  9)

\paragraph{Co-facilitating discussion forums }If peers are preparing a
forum discussion, here are some ideas from ``The tool box'', that can be
helpful as guidelines for running this type of meetings:
\begin{itemize}
\item
  Explain the importance of collaborative group work and make it a
  requirement.
\item
  Establish how you will communicate in the forum
\item
  Be aware of mutual blind spots in facilitating and observing others
\item
  Watch out for different rhythms of intervention''.
\end{itemize}
\textbf{Co-facilitating wiki workflows} A good place to
begin for any co-facilitators working with a wiki is
Wikipedia's famous ``5 Pillars''.
\begin{itemize}
\item
  Wikipedia is an encyclopedia
\item
  Wikipedia writes articles from a neutral point-of-view
\item
  Wikipedia is free content that anyone can edit, use, modify, and
  distribute.
\item
  Editors should interact with each other in a respectful and civil
  manner.
\item
  Wikipedia does not have firm rules.
\end{itemize}
\textbf{Co-facilitating live sessions}Learning experiences in Live
Sessions which include Social Media and co facilitating exercise is
described in the article'' Learning Re-imagined: Participatory, Peer,
Global, Online`` by Howard Rheingold, we have taken inspiration from his
points and re-mixed them slightly.
\begin{itemize}
\item
  Establish roles for co facilitators and participants (moderator,
  technical recorder, writer to take notes, etc..).
\item
  Provide a reading list --- indicating what is really important and
  what is more ``nice to know''.
\item
  Ideally before, or when the session begins, take some time to allow
  participants to familiarize themselves with the tools.
\item
  Introduce yourself and your peers (co-facilitators) and ask the
  members to make a brief introduction of themselves.
\item
  Review the agenda for the session, both to make sure there \emph{is}
  an agenda (at the start) and to make sure everything was covered (at
  the end).
\item
  Online tools like: Mumble, Diigo, Etherpad and chat can be used to
  communicate and interact in the session. However, consider whether
  participants are interested in experimenting with lots of tools. Often
  more tools (and some content) can end up making tasks harder.
\item
  Keep it Simple Stupid, or KISS: Remember you came together with your
  peers to accomplish something not to discuss an agenda or play with
  online tools; keep everything as easily accessible as possible to
  ensure you realize your peer goals.
\end{itemize}
\textbf{Paragogical Action Review}Following any co-facilitating session
it is essential that the co-facilitators come together and review what
happened. A useful framework is the Paragogical Action Review (PAR),
based on the U.S. Army's After Action Review, which has 4 components, to
which we have added a fifth. A further difference in the Paragogical
Action Review is that it need not take place ``after'' the action, but
can be integrated into the action (accordingly, we use a present tense
phrasing).
\begin{itemize}
\item
  Review what was supposed to happen (training plans).
\item
  Establish what is happening.
\item
  Determine what's right or wrong with what's happening.
\item
  Determine how the task should be done differently in the future.
\item
  Share your notes with your other peers for feedback and to improve
  things going forward.
\end{itemize}
\textbf{Experiences and experiments in co-facilitating peer to peer
learning}
\begin{itemize}
\item
  ``Learning Reimagined: Participatory, Peer, Global, Online'' by Howard
  Rheingold
  \url{http://dmlcentral.net/blog/howard-rheingold/learning-reimagined-participatory-peer-global-online}
\item
  Research Gate is a network dedicated to science and research. To
  connect, collaborate and discover scientific publications, jobs and
  conferences.
  \url{http://www.researchgate.net/}
\item
  Creating and Facilitating Peer Support Groups by The Community Tool
  Box:
  \url{http://ctb.ku.edu/en/tablecontents/section\_1180.aspx}
\item
  Facilitation tips by Villanova University,
  \url{http://www1.villanova.edu/content/villanova/artsci/vcle/resources/toolkit/\_jcr\_content/pagecontent/download\_8/file.res/FacilitationTips.doc}
\item
  Herding Passionate Cats: The Role of Facilitator in a Peer Learning,
  \url{http://pippabuchanan.com/2011/09/04/herding-passionate-cats-the-role-of-facilitator-in-a-peer-learning-process/}
\item
  Reflective Peer Facilitation: Crafting Collaborative Self-Assessment,
  by Dale Vidmar, Southern Oregon University Library,
  \href{http://webpages.sou.edu/\%7Evidmar/SOARS2008/vidmar.ppt}{http://webpages.sou.edu/\ensuremath{\sim}vidmar/SOARS2008/vidmar.ppt}
\item
  Important tips for effective co facilitation by Everywoman's center
  University of Massachussetts,
  \url{http://www.umass.edu/ewc/ea/Facilitation\%20Skills/important\%20tips.doc}
\end{itemize}
\textbf{Resources}
\begin{itemize}
\item
  Co facilitation skills. Training Topic,
  \url{http://www.scribd.com/doc/54544925/51/TRAINING-TOPIC-Co-facilitation-skills}
\item
  Co facilitating.Advantages or disadvantages. J.Willam Pfeifer and John
  E Johnes,
  \url{http://www.breakoutofthebox.com/Co-FacilitatingPfeifferJones.pdf}
\item
  A summary of John Heron's model about what facilitators do,
  \url{http://reviewing.co.uk/archives/art/13\_1\_what\_do\_facilitators\_do.htm\#8\_WAYS\_OF\_FACILITATING\_ACTIVE\_LEARNING}
\item
  Freedom to learn by Carl Rogers,
  \url{http://www.infed.org/thinkers/et-rogers.htm}
\item
  Peer mediation,
  \url{http://www.studygs.net/peermed.htm}
\item
  Co-Facilitation: The Advantages and Challenges, Canadian Union of
  Public Employees,
  \url{http://sk.cupe.ca/updir/cofacilitation-handouts.doc}
\item
  Bohemia Interactive Community Wiki Guidelines,
  \url{http://community.bistudio.com/wiki/Bohemia\_Interactive\_Community:Guidelines}
\item
  Barrett-Lennard, G. T. (1998) \emph{Carl Roger's Helping System.
  Journey and substance}, London: Sage.
\item
  Wikipedia: 5 Pillars
  \url{http://en.wikipedia.org/w/index.php?title=Wikipedia:Five\_pillars\&oldid=501472166}
\item
  US Army (2002--10--22). \emph{Training the Force (FM--07)}. US Army.
  \href{http://www.army.mil/features/FM7/FM\%207-0.pdf}{http://www.army.mil/features/FM7/FM\%207--0.pdf}
\end{itemize}

\chapter[\textbf{Designs for co-working}]{ Paragogical designs for co-working } One
newcomer to the Peeragogy project said that from his point of view,
peeragogy ``appears to focus on academia''. I think many of us would
agree that this was never our intent --- though a quick search reveals
that many, if not most, articles in the handbook mention the word
``student'' (for example). This page will develop the productive
``paragogical'' side of p\ae ragogy through a discussion of the strategies,
joys, and sorrows of co-working. It will complement the
\href{http://socialmediaclassroom.com/host/peeragogy/freelinking/Co-Working}{Co-facilitation}
page.
\section{Some guiding questions}

These questions could apply to our working group(s) here, and to pretty
much any working group in existence:
\begin{itemize}
\item
  How do you pass the ball?
\item
  How do you keep the energy going?
\item
  How do you diagnose where the group is going and make things
  ``intentional'' instead of assumed?
\item
  And how do we do all of this in a way that takes learning into
  account?
\end{itemize}
\section{Rules}

These come from
\href{http://blog.startwithwhy.com/refocus/2011/07/you-are-allowed.html}{Simon
Sinek} c/o Fabrizo Terzi and the Free Technology
Guild:

\begin{figure}
\begin{center}
\includegraphics[width=3in]{./pictures/allowed-list.jpg}
\end{center}
\end{figure}

\section{Co-working as the flip side of convening}

Linus Torvalds, interviewed by Steven Vaughan-Nichols for an
Hewlett-Packard publication, had this to say about software
development:
\begin{quotation}
\emph{The first {[}mistake{]} is thinking that you can throw
things out there and ask people to help. That's not how it works. You
make it public, and then you assume that you'll have to do all the work,
and ask people to come up with suggestions of what you should do, not
what they should do. Maybe they'll start helping eventually, but you
should start off with the assumption that you're going to be the one
maintaining it and ready to do all the work. The other thing---and it's
kind of related---that people seem to get wrong is to think that the
code they write is what matters. No, even if you wrote 100\% of the
code, and even if you are the best programmer in the world and will
never need any help with the project at all, the thing that really
matters is the users of the code. The code itself is unimportant; the
project is only as useful as people actually find it. }
\end{quotation}

It is important
to understand your users --- and remember that contributors are a
special class of ``user'' with a real time investment in the way the
project works. We typically cannot ``Tom Sawyer'' ourselves into leisure
or ease just because we manage to work collaboratively, or just because
we have found people with some common
interests.
\begin{figure}
\begin{center}
\includegraphics[width=4in]{./pictures/work.jpeg}
\end{center}
\end{figure}

The
truth is probably somewhere in between Torvalds and Twain. Many people
actively want to contribute! For example, on ``Wikipedia, the
encyclopedia anyone can edit'' (as of 2011)
\href{http://www.readwriteweb.com/archives/wikipedias\_goal\_1\_billion\_monthly\_visitors\_by\_2015.php}{as
many as} 80,000 visitors make 5 or more edits per month. This is
interesting to compare with the
\href{http://www.aaronsw.com/weblog/whowriteswikipedia}{fact} that (as
of 2006) ``over 50\% of all the edits are done by just .7\% of the users
524 people. And in fact the most active 2\%, which is 1400 people, have
done 73.4\% of all the edits.'' Similar numbers, though on a smaller
scale, apply
\href{http://lalashan.mcmaster.ca/theobio/mathwikis/index.php/PlanetMathEncyclopedia}{on
PlanetMath}, where the top 100 users have written about 75\% of the
site.
\section{A little theory}

In many natural systems, things are not distributed equally, and it is
not atypical for e.g. 20\% of the population to control 80\% of the
wealth (or, as we saw, for 2\% of the users to do nearly 80\% of the
edits). Many, many systems work like this, so maybe there's a good
reason for it.Let's think about it in terms of ``coordination'' as
thought of by the late Elinor Ostrom. She talked about ``local solutions
for local problems''. By definition, such geographically-based
coordination requires close proximity. What does ``close'' mean? If we
think about homogeneous space, it just means that we draw a circle (or
sphere) around where we are, and the radius of this circle (resp.
sphere) is small. An interesting
\href{http://en.wikipedia.org/wiki/N-sphere\#Volume\_and\_surface\_area}{mathematical
fact} is that as the dimension grows, the volume of the sphere gets
``thinner'', so the radius must increase to capture the same
\emph{d}-dimensional volume when \emph{d} grows! Based on this, we might
guess that the more dimensions a problem has, the more resources we will
need to solve it. From another perspective, the more different factors
impact a given issue, in some sense, the less likely there are to be
small scale, self-contained, ``local problems'' in the first place.If we
think about networks instead of homogeneous space, and notice that some
nodes in the network have more connections than others, then we see the
same issue applies to these nodes: they have more complexity in their
immediate region than the others. This might suggest that such ``central
nodes'' (e.g. popular films, popular words, popular websites, popular
people) would, by definition, be less discriminating in terms of
who/what they couple with. On a certain level (weak ties) this is
probably true. But on another level (strong ties) I think it must not be
true --- you can't really have it both ways.Asking for organizations to
work on the ``local'' level of strong ties when they are ``really'' all
about many low-bandwidth weak ties isn't likely to work well. Google is
happy to serve everyone's web requests --- but they can't have just
anyone walking in off the street and connecting devices their network in
Mountain View. (Aside: the 2006 article on Wikipedia quoted above was
written by Aaron Swartz, who achieved some
\href{http://www.wired.com/threatlevel/2011/07/swartz-arrest/}{notoriety}
for doing essentially just that, though in his case, it was MIT's
network, not Google's.) We might guess that the more institutionally
committed someone is, the less likely they are to be able to form deep
connections with anyone who is not an integral part of their
institution.Of course, we don't ``give up''. We aspire to create systems
that have both aspects, systems where a ``dedicated individual can rise
to the top through dint of effort'', etc. These systems are well
articulated, almost like natural languages, which are so expressive and
adaptive that ``most sentences have never been said before''. In other
words, a well-articulated system does lend itself to ``local solutions
to local problems'' --- but only because all words are NOT created
equal.

\begin{quotation}\emph{My brothers read a little bit. Little words like If and
It. My father can read big words, too. Like CONSTANTINOPLE and
TIMBUKTU.}
\end{quotation}
\subsection{Co-working: what is an institution?}

We could talk in this section about Coase's theory of the firm, and
Benkler's theory of ``Coase's Penguin''. We might continue
\href{http://www.aaronsw.com/weblog/perfectinstitutions}{quoting} from
Aaron Swartz. But we will not get so deep into that here. Instead, in
the following section, we will look at an example.
\section[Designing a platform for peer learning]{``How can I use Peeragogy to design a platform for peer
learning?'' - A case study}

I will elaborate some on the PlanetMath case, which I've also described
in overview in my ``Learn Math(s) the Hard(er) Way''
\href{http://metameso.org/\ensuremath{\sim}joe/docs/lmthw-talk.pdf}{talk}
and
\href{http://campus.ftacademy.org/wiki/index.php/Seed\_Project:\_Learn\_Math\_the\_Hard\_Way}{project
proposal} (and will discuss in greater depth in my thesis).In short, I
lumped the different activities that people could do on PlanetMath into
5 categories (see table).

The five categories (Context, Engagement, Quality, Structure, and Heuristic)
come from reflecting on the \href{http://paragogy.net}{5 paragogy
principles}, and comparing them with the Martin Nowak's
\href{http://www.sciencemag.org/content/314/5805/1560.full}{5 rules for
the evolution of cooperation}, then clustering the actual activities
that people can do on PlanetMath (as well as some new planned
activities) into these categories. I also drew inspiration from the
pattern and heuristic ``language'' we proposed on the
\href{http://peeragogy.org/patterns-usecases/}{Patterns} page --- in
short, I clustered the diagram on that page into 5 segments,
corresponding to the categories mentioned above.
\begin{itemize}
\item
  Context \ensuremath{\sim} Changing context as a decentered center.
  \ensuremath{\sim} kin selection
\item
  Engagement \ensuremath{\sim} Meta-learning as a font of knowledge.
  \ensuremath{\sim} direct reciprocity
\item
  Quality \ensuremath{\sim} Peers provide feedback that wouldn't be
  there otherwise. \ensuremath{\sim} indirect reciprocity
\item
  Structure \ensuremath{\sim} Learning is distributed and nonlinear.
  \ensuremath{\sim} spatial selection
\item
  Heuristic \ensuremath{\sim} Realize the dream if you can, then wake
  up! \ensuremath{\sim} group selection
\end{itemize}
The analogies are not perfect, and are meant to help inspire, rather
than to constrain, thoughts on the learning/platform design. Keeping in
mind that this language used here is metaphorical, and that Nowak's
formalism is meant to be general, describing all different kinds of
collaboration ---\emph{In a ``kin selection'' regime, we are working in
a ``generational'' modality; we are looking at what is ``related'', and
this helps to define that which is ``unrelated'' --- the other.}
On PlanetMath, the most important senses of ``relatedness'' apply to
elements of the subject domain. Topics that are linked to one another in
the encyclopedia are related. These links can either be implicit term
references (which are spotted by PlanetMath's autolinker), or more
explicit connections added by authors, reders, or editors. Such links
can build an implicit context for a ``newcomer'' who approaches a given
topic.

\emph{In a ``direct reciprocity'' regime, we ``learning about
ourselves'' in practice, usually in a social context.}
One of the key legacy features of PlanetMath is that every object in the
system is ``discussable''. You can ask a question about an encyclopedia
article, for example, and this will go into a common pool of questions.
One of the driving ideas behind the site's (re)design is that every
question should help us improve the site, for example, by pointing out a
place where the original expository article could be improved. Of
course, at the most basic level, we hope that the questions receive good
one-off answers (providing a benefit to the initial question-asker).
Even the most simple question is a ``constructively critical'' question.
On the level of site semantics, it would be good to keep track of which
questions have been answered, and which have not. Questions can be
``mutated'' into corrections, requests, or mathematical problems to
solve.

\emph{In an ``indirect reciprocity'' regime, we are building something
that may be useful later on.}
Another important legacy feature of PlanetMath is that, unlike
Wikipedia, articles are not generally open to the public to edit (though
some are). Rather, the typical process of ``crowdsourcing'' takes place
through a corrections mechanism. From an analytical perspective, we
might expect corrections to be one of the key ways in which site authors
learn from one another. In a sense, the opportunity to get corrections
or suggestions pointed out later might be one of the biggest incentives
for writing an article in the first place! Offering a correction to
someone else is, of course, a way to point out one's own knowledgability
(as such, a sort of flip-side of asking questions). Certain behaviors
can help one develop a good reputation (though PlanetMath does not model
this very explicitly)\ldots{} and perhaps even more importantly, a
high-quality resource ``emerges'' from such one-to-one interactions.

\emph{In a ``spatial selection'' regime, we are again defining an
``inside'' and ``outside'', and looking for ways in which the structures
that we have identified can fit together.}
One of the features that the legacy version of PlanetMath lacked was any
sort of support for ``problem solving behavior'' --- which, in
mathematics, is actually a pretty essential thing. Rather, the site was
set up as a ``reference'' tool for people who solved problems elsewhere.
By moving support for problems, solutions, and reviews onto the
PlanetMath site itself, we expect not only to open the ``marketplace''
up to new kinds of learners (i.e. people working at a more basic level
than encylopedia authoring OR people working at a fairly advanced level
who are more interested in applications than in theory), but also to get
significant improvements to the core knowledge resource itself (the
encyclopedia). This is because ``an article without an attached
problem'' is not a very practical article from a learning or application
standpoint. Similarly, ``a problem without a solution'' is lacking
something, as is ``a solution without a review''. Building support for
this, and support for people to structure/stage problems with problem
sets should help make the site a much more practically useful learning
tool.

\emph{In a ``group selection'' regime, we are building ``sets'' of
activities and patterns (milestones, roles) which can then act as
``selectors'' for behavior. (This is why I've combined it with the
catch-all ``heuristic'' category.)}
Another historical weak point of the legacy site was support for
``teams''. Thus, for example, one effort to improve PlanetMath's
coverage of topics in Real Analysis foundered --- because there was no
way to gather a critical mass to this project. There are social,
technical, and knowledge aspects to this problem. Co-working requires
people to be able to join groups, and it requires the groups to be able
to structure their workflow. In some sense this is similar to an
individual's work being structured by the use of heuristics. A person's
choice to apply this strategy instead of that one, or to join this group
instead of that one, is in the end a somewhat similar choice.

These notes have shown how the paragogical principles, supplimented with
very general theories of collaboration, and some practical observations
as examined in the Peeragogy Handbook, can help design a space for
learning, which is itself a ``learning space'' in the sense of knowledge
building. Although the case study has focused on mathematics learning,
similar reflections would apply to designing other sorts of learning
spaces (e.g. to the continued development of the Peeragogy project
itself!).
 
\part{Assessment}

\chapter[\textbf{Peeragogical Assessment}]{Introduction to Peeragogical Assessment}
This article will be about both (a) assessment in peer learning and (b)
an exercise in assessment, as we will try to put our strategy for
assessment into practice by evaluating the
\href{http://peeragogy.org}{Peeragogy Handbook} itself.

\subsection{THINKING ABOUT ``CONTRIBUTION''}

It is intuitive to say: ``learning is adaptation.'' What else would it
be?

Further, since adaptation happens not just on the individual level, but
also on the socio-cultural level --- anthropologists use the phrase
``adaptive strategy'' as a synonym for ``culture'' --- we can say that
contributions to social adaptation are ``paragogical.''

\subsection{ADAPTING STRATEGIES FOR LEARNING ASSESSMENTTO THE PEER
LEARNING CONTEXT}

In
``\href{http://books.google.com/books?id=EJxy06yX\_NoC\&printsec=frontcover\&source=gbs\_atb\#v=onepage\&q\&f=false}{Effective
Grading: A Tool for Learning and Assessment},'' Barbara E. Walvoord and
Virginia Johnson Anderson have outlined an approach to grading. They
address three questions:

\begin{enumerate}
\item
  Who needs to know, and why?
\item
  Which data are collected?
\item
  How does the assessment body analyze data and present findings?
\end{enumerate}
The authors suggest that institutions, departments, and assessment
committees should begin with these simple questions and work from them
towards anything more complex. These simple questions provide a way to
understand --- and assess --- any strategy for assessment! For example,
consider ``formative assessment'' ---

\begin{quote}
``\ldots{}which involves constantly monitoring student understanding
through a combination of formal and informal measures. Teachers ask
searching questions, listen over the shoulders of students working
together on a problem, help students assess their own work, and
carefully uncover students' thinking {[}and{]} react to what they learn
by adjusting their teaching, thereby leading students to greater
understanding.'' (Quote from the website for the book ``New Frontiers in
Formative Assessment''.)

\end{quote}
In this context, our answers to the questions above would be:
\begin{enumerate}
\item
  Teachers need to know about the way students are thinking about their
  work, so they can deliver better teaching.
\item
  Teachers gather lots of details on learning activities by ``listening
  over the shoulders'' of students.
\item
  Teachers apply (hopefully well-informed) analysis techniques that come
  from their training or experience --- and they do not necessarily
  present their assessments to students directly, but rather, feed it
  back in the form of improved teaching.
\end{enumerate}
This is very much a ``teacher knows best'' model! In order to do
something like formative assessment among peers, we would have to make
quite a few adjustments.
\begin{enumerate}
\item
  At least some of the project participants would have to know how
  participants are thinking about their work. We might not be able to
  ``deliver better teaching,'' but perhaps we could work together to
  problem-solve when difficulties arise.
\item
  It may be most convenient for each participant to take on a share of
  the work, e.g. by maintaining a ``learning journal'' (which could be
  shared with other participants). This imposes a certain overhead, but
  as we remarked elsewhere, ``meta-learning is a font of knowledge''!
  Outside of self-reflection, details about others' learning can
  sometimes be abstracted from their contributions to the project
  (``learning analytics'' is a whole topic unto itself).
\item
  If a participant in a ``learning project'' is bored, frustrated,
  feeling closed-minded, or for whatever other reason ``not learning'',
  then there is definitely a question. But for whom? For the person who
  isn't learning? For the collective as a whole? We may not have to
  ponder this conundrum for long: if we go back to the idea that
  ``learning is adaptation'', someone who is not learning in a given
  context will likely leave, and find another context where they can
  learn more.
\end{enumerate}
This is but one example of an assessment strategy: in addition to
``formative assessment'', ``diagnostic'' and ``summative'' strategies
are also quite popular in mainstream education. The main purpose of this
section has been to show that when the familiar roles from formal
education devolve ``to the people'', the way assessment looks can change
a lot. In the following section, we offer and begin to implement an
assessment strategy for evaluating the peeragogy project as a whole.

\subsection{A CASE STUDY IN PEERAGOGICAL EVALUATION: THE PEERAGOGY
PROJECT}

We can evaluate this project partly in terms of its main
``deliverable,'' the Peeragogy Handbook (which you are now reading). In
particular, we can ask: Is this handbook useful for its intended
audience? The ``intended audience'' could potentially include anyone who
is participating in a peer learning project, or who is thinking about
starting one. We can also evaluate the learning experience that the
co-creators of this handbook have had. Has working on this book been a
useful experience for those involved? These are two very different
questions, with two different targets for analysis --- though the book's
co-creators are also part of the ``intended audience''. Indeed, we might
start by asking ``has working on this book been useful for us?''

For me (Joe) personally, it has been useful:
\emph{to see some more abstract, conceptual, and theoretical ideas
(paragogy.net) extended into practical advice (which I'm sure I can
personally use), with references to literature I would not have come up
with in library or internet searches, and with a bunch of ideas and
insights that I wouldn't have come up with on my own. I definitely
intend to use this handbook further in my work.}

It's true; I do see myself as one of the more involved participants to
date, which stands to reason since I'm actually paid to research peer
learning, and this project is (in my opinion) one of the most
cutting-edge places to talk about that topic! If ``you get out of it
what you put into it'' is true, then, again, as a major contributor, I
think I ``deserve'' a lot. And I'm certainly not the only one: quite a
large number of person-hours have been poured into this project by quite
a number of volunteers. This should say something!

Nevertheless, one does not need to be a ``handbook contributor'' at all
to get value from the project: if it was otherwise, we might as well
just get rid of the book after writing it. Actually, our thought is that
this work will indeed have ``value'' for downstream users, and our
choice of legal terms around the book reflects that idea. Anyone
downstream is free to use the contents of this book for any purpose
whatsoever. For all we know, there will be future users who will add
much more to the study and practice of paragogy/peeragogy than any of us
have so far. This could happen by putting the ideas to the test, feeding
back information on the results to the project
(\href{http://peeragogy.org/contact/}{please do}! - the ultimate
assessment of the Peeragogy Handbook will be based on what people
actually \emph{do} with it): perhaps further developing the book,
developing additional case studies or recipes, and so forth.

In fact, questions about ``usefulness'' are what we aim to study in our
``alpha testing'' phase (which is beginning now!).
\subsection{CONCLUSION}

We can estimate individual learning by examining the real problems
solved by the individual. Sometimes those are solved in collaboration
with others. If someone only consumes information, they may well be
``learning'', but there is no way for us to measure that. On the other
hand, if they only solve ``textbook problems'', again, they may be
learning and gaining intuition (which is good), but it is still not
100\% clear that they are actually learning anything ``useful'' until
they start solving problems that they really care about! So, to assess
learning, we do not just measure ``contribution'' (in terms of quantity
of posts or what have you) but instead we measure ``contribution to
solving real problems''. Sometimes that happens very slowly, with lots
of practice along the way. Furthermore, at any given point in time, some
of the ``problems'' are actually quite fun and are ``solved'' by
playing! Indeed (as people like Piaget and Vygotsky recognized), if
we're interested to know real experts on learning, we should talk with
kids, since they learn tons and tons of things.

\subsection{RECOMMENDED READING}

\begin{itemize}
\item
  Chris Morgan, Meg O'Reilly,
  \href{http://books.google.com/books/about/Assessing\_Open\_and\_Distance\_Learners.html?id=wZcihyWRdIIC}{Assessing
  Open and distance learners (1999), Open University}
\item
  Jan Philipp Schmidt, Christine Geith, Stian Håklev, and Joel
  Thierstein, Peer-To-Peer Recognition of Learning in Open Education,
  \url{http://www.irrodl.org/index.php/irrodl/article/view/641/1389}
\item
  L.S. Vygotsky:
  \href{http://books.google.com/books?id=RxjjUefze\_oC\&printsec=frontcover\&source=gbs\_atb\#v=onepage\&q\&f=false}{Mind
  in Society: Development of Higher Psychological Processes}
\item
  \href{http://org.sagepub.com/search?author1=Reijo+Miettinen\&sortspec=date\&submit=Submit}{Reijo
  Miettinen} and
  \href{http://org.sagepub.com/search?author1=Jaakko+Virkkunen\&sortspec=date\&submit=Submit}{Jaakko
  Virkkunen}, Epistemic Objects, Artifacts and Organizational Change,
  \emph{Organization,} May 2005 ,12: 437--456,
  \url{http://org.sagepub.com/content/12/3/437.abstract}
\end{itemize}
\subsection{APPENDIX: OVERVIEW OF TOPICS IN ASSESSMENT}

\begin{itemize}
\item
  Diagnostic, formative and summative evaluation
\item
  Competency-based learning
\item
  Experiential learning
\end{itemize}
\textbf{UNIT OF ANALYSIS}
\begin{itemize}
\item
  individual
\item
  group/team
\item
  class
\item
  course
\item
  program
\item
  organization
\end{itemize}
PURPOSE
\begin{itemize}
\item
  diagnostic
\item
  formative
\item
  summative
\end{itemize}
FEEDBACK SOURCE
\begin{itemize}
\item
  peer
\item
  pedadogical authority
\item
  content expert
\item
  group
\item
  public
\end{itemize}
MODELS:
\begin{itemize}
\item
  Peer assessment
\item
  Self-assessment
\item
  Norm-referenced testing
\item
  Criterion-referenced testing
\item
  Information-referenced testing
\item
  Writing
\item
  Transmedia/e-portfolios
\end{itemize}
OTHER CONSIDERATIONS:
\begin{itemize}
\item
  Suitability to task
\item
  Suitability to learner's desired/expected outcomes (e.g., ``If I want
  to master a skill, I need more expert/critical/constructive feedback
  than someone clicking a `like' button.'')
\item
  Capital: time, money, energy, ROI
\item
  Future documentary usage
\item
  professional guidelines
\end{itemize}
ADDITIONAL RESOURCES:
\begin{itemize}
\item
  \href{http://www.nclrc.org/essentials/assessing/peereval.htm}{Peer and
  self-assessment} (from National Capital Language Resource Center)
\item
  Steven Jay Gould's
  \href{http://en.wikipedia.org/wiki/The\_Mismeasure\_of\_Man}{\emph{The
  Mismeasure of Man}}
\item
  \href{http://en.wikipedia.org/wiki/Self-\_and\_Peer-Assessment}{Wikipedia
  entry on peer and self-assessment}
\item
  \href{http://www.elearning-reviews.org/topics/pedagogy/assessment/1999-boud-et-al-peer-learning-assessment/}{Assessment
  as it relates to peer learning in university courses}
\item
  \href{http://www.eric.ed.gov/ERICWebPortal/detail?accno=ED501727}{Self,
  peer, and group assessment in e-learning}
\item
  \href{http://www.hepg.org/hep/book/151}{New Frontiers in Formative
  Assessment}
\end{itemize}

\chapter[\textbf{Following the money}]{ Following the money, assessing profitablity
} Summary: The metrics for learning in corporation are
business metrics. Subsequent to learning, has the workers' performance
changed for the better?
\subsection{Follow the money}

\href{http://vimeo.com/45989089}{Assessing Workplace Learning} from
\href{http://vimeo.com/user7021511}{Jay Cross} on
\href{http://vimeo.com}{Vimeo}.When people ask about the ROI of informal
learning, ask them how they measure the ROI of formal learning. Test
scores, grades, self-evaluations, attendance, and certifications prove
nothing.The ROI of any form of learning is the value of changes in
behavior divided by the cost of inducing the change. Like the tree
falling over in the forest with no one to hear it, if there's no change
in behavior over the long haul, no learning took place.ROI is in the
mind of the beholder, in this case, the sponsor of the learning who is
going to decide whether or not to continue investing. Because the figure
involves judgment, it's never going to be accurate to the first decimal
place. Fortunately, it doesn't have to be. Ballpark numbers are solid
enough for making decisions.The process begins before the investment is
made. What degree of change will the sponsor accept as worthy of
reinvestment? How are we going to measure that? What's an adequate level
of change? What's so low we'll have to adopt a different approach? How
much of the change can we attribute to learning? You need to gain
agreement on these things beforehand. Monday morning quarterbacking is
not credible.It's crazy to assess learning immediately after it occurs.
You can see if people are taking part or if they're complaining about
getting lost, but you cannot assess what sticks until the forgetting
curve has ravaged the learners' memories for a few months. Without
reinforcement, people forget most of what they learn in short order.It's
beguiling to try to correlate the impact of learning with existing
financial metrics like increased revenues or better customer service
scores. Done on its own, this approach rarely works because learning is
but one of many factors that influence results. Was today's success due
to learning or the ad campaign or weak competition or the sales contest
or something else?The way to assess how people learn is to ask them. How
did you figure out how to do this? Who did you learn this from? How did
that change your behavior? How can we make it better?Too time consuming?
Not if you interview a representative sample. For example, interviewing
less than 100 people out of 2000 yields an answer within 10\% nineteen
times out of twenty, a higher confidence level than most estimates in
business. Interviewing 150 people will give you the right estimate 99\%
of the time. 

\part{~~Patterns, Use Cases, and Examples}

\chapter[\textbf{Thinking about patterns}]{Thinking about patterns}

A \emph{\textbf{pattern}} is anything that happens over and over again.
In the context of peeragogy, we mean that happens often that we also
often like, or want, or think is useful for some purpose. Thing that
happen a lot but are not desirable are often called
\emph{anti-patterns}! Feel free to point out both patterns and
anti-patterns that you observe in the current context or that you
remember from or observe in other peer learning or peer production
experiences.

\subsection{What is a \emph{use case}?}

A \emph{\textbf{use case}} describes someone (or something) who uses a
given system or tool to achieve a goal. When writing a use case,
presented it with a title (which serves as a brief summary), a main
actor and a success scenario. Additional features can be added, such as
alternate interaction paths leading to a variation on the result. Use
cases and patterns are related, in that a pattern is generally supposed
to be useful for something. A use case can indicate how that works. (A
technology-oriented list of use cases is presented in the Technologies,
Services, and Platforms section.)

\subsection{What do you get when you put these together?}

Combine patterns and use cases and you start to get something called a
``\emph{\textbf{pattern language}}`\,'. See the section on ``Patterns
and Heuristics'', below, for one such representation (drawing on the
relationships between patterns for organizing peer learning, and known
problem-solving techniques). This approach could be useful for
understanding a person's learning curve within a given domain, as a sort
of ``map'', on which we can see a higher-order pattern of development
(or at least a higher-order pattern of attention). See the page
``\href{http://peeragogy.org/researching-paeragogy/}{Researching
pæragogy}'' for more discussion of these themes.

\section{Patterns and Heuristics}

This section draws some parallels between ``Minskian heuristics for
problem solving'', and our patterns peeragogy (see below). The
heuristics (which Marvin Minsky discusses in a series of
\href{http://web.media.mit.edu/\ensuremath{\sim}minsky/OLPC-1.html}{m}\href{http://web.media.mit.edu/\ensuremath{\sim}minsky/OLPC-2.html}{e}\href{http://web.media.mit.edu/\ensuremath{\sim}minsky/OLPC-3.html}{m}\href{http://web.media.mit.edu/\ensuremath{\sim}minsky/OLPC-4.html}{o}\href{http://web.media.mit.edu/\ensuremath{\sim}minsky/OLPC-5.html}{s}
for the One Laptop Per Child project) can be summed up with the
following diagram:

\begin{figure}
\begin{center}
\includegraphics[width=4in]{./pictures/heuristic-images.jpg}
\end{center}
\end{figure}

We can see some relationships to the peeragogy patterns we've
identified, first summed up with a picture here, and in text below (some
of the nodes in the diagram are clickable, and clicking will take you to
the page describing that pattern!):

To elaborate in words:
- We \emph{simplify} things for a \textbf{Newcomer}. (In particular,
this means that we don't expect the newcomer to use a high processing
level.)

- We \emph{change focus} by using a \textbf{Roadmap} to guide us from
one step to another. In addition, the project's \textbf{Heartbeat} leads
us to let go of our focus at one moment, and resume with another point
of view later.

- We \emph{change description} first of all by having a \textbf{Wrapper}
who describes the new state of the project. For the Peeragogy project,
that often meant summing up the high points that we saw over a given
period of time. It seems possible that with a rich enough\textbf{
Pattern Language}, the description would itself be made in terms of
patterns.

- We \emph{divide} work up not only ``horizontally'' among different
\textbf{Roles}, but also ``temporally'' by using the \textbf{Roadmap}.
Someone who is moving ahead with the Roadmap is likely to be ``working
at the cutting edge''.

- When we \emph{find an analogy}, we are basically \textbf{Creating a
Guide} of some sort. This can be used as a form of ``exploration'', as
we look at how one form of engagement may or may not map onto other
forms of engagement.

- When we \emph{ask for help}, we may avail ourselves of some
\textbf{Moderation} service that will decide how to deal with our
request. One simple way to ask for help is \textbf{Polling for Ideas}.
Obviously once we start to get help, we're working in a regime of
``collaborative effort''.

- If you \emph{know the answer}, then you may be able to reuse it (which
is the basic idea described in \textbf{Praxis vs Poesis}, though the
title is a little bit obscure). Someone who knows the answer and who is
good at self-explanation may also have a good idea about how to get from
the current state to the goal state; alternatively, this may be broken
down into steps in some sub-Roadmap, and moving from step to step would
then illustrate ``progressive problem solving''.

- It is important to \emph{give it a rest} so as not to over-exhaust
oneself, busting one's own \textbf{Carrying Capacity}, or,
alternatively, overwhelming the group.

- It seems that one of the things that \emph{experts do} is
\textbf{Discerning a Pattern}. This allows them to simplify their
processing.

- Finally, again, if we \emph{know why it is hard}, then we may be able
to\textbf{ Create a Guide} that will help get around, or at least better
cope with, the difficulty.

\subsection{Patterns of Peeragogy}

Here is our index of the patterns mentioned above, each on its own page
linked below:
\begin{itemize}
\item
  \href{http://peeragogy.org/patterns/heartbeat/}{Heartbeat}
\item
  \href{http://peeragogy.org/patterns/carrying-capacity/}{Carrying
  Capacity}
\item
  \href{http://peeragogy.org/patterns/creating-a-guide/}{Creating a
  Guide}
\item
  \href{http://peeragogy.org/patterns/discerning-a-pattern/}{Discerning
  a Pattern}
\item
  \href{http://peeragogy.org/patterns/moderation/}{Moderation}
\item
  \href{http://peeragogy.org/patterns/newcomer/}{Newcomer}
\item
  \href{http://peeragogy.org/patterns/pattern-language/}{Pattern
  Language}
\item
  \href{http://peeragogy.org/patterns/polling-for-ideas/}{Polling for
  Ideas}
\item
  \href{http://peeragogy.org/patterns/praxis-vs-poeisis/}{Praxis vs
  Poeisis}
\item
  \href{http://peeragogy.org/patterns/roadmap/}{Roadmap}
\item
  \href{http://peeragogy.org/patterns/roles/}{Roles}
\item
  \href{http://peeragogy.org/patterns/wrapper/}{Wrapper}
\end{itemize}
\subsection{Use Cases for Peeragogy}

We also have a variety of hypothetical use cases to explore:
\begin{itemize}
\item
  \href{http://peeragogy.org/use-cases/from-peer-production-to-peer-learning/}{From
  peer production to peer learning}
\item
  \href{http://peeragogy.org/use-cases/cest-la-vie/}{C'est la vie}
\item
  \href{http://peeragogy.org/use-cases/distributed-project-management/}{Distributed
  Project Management}
\item
  \href{http://peeragogy.org/use-cases/improved-adaptivity/}{Improved
  adaptivity}
\item
  \href{http://peeragogy.org/use-cases/improving-the-efficacy-of-research-funding/}{Improving
  the efficacy of research funding}
\item
  \href{http://peeragogy.org/use-cases/journalist-enters-the-whispering-gallery/}{Journalist
  enters the Whispering Gallery}
\item
  \href{http://peeragogy.org/use-cases/living-the-oer-dream/}{Living the
  OER dream}
\item
  \href{http://peeragogy.org/use-cases/making-our-own-tools/}{Making our
  own tools}
\item
  \href{http://peeragogy.org/use-cases/paragogy/}{Paragogy}
\item
  \href{http://peeragogy.org/use-cases/peer-learning-on-the-technical-edge/}{Peer
  Learning on the Technical Edge}
\item
  \href{http://peeragogy.org/use-cases/prolegomena-to-any-future-math-learning-environment/}{Prolegomena
  to Any Future Math Learning Environment}
\item
  \href{http://peeragogy.org/use-cases/paeragogy-helps-solve-complex-problems/}{Pæragogy
  helps solve complex problems}
\item
  \href{http://peeragogy.org/use-cases/starting-a-company/}{Starting a
  Company}
\item
  \href{http://peeragogy.org/use-cases/steal-this-book/}{Steal This
  Book}
\item
  \href{http://peeragogy.org/use-cases/strategy-as-learning/}{Strategy
  as learning}
\item
  \href{http://peeragogy.org/use-cases/we-are-the-1-percent/}{We are the
  1 percent}
\item
  \href{http://peeragogy.org/use-cases/young-aspiring-blogger-wants-to-avoid-starvation/}{Young
  aspiring blogger wants to avoid starvation}
\end{itemize}
\subsection{Anti-patterns for Peeragogy}

And some Anti-patterns (things not to do)!
\begin{itemize}
\item
  \href{http://peeragogy.org/antipatterns/isolation/}{Isolation}
\item
  \href{http://peeragogy.org/antipatterns/magical-thinking/}{Magical
  thinking}
\item
  \href{http://peeragogy.org/antipatterns/co-learning-messy-with-lurkers/}{Messy
  with Lurkers}
\item
  \href{http://peeragogy.org/antipatterns/misunderstanding-power/}{Misunderstanding
  Power}
\item
  \href{http://peeragogy.org/antipatterns/navel-gazing/}{Navel Gazing}
\item
  \href{http://peeragogy.org/antipatterns/stasis/}{Stasis}
\item
  \href{http://peeragogy.org/antipatterns/stuck-at-the-level-of-weak-ties/}{Stuck
  at the level of weak ties}
\end{itemize}
\section{Examples}

The above use cases and patterns make the ``story'' abstract --- but how
about some concrete examples of peeragogy in action? Consider:
\begin{itemize}
\item
  \href{http://openhatch.org/}{OpenHatch.org}, ``an open source
  community aiming to \textbf{help newcomers find their way} into free
  software projects.''
\item
  The
  \href{http://campus.ftacademy.org/wiki/index.php/Free\_Technology\_Guild}{Free
  Technology Guild} is a younger project with aspirations similar in
  some ways to those of OpenHatch, but in this case, oriented not just
  to pairing newcomers with mentors, but pairing clients with service
  providers. ``The idea is that we as a group will do useful projects
  for our members or external parties, and \textbf{on-the-job we mentor
  and learn and get better}.'' (Since this is a new project, the
  \href{http://campus.ftacademy.org/community/pg/groups/8500/free-technology-guild-working-group/}{project
  building phase} is itself a nacent example of paragogy.)
\item
  Many more examples on our
  \href{http://peeragogy.org/examples/}{examples} page!
\end{itemize}
\subsection{Resources and References}

\begin{itemize}
\item
  \href{http://en.wikipedia.org/wiki/The\_Timeless\_Way\_of\_Building}{The
  Timeless Way of Building} (Wikipedia page)
\end{itemize}
An elegant book (as is most of Christopher Alexander's writing). If you
can find it in your library it is worth a read. If you want to start out
with something smaller, there's a cool essay by Christopher Alexander
called \href{http://www.rudi.net/pages/8755}{A City is Not a Tree},
available online.

\begin{itemize}
\item
  \url{http://dreamsongs.net/Files/PatternsOfSoftware.pdf}
\end{itemize}
This is a famous book by Richard Gabriel, who applies the ``pattern''
idea to software and programming languages.

\chapter[\textbf{Patterns}]{ Patterns }

\section{ Heartbeat }
In the ``Collaborative Lesson Planning'' course led by Charlie at P2PU
(which I joined twice, and where we first talked through the ideas about
paragogy), Charlie wrote individual emails to people who were signed up
for the course and who didn't participate. This kept some of us
(including me!) on track. Without someone or something acting as the
``heartbeat'' for the group, energy may dissipate.
\section{ Carrying Capacity }
``The carrying capacity of a biological species in an environment is the
maximum population size of the species that the environment can sustain
indefinitely, given the food, habitat, water and other necessities
available in the environment.'' ---
\url{http://en.wikipedia.org/wiki/Carrying\_capacity}

I have been concerned that I might
over-contribute and ``drown out'' other voices here. There may be a
certain threshold or throughput rate that the community can ``take'',
and so, my active contributions (appreciated by some!) may be squeezing
other people out. Or perhaps this view is too self-important, and
relative quiet from other participants has little or nothing to do with
me. After all, this is a digital space, and it does not have the same
\href{http://socialmediaclassroom.com/host/peeragogy/wiki/choosing-how-little-structure}{characteristics}
as a physical space would have. It is at times reminiscent of classroom
experiences (as a student) where I did a lot of the ``dialog'' and other
people were more quiet. I feel conflicted about this, since I feel I do
not simply have ``a need to be vocal'' but rather a relatively extreme
need (or, at least, taste) for dialog and exchange! I too have a certain
``carrying capacity'', a certain threshold or throughput rate for
information digestion and production that I can ``take'' (or ``give'' -
I think there's both, plus a certain rate that I ``require''). (Howard
referred to a related idea elsewhere as ``infotention''; I don't know if
it is the same idea that I'm describing here.) Despite the enjoyment I
get from contributing here, I think I am starting to feel some of the
symptoms of ``burn-out'', making me wonder, for example, if I should
limit my participation to one or two days a week. This might bring my
overall rate of participation closer to the average rate, which could
(in theory) be ``good enough''! And it would (beneficially?) force me to
work on
\href{http://socialmediaclassroom.com/host/peeragogy/wiki/researching-p\%C3\%A6ragogy}{other
things}.  I categorize this post as a
``proposed pattern'', because I'm not sure about it. I don't think it's
an anti-pattern, though it has a sort of bittersweet feel to it. It
certainly doesn't mean that I'm leaving the project. Just trying to
better understand the nature of my engagement, and that of others.
Feedback on this issue is welcome.  
\section{ Creating a Guide }
Meaning-carrying tools, like handbooks or maps, can help people use an
idea. In particular, when the idea or system is only ``newly
discovered'', the associated meanings may not be well understood (indeed
they may not have been created). In such a case, the process of creating
the guide can go hand-in-hand with figuring out how the system works.
Thus, techniques of \href{http://knowledgecartography.org/}{knowledge
cartography} and
\href{http://www.hitl.washington.edu/publications/r-97-47/two.html}{meaning
making} are useful for would-be guide creators. Even so, it is worth
noting that ``the map is not the territory'', and map-making is only one
facet of shared human activity.

 Note: I've tried to incorporate
comments from Bob and Howard (above) into this pattern. I hope it comes
across well. Many of the patterns suggested here should be refined
collaboratively in the wiki. Collaboratively refining a pattern is
itself an example of ``Creating a Guide'' --- that is, a pattern
description can be thought of as a ``micro-map'' of a specific activity.
 
\section{ Discerning a Pattern }
{[}W{]}e saw that language use is typically what we have to go on, from
an analytical perspective. Generally, if we are not starting with
language, we arrive at it soon enough. Language becomes something to pay
attention to, in much the same way in which Buddhist practitioners have
for centuries spent time watching their breath. ---
\url{http://paragogy.net/ParagogicalPraxisPaper}

  The challenge of discerning a
pæragogical pattern typically comes down to the question ``What are we
doing with language?'' For example, in building a peer learning profile
someone might identify an interest (e.g. gardening, puns). We notice
this is a pattern when it keeps happening (most participants have
included some interests in their self-introductions). 
The classic example of a pattern from architecture is A
Place to Wait --- something that comes up in a lot of architectural
contexts.  Once a (suspected) pattern
is found, we give it a title and write down how using the pattern works
in a peer learning context. In the current case, Discerning a Pattern
helps us build our peer learning ``vocabulary'' or ``repertoire'' - it
shows a specific kind of move that can be made by someone
\href{http://socialmediaclassroom.com/host/peeragogy/forum/what-purpose-objective-vision-peeragogy-project\#comment-1475}{navigating
the pæragogical landscape}. 
(Exercise: write Pattern: Identifying an Interest)
 {[}As for where patterns would fit in
the outline: I think any action at any level could be described as a
pattern (e.g. Convening a Group, Finding Resources). From the initial
outline, the items that seemed to me like they could be of particularly
high importance as ``patterns'' were Creating a Division of Labor,
Planning Learning Activities, and Peer Assessment - but this is only a
subjective view. If we had to make a special category for Patterns, I
would put them at the same level as Resources and Technologies --- they
are, in a way, very light-weight ``social technologies''.{]}
 
\section{ Moderation }
``Why is fishbowl more productive than debate? The small group
conversations in the fishbowl tend to de-personalize the issue and
reduce the stress level, making people's statements more cogent. Since
people are talking with their fellow partisans, they get less caught up
in wasteful adversarial games.'' ---
\url{http://www.co-intelligence.org/y2k\_fishbowl.html}

 ``Fishbowl'' was
\href{http://socialmediaclassroom.com/host/peeragogy/forum/initial-rough-outline\#comment-1563}{introduced}
by Howard in a discussion about peer facilitation. This sort of thing is
actually likely to come up in peer learning a lot - an ``audience''
watching a friendly discussion. What's more rare is for the audience to
then be called on to talk/present. Indeed, participation in online
forums tends to follow a ``power law'' (see
\url{http://en.wikipedia.org/wiki/Power\_law}),
with unequal engagement. One remedy for this is simply for the most
active participants to step back, and moderate how much they speak. OWS
uses a similar technique in their
``\href{http://en.wikipedia.org/wiki/Progressive\_stack}{progressive stack}''.  
\section{ Newcomer }
Unless there is a new person to talk to, a lot of the ``education
stuff'' we do could get kind of stale. Many of the patterns and use
cases for peeragogy assume that there will be an audience or a new
generation of learners --- hence things like Creating a Guide. Note that
the Newcomer and the Wrapper may work together to make the project
accessible.

 Even in the absence of actual
newcomers, we're often asked to try and look at things with a
``beginner's mind''.  Note: Regis has
written some practical advice for things we can do on behalf of
newcomers in this project,
\href{http://socialmediaclassroom.com/host/peeragogy/forum/suggest-new-discussion-topics\#comment-1796}{here}.
 
\section{ Pattern Language }
I use the idea of a ``Pattern Language'' as a shorthand for what
Christopher Alexander talks about in this keynote address:
\url{http://www.patternlanguage.com/archive/ieee/ieeetext.htm}

 In short, once we have come up with
enough ``patterns'' (including the pattern of a ``pattern language''
that I am talking about here, and its generalizations per Christopher
Alexander), then we will be better able to do both the socio-technical
design work associated with planning pæragogical experiences, and, quite
likely, enjoy the ``actual work'' more too. 
In this quote from the linked article, C. A. talks
about computer programming, but I think the same could go for any other
sort of design-and-implementation work: 
It is a view of programming as the natural genetic infrastructure of a
living world which you/we are capable of creating, managing, making
available, and which could then have the result that a living structure
in our towns, houses, work places, cities, becomes an attainable thing.
That would be remarkable. It would turn the world around, and make
living structure the norm once again, throughout society, and make the
world worth living in again. This is an extraordinary vision of the
future, in which computers play a fundamental role in making the world
--- and above all the built structure of the world --- alive, humane,
ecologically profound, and with a deep living structure.

 
\section{ Polling for Ideas }
\ldots{} \textbf{\emph{and then Howard said }}\emph{``At the beginning,
until we all know the ropes well enough to understand when to create a
new discussion forum topic and when to add to an existing one, let's
talk in this topic thread about what else we want to discuss and I will
start new topic threads when necessary.''}

 Polling for Ideas can happen at many
junctures in a peer learning experience, e.g. we could poll for ideas
about ``who would we like to join our group?'', and ``what would be good
resources for us to use?''  
\section{ Praxis vs Poeisis }
``Praxis, a noble activity, is always one of use, as distinct from
poesis which designates fabrication. Only the former, which plays and
acts, but does not produce, is noble. (Baudrillard, 1975, p. 101)'' ---
quoted in
\url{http://paragogy.net/ParagogicalPraxisPaper}

 There is a tension between ``making
stuff'' and ``using stuff''. Peer \emph{production, }as the name
indicates, is about ``making stuff''. And stuff is, at least in theory,
cool. On the other hand, does the world really need ``more stuff''?
 Why do we sometimes need to build or
produce things? This is just the nature of life: humans cannot live on
symbolic content alone, and in most climates fruit doesn't just fall
from the trees ready to eat. On the other hand, technologies that move
in the direction of ``post-scarcity economics'' may leave more time for
the ``free play of ideas'' etc.  If I
could generalize, I think peeragogy has a more learning-oriented feel to
it, whereas paragogy has a more production-oriented feel to it. Part of
the ``idea'' in paragogy was to look at the ways in which learning and
production are in fact related. But this is already a lot of semantic
complexity, and I don't know how much we want to ``go there''. After
all, it could just end up being an abstract discussion of symbols,
whereas many folks have to get on with their work. 
Have I at least characterized the problem here?
 \textbf{Update:} 
Note that things like free software (and other related
domains of peer production) are often ideal for work via techniques of
\emph{assemblage}, AKA code reuse. So in this sort of domain a
paragogical (productive) praxis (recombinant playing and acting) should
be possible - and frequently done by e.g. web programmers. Cf. Yochai
Benkler's requirements for Commons Based peer production: small pieces +
support for integration. Now as for whether we ``should'' be productive
- or do something else - this is really a different conversation.
 \textbf{Update:} 
I think this dichotomy is similar to ``play vs work'',
cf this
\href{http://socialmediaclassroom.com/host/peeragogy/forum/games-and-learning\#comment-1740}{post/thread}.
 
\section{ Roadmap }
It is very useful to have an up-to-date public roadmap for the project,
someplace where it can be discussed and maintained. This helps
\textbf{newcomers }know where they can jump in. It also gives a sense of
the accomplishments to date, and any major challenges that lie ahead.


 \textbf{Examples} 
\textbf{}In the Peeragogy project, now that the outline
is fairly mature, we can use it as a roadmap, by marking the sections
that are ``finished'' (at least in draft), marking the sections where
editing is currently taking place, and marking the stubs (possible
starting points for future contributors). While this does not provide a
complete roadmap for all aspects of the project, it does give editors a
sense of what is going on.  \ldots{}
And here is another example:
\url{http://campus.ftacademy.org/wiki/index.php/Free\_Technology\_Guild\_Roadmap}
 \textbf{Update}: Note that a shared
roadmap is very similar to a Personal Learning Plan, or ``pæragogical
profile'', see for example: 
\url{http://campus.ftacademy.org/wiki/index.php/Free\_Technology\_Guild\#Learning\_design}
 (That said, keeping in mind the 4th
paragogical principle, we cannot account for every eventuality! - nor
should we try. The Roadmap exists as an artifact with which to share
current, never complete, understanding of the space.) 

\section{ Roles }
This may seem like an obvious one, but educational interactions tend to
have a number of different roles associated with them. Consider that
everything could bifurcate from the ``autodidact'':

 1. Autodidact 
2. Tutor-Tutee  3.
Tutor-Tutee-Parent  5. Tutor-Tutee
\#1-Tutee \#2-Parent-Principal  etc.,
until we have bursars, librarians, technicians, janitors, editors of
peer reviewed research journals, government policy makers, spin-off
industrial ventures and partnerships, etc., all involved in Education.
 Even the autodidact may assume
different roles at different points in time - sometimes making a library
run, sometimes constructing a model, sometimes checking a proof. The
decomposition of ``learning'' into different phases or polarities could
be an endless theoretical task. For the moment, we just note that roles
are often present ``by default'' at the start of a learning process, and
that they may change as the process develops. 

\section{ Wrapper }
Charlie Danoff
\href{http://socialmediaclassroom.com/host/peeragogy/wiki/rolesdivision-labor}{suggests}
that someone to take on the ``wrapper role'', in other words: do a
pre/post wrap (e.g. weekly), so that new users know where the state of
the project is at any given point in time. The project's
\href{http://socialmediaclassroom.com/host/peeragogy/}{main page} also
serves as a ``wrapper'', and it should be checked from time to time to
make sure that it accurately represents the basic facts about the
project.

 Note that the ``wrapper role'' is
similar to the integrative function that is needed for commons-based
peer production to work (i.e. according to the theory proposed by Yochai
Benkler, it is vital to have both (1) the ability to contribute small
pieces; (2) some ``integrative function'' that stitches those pieces
together).  

\chapter[\textbf{Antipatterns}]{Antipatterns} This is another placeholder
page to generate children. Later it could include instructions on how to
come up with a good anti-pattern.

Anti-patterns we've come up with so far...

\section{ Isolation }
(This is in some ways related to
\href{http://socialmediaclassroom.com/host/peeragogy/forum/anti-patterns-concerns-complaints-and-critiques\#comment-1808}{Participatory
Design vs Navel Gazing}.) An effort that isolates itself - e.g. through
lack of humility - will not have the occasion to draw on other
resources. In popular discourse, idiosyncratic or asocial behavior is
often casually referred to as
``\href{http://en.wikipedia.org/wiki/Autism}{autistic}'', which may indeed
be a servicable metaphor (tho not without some caveats). As with the
symptoms of autism, social isolation (of various forms) may have its
roots in\emph{uncomfortably-intense} experiences of sensation.

 At the other end of the spectrum: it
can of course be fun (and useful) to run into the same people or ideas
in different contexts, to make connections in a creative way, to help
others succeed. With a too-narrow focus (cf. the notion of
``\href{http://paragogy.net/ParagogyConcepts\#transversality}{transversality}''),
people will bump into each other uncomfortably, or remain isolated; with
a too-wide focus, everything is chaotic in other ways (see
\href{http://socialmediaclassroom.com/host/peeragogy/forum/anti-patterns-concerns-complaints-and-critiques\#comment-2146}{Co-Learning:
Messy with Lurkers}), motivating a narrowing of focus. 
From a design point of view: we should be consious of
interfaces that are ``too loud'', and think about how that is
compensated for by isolation (of various forms). 

\section{ Magical thinking }

«While the ideal platform would (magically) come with solutions
pre-built, a more realistic approach recognizes that problem solving
always takes time and energy. The problem solving approach and
associated ``learning orientation'' will also depend on the task and
resources at hand. {[}\ldots{}{]} Arguably, if we ``knew'', 100\%, how
to do peeragogy, then we would not stand to learn very much by writing
this handbook. Difficulties and tensions would be resolved ``in
advance'' (see earlier comments about ``magical'' technologies for peer
production).»
---\url{http://socialmediaclassroom.com/host/peeragogy/wiki/organizing-a-learning-context}


 Magical thinking of the kind
described above robs a context of its ``process'' (Nishida might say,
its ``motion''). It seems possible that the more structure we have ``in
advance'', and the more we can fall back on ``traditional'' modes of
doing things, the less we stand to learn. I quote at length:

\begin{quotation}
\emph{Optimization of decision-making processes confers an important
advantage in response to a constantly changing environment. The ability
to select the appropriate actions on the basis of their consequences and
on our needs at the time of the decision allows us to respond in an
efficient way to changing situations. However, the continuous control
and attention that this process demands can result in an unnecessary
expenditure of resources and can be inefficient in many situations. For
instance, when behavior is repeated regularly for extensive periods
without major changes in outcome value or contingency, or under
uncertain situations where we cannot manipulate the probability of
obtaining an outcome, general rules and habits can be advantageous.
Thus, the more rapid shift to habits after chronic stress could be a
coping mechanism to improve performance of well-trained behaviors, while
increasing the bioavailability to acquire and process new information,
which seems essential for adaptation to complex environments. However,
when objectives need to be re-updated in order to make the most
appropriate choice, the inability of stressed subjects to shift from
habitual strategies to goal-directed behavior might be highly
detrimental. Such impairment might be of relevance to understand the
high comorbidity between stress-related disorders and addictive behavior
or compulsivity, but certainly has a broader impact spanning activities
from everyday life decisions to economics.}
---\url{http://www.sciencemag.org/content/325/5940/621.full}
\end{quotation}

This also has interesting implications when it comes to
``detecting learning'' (see
``\href{http://socialmediaclassroom.com/host/peeragogy/wiki/researching-p\%C3\%A6ragogy}{researching
pæragogy}''). We could examine a question and hypothesis like the
following: 
\begin{quotation}
\emph{What if a negative emotional experience is like a ``hit'' of
``chronic stress'', inasmuch as it *temporarily* ratchets up the use of
previously learned habits, and ratchets down the learning of new
patterns? {[}\ldots{}{]} Situations in which we are adaptable (let's
say, autonomous, not automaton-ish) could be taken to be the very
*definition* of health - and positive emotional experiences could be
found by ratcheting habit-use down, and pattern-learning up.}
---\url{http://gathatoulie.blogspot.co.uk/2011/01/like-chronically-stressed-rat-looking.html}
\end{quotation}

\section{ Messy with Lurkers }
Quoting
\href{http://socialmediaclassroom.com/host/peeragogy/forum/planning-learning-activities\#comment-2109}{from
Gigi Johnson}:
\begin{quotation}
 \emph{(1) Co-learning is Messy. It
needs time, patience, confusion, re-forming, re-norming, re-storming,
etc. Things go awry and part of norms needs to be how to realign.}
 \emph{(2) Co-learning is a VERY
different experience from traditional teacher-led learning in terms of
time and completion. It is frustrating, so many people will lurk or just
step in and out, the latter of which is very different from what is
acceptable in traditonal learning. Online learning programs are painted
with the brush now of an ``unacceptable'' 50\% average non-completion
rate. Stanford's MOOC AI class, which started out with +100,000 people,
had 12\% finish. If only 12\% or 50\% of my traditional class finished,
I'd have a hard time getting next quarter's classes approved! }
\end{quotation}
 The second part is similar to the
earlier Anti-pattern
``\href{http://socialmediaclassroom.com/host/peeragogy/forum/anti-patterns-concerns-complaints-and-critiques\#comment-1854}{Misunderstanding
Power (Laws)}''. People have to join in order to try, and when joining
is low-cost, and completion low-benefit, it is not surprising that many
people will ``dissipate'' as the course progresses. 
The ``messiness'' of co-learning is interesting because
it points to a sort of ``internal dissipation'', as contributors bring
their multiple different backgrounds, interests, and communication
styles to bear. In
\href{http://www.altchi.org/submissions/submission\_wmt\_0.pdf}{Tomlinson
et al.}, we observed:
\begin{quotation}
\emph{More
authors means more content, but also more words thrown away. Many of the
words written by authors were deleted during the ongoing editing
process. The sheer mass of deleted words might raise the question of
whether authoring a paper in such a massively distributed fashion is
efficient.}
\end{quotation}
If we were to describe
this situation in traditional subject/object terms, we would say that
peer production has a ``low signal to noise ratio''. However, it may be
more appropriate (and constructive) to think of meanings as
co-constructed as the process runs, and of messiness (or
meaninglessness) as symptomatic, not of peer production \emph{itself},
but of deficiencies or infelicities in shared meaning-making and
``integrating'' features.  
\section{ Misunderstanding Power }
``Zipf's law states that given some corpus of natural language
utterances, the frequency of any word is inversely proportional to its
rank in the frequency table. Thus the most frequent word will occur
approximately twice as often as the second most frequent word, three
times as often as the third most frequent word, etc.''

  Zipf's law (or
other formulations of the same thing) govern the
\href{http://www2.econ.uu.nl/users/marrewijk/geography/zipf/index.htm}{size
of cities}, and related formulations describe
\href{http://pricetags.wordpress.com/2010/10/26/kleibers-law-growth-and-creativity-in-cities/}{energy
use}: roughly speaking, an elephant has a lower metabolism than a mouse
and is more ``energy efficient''. At that same link, we see the
suggestion that creativity in large-scale environments\emph{ speeds up!}
 \emph{The anti-pattern}: how many
times have we been at a conference or workshop and heard someone say (or
said ourselves) ``wouldn't it be great if this energy could be sustained
all year 'round?'' Or in a classroom or peer production setting,
wondered why it is that everyone does not participate equally.
``Wouldn't it be great if we could increase participation?'' If you
believe the result above, large-scale participation would indeed tend to
increase creativity! - But nevertheless, participation does tend to fall
off according to \emph{some} power law (see Introduction to Power Laws
in \href{http://www.theuncertaintyprinciple.danoff.org/v2i3.html}{The
Uncertainty Principle, Volume II, Issue 3}), and it would be a grand
illusion to assume that everyone is coming from a similar place with
regard to the various literacies and motivations that are conducive to
participation. Furthermore, a ``provisionist'' attitude (``If we change
our system we will equalize participation and access'') simply will not
work in general, \emph{since} \emph{power laws are inherently an
epiphenomenon of networks}.  Note that
participation in a given activity often (but not always) falls off over
\emph{time} as well. This effect seems related but is also not well
understood (many people would like to write a hit song / best selling
novel / start a religion / etc., but few actually do). See the
anti-pattern
``\href{http://peeragogy.org/antipatterns/magical-thinking/}{Magical Thinking}'' for more on that. 
\emph{About the title}: Note that those agents who do
post the most in a given collaboration (respectively, the words or ideas
that are most common in a given language) will tend to influence the
space the most. In this way, we can see some parallels between the
\href{http://en.wikipedia.org/wiki/Linguistic\_relativity}{Sapir-Whorf
Hypothesis} and Bourdieu's notion of
``\href{http://en.wikipedia.org/wiki/Symbolic\_violence}{symbolic
violence}''. Much as Paul Graham wrote about programming languages ---
programmers are typically''satisfied with whatever language they happen
to use, because it dictates the way they think about programs --- so
too are people often ``satisfied'' with their social environments,
because these tend to dictate the way they think and act in life.
\section{ Navel Gazing }
The difficulty I am referring to breaks down like this:

 1. Certainly we cannot get things
done just by talking about them.  2.
And yet, feedback \emph{can} be useful, i.e., if there are mechanisms
for responding to it in a useful fashion. 
3. The associated \emph{anti-pattern} is a special case
of the prototypical Bateson
\href{http://en.wikipedia.org/wiki/Double\_bind}{double bind}, ``the
father who says to his son, go ahead and criticize me - with the strong
hint that all effective criticism will be very unwelcome.''
 To sum up: criticism, and
conversation more broadly, is not always ``useful''. Sometimes it is
just ``noise''. \emph{The art of paragogical praxis is to make something
useful out of what would otherwise just be noise.} 
PS: ``All talk and no action makes \ldots{}'' well, you
know the meme, but do you know the Simpsons dubstep remix?
\url{http://www.youtube.com/watch?v=ycxwEiHf5xk}.
 Reference:
\url{http://groups.google.com/group/p2pu-community/browse\_thread/thread/a066132808f7743b/faf22146aba92865}
 
\section{ Stasis }
Actually, of course, living beings are never \emph{really} in stasis. It
just sometimes feels that way. Different anti-patterns like
\href{http://socialmediaclassroom.com/host/peeragogy/forum/anti-patterns-concerns-complaints-and-critiques\#comment-2267}{Isolation}
or
\href{http://socialmediaclassroom.com/host/peeragogy/forum/anti-patterns-concerns-complaints-and-critiques\#comment-1808}{Navel-Gazing}
have described different aspects of the \emph{experience} of feeling
like one is in stasis. Typically, what is happening in such a case is
that one or more dimensions of life are moving very slowly.

 For instance, it seems we are not
able to get programming support to improve this version of the Social
Media Classroom, for love or money, since all developer energy is going
into the next version. This isn't true stasis, but it can feel
frustrating when a specific small feature is desired, but unavailable.
 The solution? Don't get hung up on
small things, and find the dimensions where movement \emph{is} possible.
In a sense this is analogous to eating a balanced diet. You probably
shouldn't only eat grilled cheese sandwiches, even if you like them a
lot. You should go for something different once in a while.
 This is also related to the pattern
that talks about
``\href{http://socialmediaclassroom.com/host/peeragogy/forum/patterns-and-use-cases\#comment-2320}{Carrying
Capacity}''. There is always some dimension on which you can make
progress --- it just might not be the same dimension you've recently
over-harvested!  

\section{ Stuck at the level of weak ties }
«There is a certain irony here: we are studying ``peeragogy'', and yet
many respondents did not feel they were really getting to know one
another ``as peers''. Several remarked that they learned less from other
individual participants, and more from ``the collective''. Those who did
have a ``team'', or who knew one another from previous experiences, felt
more peer-like in those relationships.»
---\url{http://socialmediaclassroom.com/host/peeragogy/wiki/organizing-a-learning-context}

In fact, ``weak ties'' are often
deemed a strength: see for example
\href{http://www.psychologytoday.com/blog/thinking-about-kids/201005/facebook-and-the-strength-weak-ties}{this
article} in Psychology Today, which says 
\begin{quotation}
\emph{{[}S{]}trong and weak
ties tend to serve different functions in our lives. When we need a big
favor or social or instrumental support, we ask our friends. We call
them when we need to move a washing machine. But if we need information
that we don't have, the people to ask are our weak ties. They have more
diverse knowledge and more diverse ties than our close friends do. We
ask them when we want to know who to hire to install our washing
machine.}
\end{quotation}
The quote suggests that
there is a certain trade-off between use of weak ties and use of strong
ties. The anti-pattern in question then is less to do with whether we
are forming weak ties or strong ties, and more to do with whether we are
being honest with ourselves and with each other about the nature of the
ties we are forming --- and their potential uses. We can be ``peers'' in
either a weak or a strong sense. The question to ask is whether our
needs match our expectations!  In the
peeragogy context, this has to do with how we interact. One of the
participants in this project wrote: \emph{I am learning about
peeragogy, but I think I'm failing {[}to be{]} a good peeragog. I
remember that Howard {[}once{]} told us that the most important thing is
that you should be responsible not only for your own learning but for
your peers' learning. {[}\ldots{}{]} So the question is, are we learning
from others by ourselves or are we {[}\ldots{}{]} helping others to
learn?}  If we are ``only''
co-consumers of information (which happens to ``produced'' live, by some
of the participants), then this seems like a classic example of a weak
tie. We are part of the same ``audience'' --- or anyway, in the same
``theater'' (even if separated from each other by continuous ``4th
walls''). On the other hand, actively engaging with other people
(whether with ``my'' learning, with ``their'' learning, or with the
co-production of knowledge) seems to be the foundation for strong ties.
In this case our aims (or needs) are more instrumental, and less
informational.  People who do not put
in the time will remain stuck at the level of ``weak ties'', and will
not be able to draw on the benefits that ``strong ties'' offer.
 

\chapter[\textbf{Use cases}]{ Use Cases } 
(Pending: We can also begin to generate a set of tags to use for categorizing use
cases, patterns, etc. ---)
\begin{itemize}
\item
  \textbf{Collaborate} with a Group
\end{itemize}
\begin{itemize}
\item
  Create \textbf{Community}
\end{itemize}
\begin{itemize}
\item
  \textbf{Curate} Information (select content, contextualize, and share
  it)
\end{itemize}
\begin{itemize}
\item
  \textbf{Research}
\end{itemize}
\begin{itemize}
\item
  \textbf{Publish} Information
\end{itemize}
\begin{itemize}
\item
  Create \textbf{Learning Activites}
\end{itemize}
\begin{itemize}
\item
  \textbf{Make} Something
\end{itemize}

Use cases we've come up with so far:

\section{ From peer production to peer learning }
\textbf{Main Actor} Julian, an enthusiastic convert to the power of peer-learning 

\textbf{Main success scenario} 
\begin{enumerate}
\item
  Reflecting on the success of
  \href{http://socialmediaclassroom.com/host/peeragogy/forum/patterns-and-use-cases\#comment-1749}{Strategy
  as Learning}, Julian notes that other housing associations might
  benefit from this process. He also notes that as most housing
  association boards are made up of volunteers like himself, there is a
  very wide variation in background, knowledge and skills, and therefore
  not only a need for low cost (free) learning opportunities, but a
  range of skills available to enable them.
\item
  Julian sets up a peer learning resource on the web, drawing on the
  experiences in implementing
  \href{http://socialmediaclassroom.com/host/peeragogy/forum/patterns-and-use-cases\#comment-1749}{Strategy
  as Learning}, and promotes it through industry-specific web forums. He
  draws attention from an online journalist writing in the housing field
  who writes a positive article, and as a result a growing number of
  collaborators come forward.
\item
  Over a period of a year or so, the core team of active users
  collaborate to create standards and exemplars in relation to different
  aspects of housing association governance that become a de facto
  standard in the sector.
\end{enumerate}
\textbf{Thoughts} 
\begin{enumerate}
\item
  Obviously a very specific use case that could easily be generalised
\item
  Possible patterns to extract? Seeding Peer Communities, Emergent
  Standards, Emergent Assessment ???
\end{enumerate}

\section{ C'est la vie }
\textbf{Main Actors}: Pierre and Marie - recently married.

 \textbf{Main Success Scenario}:
 1. They furnished off an apartment
from a Sears \& Roebuck sale. Their coolerator was crammed with TV
dinners and ginger ale. (She couldn't cook.) 
2. But when Pierre found work, the little money coming
in worked out well. They got a hi-fi phono, and boy, did they let it
blast --- Seven hundred little EPs, all rock, rhythm and jazz.
 3. When the sun went down, the rapid
tempo of the music sort of fell (for various reasons). 
4. They bought a souped up Mercedes --- a cherry red
'53 --- and drove it down to New Orleans to celebrate their anniversary.
 5. ``C'est la vie,'' say the old
folks, ``It goes to show you never can tell!'' 
(Apres Chuck Berry.) 

\textbf{Thoughts}  I
tried to use the familiar song to suggest that pæragogy works in
personal relationships, too. Compare the above story with this quote
from Leopold von Sacher-Massoch\ldots{}: \emph{That woman, as nature has
created her and as man is at present educating her, is his enemy. She
can only be his slave or his despot, but \emph{never his companion}. This
she can become only when she has the same rights as he, and is his equal
in education and work.}  I don't know
if Sacher-Massoch is particularly reliable as a feminist. But it
\emph{is} interesting to look at ``companionship'' (along with
membership in the same age cohort) as a criterion for a peer-like and
working relationship in the story. It's unclear as to whether Pierre \&
Marie have ``equal'' roles (he found work, but it's not in any way
implied that she was working\ldots{} so how did she spend her time?
Etc.).  
\section{ Distributed Project Management }
\textbf{Primary Actor}: Kim, a Ph. D. student in Geography.

 1. Kim has 5 different people on her
supervision team: some in her field, others from geology. They all have
somewhat different ideas about what she should be doing with her thesis
work. None of them are co-located. This situation can be quite
frustrating.  2. Kim decides to go
spend a few weeks working in close proximity to the one member of the
team who she has the most rapport with. This will also give her a chance
to be in touch with other students in her field. 
3. In the mean time, she establishes contact with yet
another researcher whose work is quite closely related to hers. Although
he does not have any formal responsibilities or ties to her project,
they are already colleagues in an academic sense, and they have more
congruent views on what her project is about. After she visits her
favorite supervisor, she may plan to spend a month or so visiting this
other researcher in his home country. 
(Note: it could be Joe instead of Kim - I think this
sort of networking to create an informal supervision team happens fairly
frequently for postgrad students in the UK system. Certainly there are
other examples of distributed project management - e.g. W3C working
groups come to mind.)  
\section{ Improved adaptivity }

\textbf{Main Actor}: Madeleine, a student who is trying to learn real analysis.

\textbf{Main success scenario}:

 1. Madeleine has been using a
peer-learning website for mathematics for a while now. When she gets
stuck, she asks for help in context, and her request is brought to the
attention of the appropriate community member, who improves the
pedagogic quality of the material. This help enables her to solve math
problems very effectively.  2. Now,
however, the system's software is being updated. Instead of being solely
a ``Web 2.0'' system for communicating about the subject, the system can
keep track of new concepts that Madeleine is using in the problems she
solves and the questions she asks. It can suggest heuristics that have
been used by other students solving similar problems. (It knows about
these things through a combination of textual analysis and ``tagging''
of text by Madeleine and other users, e.g. Natalie, who sometimes gives
comments on problems that Madeleine solves.) 
3. As the system grows and improves (through efforts of
students and mentors), learning mathematics becomes increasingly easy.
The material has been gone over by 100s of students and learning
pathways are optimized. Madeleine sometimes can get a quick tutoring gig
helping out another younger student, and make some money, but mostly
she's thinking about what other subjects she will need to add to her
portfolio in order to become an architect\ldots{} by the time she's 23!
 
\section{ More efficient research funding }
\textbf{Primary actor}: Javier, who works on Cultural Heritage, Technology
Enhanced Learning, the Information Society and Media for the European
Commission.

 1. Javier is interested in research
topics like ``data analytics'' and ``emerging topics in ICT'' --- things
that will influence learning technology in the next 5 years. He is also
concerned about how best to fund work on new learning and teaching
environments.  2. He wonders what the
barriers and incentives are in this niche. For example, why does
research work frequently not have the broad-scale societal impact that
the EC hopes it might?  3. Javier is
invited to a pæragogy event, in which some unexpected experts on ``broad
scale impact'' help him understand that intensive funding for research
is often not going to have the desired effect, since, for various
reasons, even well-funded research projects are frequently not well
connected to actual practice.  4. He
starts to build pæragogy into funding calls: smaller pots of money going
to projects that connect with what people actually do, working with
partners like the Wikimedia Foundation and the Free Software Foundation
to multiply effort by involving volunteers. It's time for him to take a
well-earned vacation.  
\section{ A journalist in the Whispering Gallery }
\textbf{Main Actor}: Jorge Luis is a journalist for a London business paper.

\textbf{Main scenario}: 

1. Jorge Luis writes on a daily and even hourly basis
about the eurozone crisis. He uses social dashboards and curating tools
and produces lots of curated stories about the causes of the problems,
the stupidity of the continental europeans and how it will all end soon
in complete and utter disaster. His sources are other journalists,
well-known economists and famous bloggers. 
2. On his way to the newsroom he usually passes St
Pauls cathedral, where Occupy London people protest. He thinks they
rather look like losers, except for one very interesting young lady. She
tells him where he can find the center of the universe: at the
Whispering Gallery of the cathedral. He thinks she is nuts, but also
very beautiful and interesting, so he walks the 259 steps from ground
level to the Gallery. Once he gets there, he realizes that the girl was
right. It IS the center of the universe. There are murmurs to be heard
there - it seems they come from everywhere. He hears about guilds and
the craftsmen who built the cathedral. He learns about how proud they
were and how they formed communities of practice, educating the
uninitiated, teaching each other to create. 
3. He returns to ground level. The girl is gone, but
yet he feels happy. He realizes he can do more then repackage the social
media streams, that there is more than Twitter-the-new broadcast medium.
He starts a new journey: finding a guild, a community of practice, but
restyled in a 21st century fashion. It will be more open, more connected
to others then the old guilds. He will still use a social dashboard and
curaring tools, but also he uses wikis, and synchronous communication.
And most importantly, he starts building, together with others. For
instance, together with the people formerly known as his readers. They
will co-create the analysis, the search for solutions and sense-making,
rather than helplessly listening to ``experts'', passively consuming the
knowledge and information. Instead, they'll start building their own
destiny as a community, and the newsroom will be part of the platform.
 
\section{ Living the OER dream }
\textbf{Primary Actor}: Charlie, who does tutoring and educational consulting,
and who has been doing research on paragogy.

 Main success scenario:

\begin{enumerate}
\item
  Charlie usually tutors one-on-one but has been putting work into
  understanding and exploring peer learning and peer production, putting
  it into practice on P2PU and in courses and projects with Howard
  Rheingold.
\item
  X-Y-Z peer learning theory (paragogy?) helps him design learning
  activities that work well for groups of students
\item
  He deploys the new model on paragogy.net as an educational startup,
  and realizes the ``OER dream''!
\end{enumerate}

\section{ Making our own tools }

\textbf{Main Actor}: Howard runs
\href{http://www.rheingold.com/university/}{Rheingold University} and
teaches courses at UCB and Stanford.

 1. Howard created the peeragogy
project, as a place to experiment and learn: ``I want to experiment as
much as possible with peeragogy, with the group of contributors here,
with the co-learners in Rheingold U, and with other groups in the
future. I want to personally use the tools we're building. I know
something about how to do it, and can make substantial contributions.
But I also am learning a lot about how to do it from others, and expect
that to continue.''  2. Although
``bringing a volunteer project to completion {[}\ldots{}{]} isn't a
guaranteed slam-dunk'', Howard learns by doing: ``If I had it to do over
again, I would have thought out the work flow and delineated it before
we started talking about how to do the project.'' 
3. With both frequent, and other less frequent, but
thoughtful, contributors, the project continues to develop, and will
indeed complete somehow (even if no one knew quite what to expect in
advance). Howard and other contributors have learned a lot in the
process - and this will be useful both for the duration of the peeragogy
project, and in future projects. As hoped! 

\section{ Paragogy }
\textbf{Main Actor}: Joe, who is working on a concept map about peer learning.

1. Joe is working on a concept map about peer learning, and notices that
a lot of the patterns that apply to learning would apply to other social
activities. In the end, what's so special about ``learning'' or
``education''? Why should it be separated out from the rest of what
humans do.


2. Certainly education itself has an economic facet to it: for some
people, it's a job, and for many, it means future employability.


3. Can we really discuss methods for ``doing peeragogy'' without also
rethinking the economic and productive aspects of education? Joe decides
that ``paragogy'' should at least be introduced into the ``peeragogy''
concept map.


 \textbf{Footnote} 
This quote from Askins and Pain, ``Contact zones:
participation, materiality, and the messiness of interaction'' (2011) in
the conclusion of our essay
``\href{http://peeragogy.org/to-peeragogy/}{From Peer Learning to
`Peeragogy'}'' suggests a ``paragogical'' approach to research within a
``contact zone''. That is, paragogy is research that happens
``alongside''.  
\section{ Peer Learning on the Technical Edge }

\textbf{Main Actor}: Jess, a hacker and engineer who develops new libraries and
programs quickly and on the bleeding edge of new technologies.

 1. Jess develops something new and
totally cool and drops the source code in GitHub. These tools are
developed rapidly and are a much lighter ``learning lift'' than learning
say an entirely new programming language. 
2. She creates documentation for her new library and
puts it up on a web site for other developers to read. 
3. She is trying to find a better way for other
developers to learn how to use the new tools and libraries she creates
and starts thinking about peer learning. 
5. How can she use what tools and processes or methods
that are already out there to engage other developers to learn from and
with each other digitally.  6. Jess
has no background in learning theory and is not in the educational
field.  

\section{ Water flow in a pipe }
\textbf{Primary Actor}: A student, Madeleine, who is trying to learn
multivariable calculus.

\textbf{Main Success Scenario}:

 i. Madeleine is enrolled in an
advanced calculus course at university. She learns about PlanetMath from
her instructor who recommends it as a place for extra practice with
homework problems. Madeleine creates an account, fills in basic profile
information, and starts solving problems that the system supplies based
on the information she supplied in her profile. 
ii. The problems that the system supplies are
automatically linked to reference resources in PlanetMath's
encyclopaedia. This expository material gives Madeleine easy access to
the relevant mathematical concepts, examples, and hints needed for
solving the increasingly difficult practice problems. However, she
eventually runs into a problem where neither the automatically supplied
information, nor her current knowledge of the subject, is sufficient.
She's completely stuck on a problem having to do with water flow in a
pipe! Madeleine attaches a help request to the problem: ``I understand
that I have to use the two variables $x$ and $y$ to solve for water flow,
but I don't understand what the boundary limits of the equations would
be: do I have to convert it to polar coordinates?'' 
iii. This request is noticed by Natalie, a mathematics
graduate student who regularly looks at the feed showing ``recent
requests for help with advanced calculus.'' She sees that the reference
resources linked to Madeleine's problem are probably not sufficient, and
that Madeleine's idea about using polar coordinates would work. Natalie
makes some changes to the encyclopaedia indicating that converting to
converting to polar coordinates can be necessary in pipe flow problems,
and sketches an example. Natalie then checks that this information links
to Madeleine's problem correctly, and alerts Madeleine to the changes.
With this new information, Madeleine is not only able to solve her
problem, but can proceed with confidence: she had the right idea after
all!  
\section{ Pæragogy helps solve complex problems }

\textbf{Primary Actor}: \emph{Neo, who is a hacker by night, and an office worker
by day (and who reads Baudrillard in his spare time).}

\textbf{Main Success Scenario}:

\begin{enumerate}
\item
  Neo lives in New York City, and works as a programmer in an office
  near Wall Street. His day-job involves finding patterns in market data
  (see this TED talk:
  \url{http://www.ted.com/talks/kevin\_slavin\_how\_algorithms\_shape\_our\_world.html}).
\item
  He has been walking past
  \href{http://en.wikipedia.org/wiki/Zuccotti\_Park}{Zucotti Park} on
  his way home and more or less he finds this protest stuff annoying (he
  has other stuff on his mind). But one of these evenings, one of the
  protestors catches his attention (she's dressed rather
  strikingly\ldots{}). They talk a bit, and he comes away thinking about
  what she said:
  ``\href{http://www.nycga.net/files/2011/11/DeclarationFlowchart\_v2\_large.jpg}{All
  our grievances are interconnected.}'' What if all the solutions are
  interconnected too?
\item
  Night time: Neo becomes increasingly obsessed with this idea. He's
  pulling down lots of web pages from OWS activists, from companies,
  from government websites --- again, looking for patterns. What would
  it take for OWS folks to solve the problems they worry so much about?
\item
  He eventually stumbles across the idea of pæragogy and it works like
  the ``red pill'': it's possible to solve the problems but only by
  working together. It would be hard to engineer a social media platform
  that will actually help with this (OWS folks mostly use Tumblr and
  aren't necessarily all that technologically minded). But he starts
  working on a
  \href{http://campus.ftacademy.org/wiki/index.php/Free\_Technology\_Guild}{tool}
  that's geared towards learning and sharing skills, while working on
  real projects. At first, it's just hackers who are using the tool, but
  over time they adapt it for popular use. Then things start to get
  interesting\ldots{}
\end{enumerate}

\section{ Starting a Company }
\textbf{Introduction}

  I think that Peeragogy has flavors
--- learning for learning sake for personal ends in a progression toward
learning about the world to take action as a group. The latter gets
heavily into Action Research (Stringer, 2007), which I love and work
heavily in. It is research in cycles, or loops with feedback to try
something, measure it, see how it worked with the real world, then plan
the next question and set of actions. In each cycle, the group is
Learning.  I look with that lens at
company start-ups as a perpectual action research cycle. I heard Eric
Reis at SXSW talk about the Lean Startup in this mode, including this
direction in how he even wrote the book. Hypothesis, experiment,
feedback, learn, pivot, next hypothesis\ldots{} Is the group in this
peeragogy learning set knowledge or creating new knowledge? Or through
new knowledge making a change in the world? A great spectrum of
alternatives!  Here, my scenario about
a company I was on the board on early on: 

\textbf{Main actors} 
\emph{Cycle 1}: Nick, an MBA student, plus a Computer Science
PhD, John, at a major university. John had created a unique technology
for identifying video clips and had no idea what to do with it. Nick was
an ex-engineer learning about how to launch new businesses.

\emph{Cycle 2}: Additional ``learners'' and
co-teachers as board members, each adding new learning elements and
expertise.  Cycle 3+: New learners as
investors and clients.  

\textbf{Main success scenario} 
\begin{enumerate}
\item
  Nick and John used a new business plan competition as the catalyst and
  structure to experiment with what ideas might be possible to grow this
  idea. They named it Findable (not the real name; the company did
  launch with some interesting success, but we'll come to that later).
  They brought three other MBAs into the initial group, and within the
  confines of a business plan structure, researched the stereotypical
  elements of a business plan --- addressable market, competition,
  expense and revenue projections, etc. They knew nothing of the area,
  and each person did independent research work to provide some primary
  (interview-based) and secondary (existing text) information about
  their hypothesis of what the technology could do for what audience in
  what environment. They worked hard up until the competition deadline,
  and won the business plan competition, gaining \$15,000 in the process
  plus the attention of some VCs on the judging panel. Each person had
  learned a lot about the technology, the creative process of writing
  the business plan, the rituals involved of asking for money, and the
  flaws in their own plan that they found on its creation. They used
  fairly traditional technology tools: email, shared Word and Excel
  files, telephone, search, and a shared file system to store everything
  that they worked on.
\item
  Nick and Fred wanted to move forward with this project. Their next
  hypothesis was that they could launch this in a specific market. They
  first came to the idea, from the learning from the business plan and
  lots of feedback from the VCs, that they could start with the
  advertising market, as they could now identify and ``tag'' any ad that
  they could find on cable or the internet. They got seed capital from
  three interested parties, who become part of their Action Research
  learning team. They realized to launch that they needed more voices on
  their learning team, so they added their first 3 employees to design
  and sell the product. They also added an advisory board, including
  yours truly, assuming they would be working in the advertising market.
  Technologies? Traditional, though they now included all sorts of tech
  development resources. New information into the mix? They had not put
  together great resources to optimize their time learning, and spent a
  lot of energy keeping up with things, information, and opportunities.
  Learning? Some initial users loved their product, but the market size
  was smaller than they thought\ldots{}plus was very entrenched. The
  companies did not see a real pain point that was being solved.
\item
  Cycle 3 --- what the heck do Nick and Fred do with this? This became
  the true learning phase. Different companies and advisors saw
  different needs for their intriguing product set. They spent 4 years
  (!!!) getting pulled this way and that, using the VC money and needing
  more. (This is VERY much the learning path I see in many small tech
  companies.) Technologies? Same stuff. Learning team? Ebbed and flowed
  with new opportunities and people's patience. My expertise was in the
  ``old'' model, so peaceably left the team (but got options!).
\item
  Cycle 4+ --- a major public company ``found'' them through their
  learning cycles, and found that they solved a pain point. They
  invested a sizeable sum into a chunk of the company, and launched
  their product into that solution. This opened a whole other set of
  learning doors.
\item
  Final cycle --- Happily, I cashed out my options. Two major media
  technology companies ended up buying two areas of key technologies in
  2011, much to my own pocketbook's happiness. Nick and Fred had moved
  on earlier, turning the company learning over to specialized managers.
  I need to see what Nick is up to next\ldots{}.
\end{enumerate}
\textbf{Thoughts} 
\begin{enumerate}
\item
  Many great patterns were tucked into many cycles of this use case,
  often unspoken assumptions in a new business start-up, including
  environment scanning, codifying specialist knowledge, themes,
  modeling, etc. Consensus building --- an interesting element.
\item
  For me, the additional elements are (a) the scaffolding of the
  ``norms'' of cycles (e.g., business plan creation, a competition, a
  launch of a product) help provide ``norming'' frameworks that can help
  groups achieve as well as limit their looking at the structural norms
  as anything but ``required'' and (b) the lens of Action Research
  Cycles from my own POV. Are we setting a hard limit of providing a
  hypothesis in our co-creation, so we know when we are ``done'' and
  what we have to study? Then once that chunk is done (and CELEBRATED)
  that another hypothesis can be investigated, explored, proven, and
  co-created? I believe that having pre-structured points of learning
  achievement, reflection, and celebration can really help in moving
  forward.
\item
  My own brain is rethinking these issues around content creation after
  hearing Eric Reis speak on how he tested his content creation for his
  NYT-Best Selling book.
\item
  How are we testing this Handbook, other than living through it? :)
\end{enumerate}

\section{ Steal This Book }
\begin{quotation}
\emph{Obviously such a project as Steal This Book could not have been carried
out alone. Izak Haber shared the vision from the beginning. He did
months of valuable research and contributed many of the survival
techniques. Carole Ramer and Gus Reichbach of the New York Law Commune
guided the book through its many stages. Anna Kaufman Moon did almost
all the photographs. The cartoonists who have made contributions include
Ski Williamson and Gilbert Sheldon. Tom Forcade, of the UPS, patiently
did the editing. Bert Cohen of Concert Hall did the book's graphic
design. Amber and John Wilcox set the type. Anita Hoffman and Lynn
Borman helped me rewrite a number of sections. There are others who
participated in the testing of many of the techniques demonstrated in
the following pages and for obvious reasons have to remain anonymous.
There were perhaps over 50 brothers and sisters who played particularly
vital roles in the grand conspiracy. Some of the many others are listed
on the following page. We hope to keep the information up to date. If
you have comments, law suits, suggestions or death threats, please send
them to: Dear Abbie P.0. Box 213, Cooper Station, New York, NY 10003.
Many of the tips might not work in your area, some might be obsolete by
the time you get to try them out, and many addresses and phone numbers
might be changed. If the reader becomes a participating researcher
then we will have achieved our purpose.} --- Abbie Hoffman
\end{quotation}
\section{ Strategy as learning }
\textbf{Main actors}

 The non-executive (Jim, Pamela,
Julian) and executive (Clare, Malcolm, Colin \& Jenny) directors of a
housing association (a not-for-profit organisation building and letting
``social'' housing for families in housing need) 
\textbf{Main success scenario} 
\begin{enumerate}
\item
  The board of the housing association need to set a strategy that takes
  account of significant changes in legislation, the UK {[}welfare{]}
  benefits system and the availability of long term construction loans.
\item
  Julian, eager to make use of his new-found peeragogical insights
  suggests an approach where individuals research specific factors and
  the team work together to draw out themes and strategic options. As a
  start he proposes that each board member researches an area of
  specific knowledge or interest.
\item
  Jim, the Chairman, identifies questions he wants to ask the Chairs of
  other Housing Associations. Pamela (a lawyer) agrees to do an analysis
  of the relevant legislation. Clare, the CEO, plans out a series of
  meetings with the local councils in the boroughs of interest to
  understand their reactions to the changes from central government.
  Jenny, the operations director, starts modelling the impact on
  occupancy from new benefits rules. Colin, the development director,
  re-purposes existing work on options for development sites to reflect
  different housing mixes on each site. Malcolm, the finance director,
  prepares a briefing on the new treasury landscape and the changing
  positions of major lenders.
\item
  Each member of the board documents their research in a private wiki.
  Julian facilitates some synchronous and asynchronous discussion to
  draw out themes in each area and map across the areas of interest.
  Malcolm, the FD, adapts his financial models to take differet options
  as parameters.
\item
  Clare refines the themes into a set of strategic options for the
  association, with associated financial modelling provided by Malcolm.
\item
  Individual board members explore the options asynchronously before
  convening for an all-day meeting to confirm the strategy.
\end{enumerate}
\textbf{Thoughts} 
\begin{enumerate}
\item
  This may be a little close to the ``peer production'' end of
  peeragogy, but on the other hand, where (if anywhere) do we draw the
  line?
\item
  This probably needs to be made a little more abstract to be a useful
  use case, and in doing so I suspect will start to overlap with
  \href{http://socialmediaclassroom.com/host/peeragogy/forum/patterns-and-use-cases\#comment-1509}{Pæragogy
  helps solve complex problems}
\item
  It looks to me as if there may be some candidate patterns buried in
  this use case, e.g. Environment Scanning, Codifying Specialist
  Knowledge, Extracting Themes, Modelling Outcomes, Consensus Building
\end{enumerate}

\section{ We are the 1 percent }
\textbf{Main Actor}: Trinity, the daughter of a Texas oil magnate.

\textbf{Soundtack}:
\url{http://www.youtube.com/watch?v=NWsX9ggfL2Q}

 1. Trinity has spent the last year
traveling around the world to join in various \#Occupy protests. Her aim
is to get people in the movement thinking about how they can empower
themselves.  2. It's tricky though,
because as much as she knows she has an impact on individuals, she still
sees a lot of problems in the world, which, given her manic-depressive
tendencies, she tends to find very disturbing. 
3. She reaches out to other folks who are privileged in
one way or another --- and a bunch of ``normal folks'' --- trying not
only to bring about political change, but trying to establish a degree
of personal friendship and camaraderie, and a feeling of ``belonging in
the world''. For her, this is a constant struggle. She finds that
working with other people on concrete tasks keeps her from spiraling
into a state of gloom. In the mean time, she's also building a
tremendous amount of knowledge about the way social movements and
political processes work. 

\textbf{Footnote}: ``The Knife is now recording a new
album to be released in 2012. Lately we have read a lot about the
ongoing discrimination of Romani people in Europe which is totally
unacceptable. The forced evictions must stop and adequate alternative
housing must be arranged. Now!'' ---
\url{http://theknife.net/take-action-for-the-housing-rights-of-roma-in-rome}
 
\section{Aspiring blogger wants not to starve}
\textbf{Main Actor: Simone }

 Simone is a young media department
graduate, who followed the adventures of the journalist Jorge Luis (see
previous post). Jorge Luis was transforming the newspaper operation into
a kind of collective learning project, turning the newsroom into a
platform for discussion and learning, and inciting the developers to
provide an API for external coders. Simone wrote a paper about all this
in her last year at the media department.\textbf{ She also runs a blog
about tools which empower people to participate in politics (local,
nation-wide and international). } 
\textbf{Main success scenario} 
1) Simone loves her blog. She believes verticals and
specialization are the future in blogging. However, she needs money to
live, and to pay back the debts she made to finance her studies. Her
media department was moderately interesting, but nobody ever thought of
organizing a course ``entrepreneurial blogging/journalism''.
 2) Posting every day about
collaborative online tools such as wikis, forums, blogs, mindmaps,
synchronous sessions, social bookmarks, visualization tools, Simone
decides to reach out and look online for others who are experiencing the
same challenges.  3) As she encounters
various other people, they start curating stuff about blogging business
models and best practices. They find lots of useful stuff for free at
Robin Good's website, and they manage to get access to online resources
at a strange group which seems to specialize in ``mind amplifying
tools'' and ``literacies of cooperation''. They also discover that
``entrepreneurial journalism'' is taught at various colleges, and
invariably the professors and most of the students there indulge in
blogging and publishing about their insights and experiments. All that
material is being discussed on the collaborative platform Simone built.
 4) Simone uses the discussions to
blog about her experience. After all, issues about financing media who
empower people in order to broaden and deepen the democracy is something
which is rather on topic for her own blogging practice. Also, because of
her reaching out, her contacts increased considerably. She works
together with someone to share a virtual co-working space, and people
start noticing her. Some ask her for customized expert advice about
collaborative tools and collaboration methodologies. The city council
expresses some vague interest and considers hiring her as a consultant.
 5) Even though she gets several gigs,
Simone realizes it's not easy to earn a living as a blogger. But it
seems to open other doors\ldots{} however, she continues her
investigation about business models for collaborative media. As yet we
don't know whether Simone's blog will be profitable in itself, but we do
see a network around her projects, exchanging insights but also valuable
business information and opening more doors. 
\textbf{Thoughts }  I
had the opportunity to give some seminars at media departments here in
Belgium. In my experience, the students were not familiar with curation
practices or infotention strategies. They also lack courses in
entrepreneurial journalism. In other words, they're still educated for
the big media companies, but they're not prepared to start the next
TechCrunch or Huffington Post. Often the students asked me, after the
seminar, ``how can we learn all this? they won't teach us these things
here''. I think there is a need for P2P learning about not only
curation, infotention, social dashboards, communities and governance of
common pool recourses, but also about publishing strategies, social
media workflows and business models.  



\part{~~~~Technologies, Services, and Platforms }
\textbf{It is tempting to bring a list of technologies out as a glorious
cookbook. }We need a 1/2 cup of group writing tools, 2 tsp. of social
network elements, a thick slice of social bookmarking, and some sugar,
then put it in the oven for 1 hour for 350 degrees.
We have created a broad features/functions list for Handbook readers to
reflect upon and consider. The joy of this list is that you can consider
alternatives for the way you communicate and work while you are planning
the project, or can add in new elements to solve communications gaps or
create new tools.
However, too many tools spoil the broth. In the writing of this
Handbook, we found that out firsthand. We spent a lot of marvelous
energy exploring different tools to collaborate, curate information, do
research, tag resources, and adjudicate among all of our points of view.
In looking at groups working with the various MOOCs, as another example,
different groups of students often camp in different social media
technologies to work. In large courses, students often have to be pushed
into various social media tools to ``co-create'' with great protest and
lots of inertia. And finally, co-learning groups often come from very
different backgrounds, ages, and stages of life, with very different
tools embedded in their current lives. Do we have time for three more
tools in our busy days? Do more tools help or interfere in our work?
In this section, we'll share with you a few issues:
\begin{itemize}
\item
  What technologies are most useful in peer learning? What do we use
  them for? What features or functions help our co-learning process?
\end{itemize}
\begin{itemize}
\item
  How do we decide (a) as a group and (b) for the group on what tools we
  can use? Do we decide upfront, or grow as we go?
\end{itemize}
\begin{itemize}
\item
  How do we coach and scaffold each other on use of tools?
\end{itemize}
\begin{itemize}
\item
  How much do the tool choices impact the actual outcome of our learning
  project?
\end{itemize}
\begin{itemize}
\item
  What are the different roles that co-learners can take in co-teaching
  and co-coaching the technology affordances/assumptions in the project
  to make others' lives easier?
\end{itemize}
\textgreater{}\textgreater{} \textbf{Continue: Discussion of Features
and Considerations}
We will begin below with a discussions of ``features'' and initial
considerations, and then move to a broader ``Choose Your Own
Adventure''-style matrix of features leading to a wide variety of
collaboration-based technology tools online.
\textbf{Technologies and Features}
As we will share in the extensive list below, there are abundant tools
now available --- both for free and for pay --- to bring great features
to our co-learning endeavors. It is tempting to grab a group of fancy
tools and bring the group into a fairly complex tool environment to find
the perfect combination of resources. The challenge: as Adult Learners,
we seek both comfort and context in our lives (Schein,
\href{\#schein97}{1997}, \href{\#schein04}{2004}). In choosing tools as
Brands and technologies, we can ignore the features themselves and what
we need as parts of the puzzle for learning. We also can have anxiety
about our self-beliefs around computers and technology, which in turn
can limit our abilities \href{\#compeau}{(Compeau \& Higgins, 1995)}.
Before we get to Brands and choices, it helps to ask a few questions
about the learning goals and environments:
\begin{itemize}
\item
  What do we need as features, and at what stage of the learning
  process?
\item
  What are we already comfortable with, individually and as a group?
\item
  Do we want to stay with comfortable existing tools, or do we want to
  stretch, or both?
\item
  What types of learners do we have in this group? Technologically
  advanced? Comfortable with basics?
\item
  Do we want to invest the time to bring the whole group up to speed on
  tools? Do all the group members agree on this? Do we want to risk
  alienating members by making them invest time in new resources?
\item
  We know that our use will migrate and adapt. Do we want to plan for
  adaptation? Observe it? Learn from it? Make that change intentional as
  we go?
\end{itemize}
Researchers over the years have heavily examined these questions of
human, technology, and task fit in many arenas.
\href{http://en.wikipedia.org/wiki/Human-Computer\_Interaction}{Human-Computer
Interaction} researchers have looked at ``fit'' and ``adaptive
behavior,'' as well as how the tools can affect how the problem is
presented in the work \href{\#teeni}{(Te'eni, 2006)}. Creativity support
tools \href{\#shneiderman}{(Shneiderman, 2002)} have a whole line of
design research, as has the field of
\href{http://en.wikipedia.org/wiki/Computer-supported\_cooperative\_work}{Computer-Supported
Collaborative Work Systems (CSCW)}. For co-learners and designers
interested in the abundance in this space, we've added some additional
links below.We here will make this a bit easier. For your co-learning
environment, you may want to do one or two exercises in your decision
planning:
\begin{itemize}
\item
  What \textbf{features do you need}? Do you need collaboration? Graphic
  models? Places to work at the same time (synchronous)? Between
  meetings (asynchroous)?
\item
  What are the group members \textbf{already using} as their personal
  learning platforms? It also makes sense to do an inventory about what
  the group already has as their learning platforms. I'm doing that with
  another learning group right now. People are much more comfortable ---
  as we also have found in our co-creation of this Handbook --- creating
  and co-learning in tools with which they already are comfortable.
  Members can be co-teachers to each other --- as we have have --- in
  new platforms.
\item
  What \textbf{type of tools}, based on the features that we need, shall
  we start out with? \href{\#resnick}{Resnick at al. (2005)}looked at
  technology tools having
  \begin{itemize}
  \item
    Low thresholds (easy to get people started)
  \item
    Wide walls (able to bring in lots of different situations and uses)
    and
  \item
    High ceilings (able to do complex tasks as the users and uses adapt
    and grow).
  \end{itemize}
\item
  What are important features needed for co-creation and \textbf{working
  together}? In other pages above, we talk abundantly about roles and
  co-learning challenges. These issues also are not new;
  \href{\#dourish}{Dourish \& Bellottii back in 1992} for example,
  shared long-standing issues in computer-supportive collaborative work
  online about how we are aware of the information from others, passive
  vs. active generation of information about collaborators, etc. These
  challenges used to be ``solved'' by software designers in individual
  tools. Now that tools are open, abundant, and diverse, groups embrace
  these same challenges when choosing between online resources for
  co-learning.
\end{itemize}
Which of these will be important to your group work? Keep in mind ---
your needs for tools, plus how the group uses them, \emph{\textbf{will
change as the co-learning project moves along}}. Are you willing to
change tools during the project as your needs and users change, or do
you want to plan on tools that are great in all these dimensions at the
start?
\textbf{Useful/Uses and Features of Technology Tools}
From here, we will help you think about what might be possible, linking
to features and solution ideas.
We start with ways to ask the key questions: What do you want to do and
why? We will start with features organized around several different
axes:
\begin{itemize}
\item
  \href{\#time-place}{Time/Place}
\item
  \href{\#stages}{Stages of Activities and Tasks}
\item
  \href{\#skill}{Skill Building/Bloom's Taxonomy}
\item
  \href{\#use}{Use Cases}, and
\item
  \href{\#functions}{Learning Functions}.
\end{itemize}
Each will link to pages that will prompt you with features,
functionality, and technology tool ideas.
\textbf{Time/Place}
We can further break down tools into whether they create or distribute,
or whether we can work simultaneously (synchronous) or at our own times
(ascynchronous). To make elements of time and place more visual,
\href{\#baeker}{Baecker (1995)} created a CSCW Matrix, bringing together
time and place functions and needs:
\textbf{\textbf{Same Time (Synchronous)}}
\textbf{Different Time (Ascynronous)}
\textbf{Same Place (Co-located)}
\textbf{Face-to Face}: Display-focused (e.g., Smartboards)
\textbf{Continuous Task}: Groupware, project management
\textbf{Different Place (Remote)}
\textbf{Remote Interaction}: Videoconference, IM, Chat, Virtual Worlds
\textbf{Communication \& Coordination}: Email, bulletin boards, Wikis,
blog, workflow tools
Some tools are synchronous, such as Google+ Hangouts, Blackboard
Collaborate, and Adobe Connect, while others let us work asynchronously,
such as wikis, forums, and Google Docs. We seem to be considering here
mostly tools good for group work, but not for solo, while many others
are much easier solo or in smaller groups.
\textbf{Stages of Activities and Tasks}
\href{\#shneiderman}{Dan Shneiderman} (2002) has simplified the abundant
models in this area (e.g., Couger and Cave) with a clear model of 4
general activities and 8 tasks in creation for individuals, which we can
lean on as another framework for co-creation in co-learning.
\subsection{\textbf{Activities}}

\textbf{Tasks}
\subsection{Collect}

\begin{itemize}
\item
  Searching
\item
  Visualizing
\end{itemize}
\subsection{Relate}

\begin{itemize}
\item
  Consulting Others
\end{itemize}
\subsection{Create}

\begin{itemize}
\item
  Thinking (Free Association)
\item
  Exploring
\item
  Composing
\item
  Reviewing
\end{itemize}
\subsection{Distribute}

\begin{itemize}
\item
  Disseminating
\end{itemize}
Tools and functions won't be clear cut between areas. For example, some
tools are more focused on being generative, or for creating content.
Wikis, Etherpad, Google docs, and others usually have a commenting/talk
page element, yet generating content is the primary goal and
discursive/consultative functions are in service of that. Some tools are
discursive, or focused on working together for the creative element of
``relating'' above --- Blackboard Collaborate, the social media class
room forums, etc.
\textbf{Skill Building (Cognitive, a la Bloom's Taxonomy, see below)}
Given that we are exploring learning, we can look to Bloom's Taxonomy
(revised, \href{\#anderson}{Anderson \& Krathwohl, 2001}) for guidance
as to how we can look at knowledge support. Starting at the bottom, we
have:
\begin{itemize}
\item
  Remembering, as a base;
\end{itemize}
\begin{itemize}
\item
  Understanding,
\end{itemize}
\begin{itemize}
\item
  Applying,
\end{itemize}
\begin{itemize}
\item
  Analyzing,
\end{itemize}
\begin{itemize}
\item
  Evaluating, and then, at the top,
\end{itemize}
\begin{itemize}
\item
  Creating.
\end{itemize}
We could put ``search'' in the Remembering category above. Others
{[}need to re-find and cite{]} contest that Search, done well, embraces
most of the Bloom's elements above. Samantha Penney has created a
Bloom's Digital Taxonomy Pyramid of tools for learning (cc 3.0 ---
\url{http://www.usi.edu/distance/bdt.htm)}.

\begin{figure}
\begin{center}
\includegraphics[width=3in]{./pictures/blooms.jpg}
\end{center}
\end{figure}

\textbf{ Use Cases (I want to\ldots{}.)}
Technologies can be outlined according to the need they serve or use
case they fulfill. Examples: If we need to `curate', Pearl Trees is an
option. To `publish' or `create', we can look to a wiki or wordpress.
Other choices might be great in order to `collaborate', etc.
One challenge is that tools are not that simple. As we look more closely
at the technologies today, we need to reach more broadly to add multiple
tags to them. For example Twitter can be used for ``Convening a group,''
for ``micro-blogging,'' for ``research,'' etc.
\begin{itemize}
\item
  Collaborate with a Group
\end{itemize}
\begin{itemize}
\item
  Create Community
\end{itemize}
\begin{itemize}
\item
  Curate Information (select content, contextualize, and share it)
\end{itemize}
\begin{itemize}
\item
  Research
\end{itemize}
\begin{itemize}
\item
  Publish Information
\end{itemize}
\begin{itemize}
\item
  Create Learning Activities
\end{itemize}
\begin{itemize}
\item
  Make Something
\end{itemize}
These plans get more complex, as you are making a group of decisions
about tool functionality in order to choose what combination works for
use cases. It may be most useful to use a concept map (a tech tool) to
think about the needs and combinations that you would bring together to
achieve each Use Case or Learning Module.
\textbf{Technology Features/Functions}We have not made this easy! There
are lots of moving elements and options here, none of them right for
everything, and some of them fabulous for specific functions and needs.
Some have the low thresholds but may not be broad in scope. Some are
broad for many uses; others are specific task-oriented tools. That is
some of the charm and frustration.Weaving all of the above together, we
have brought together a shared taxonomy for us to discuss and think
about co-learning technology features and functions. We have connected
various technology features with an expanded version of Ben
Shneiderman's creativity support tools framework for the linked resource
guide. \textbf{\textgreater{}\textgreater{}
\href{http://peeragogy.org/technologies/tech-features-functions/}{Link
to Technology Features and Functions Grid}}We've created this linked
toolset with multiple tags, hopefully making it easier for you to
evaluate which tool suits best the necessities of the group.Please
consider this a starting point for your own connected exploration.
\textbf{}
\textbf{References:}
\begin{itemize}
\item
  Anderson, L. W., \& Krathwohl, D. R. (Eds.). (2001). \emph{A taxonomy
  for learning, teaching and assessing: A revision of Bloom's Taxonomy
  of educational objectives: Complete edition}. New York, NY: Longman.
\item
  \href{http://www.interaction-design.org/references/authors/ronald\_m\_\_baecker.html}{}Baecker,
  R.,
  \href{http://www.interaction-design.org/references/authors/jonathan\_grudin.html}{Grudin},
  J.,
  \href{http://www.interaction-design.org/references/authors/william\_buxton.html}{Buxton},
  W., \&
  \href{http://www.interaction-design.org/references/authors/saul\_greenberg.html}{Greenberg},
  \& (eds.) (1995): \emph{Readings in Human-Computer Interaction: Toward
  the Year 2000.} New York, NY: Morgan Kaufmann Publishers
\item
  Compeau, D.R., \& Higgins, C.A. (1995, June). Computer Self-Efficacy:
  Development of a Measure and Initial Test. \emph{MIS Quarterly, 19},
  (2), 189--211.
\item
  Dourish, P. \& Bellotti, V. (1992). Awareness and coordination in
  shared workspaces. In \emph{Proceedings of the 1992 ACM conference on
  Computer-supported cooperative work} (CSCW '92). ACM, New York, NY,
  USA, 107--114. DOI=10.1145/143457.143468
  \url{http://doi.acm.org/10.1145/143457.143468}
\item
  Resnick, M, Myers, B, Nakakoji, K, Shneiderman, B, Pausch, R, Selker,
  T. \& Eisenberg, M (2005). Design principles for tools to support
  creative thinking. \emph{Institute for Software Research.} Paper 816.
  \url{http://repository.cmu.edu/isr/816}
\item
  Schein, E. H. (1997). \emph{Organizational learning as cognitive
  re-definition: Coercive persuasion revisited}. Cambridge, MA: Society
  for Organizational Learning.
\item
  Schein, E. H. (2004). \emph{Organizational culture and leadership.}
  San Francisco, CA: Jossey-Bass.
\end{itemize}
\begin{itemize}
\item
  Shneiderman, B. (2002). Creativity support tools. \emph{Commun. ACM}
  45, 10 (October 2002), 116--120. DOI=10.1145/570907.570945
  \url{http://doi.acm.org/10.1145/570907.570945}
\item
  Te'eni, D. (2006). Designs that fit: An overview of fit
  conceptualizations in HCI. In \emph{Human-Computer Interaction and
  Management Information Systems: Foundations}, edited by P. Zhang and
  D. Galletta, pp. 205--221, Armonk, NY: M.E. Sharpe.
\end{itemize}
\textbf{Additional Research for Interested Co-Learners:}

\begin{itemize}
\item
  Irene Greif and Sunil Sarin (1987): Data Sharing in Group Work, ACM
  Transactions on Office Information Systems, vol. 5, no. 2, April 1987,
  pp. 187--211.
\item
  Irene Greif (ed.) (1988): Computer-Supported Cooperative Work: A Book
  of Readings, San Mateo, CA: Morgan Kaufman.
\item
  Irene Greif (1988): Remarks in panel discussion on ``CSCW: What does
  it mean?'', CSCW `88. Proceedings of the Conference on
  Computer-Supported Cooperative Work, September 26--28, 1988, Portland,
  Oregon, ACM, New York, NY.
\item
  Kamnersgaard, 1988
\item
  Vessey \& Galletta, 1991
\item
  Norman, 2001, 2003
\item
  DeSanctis \& Pool, 2004
\end{itemize}

\chapter{ Technology Features and Functions }
\textbf{\emph{Weaving all of these frameworks together},} we have
brought together a shared taxonomy for us to discuss and think about
co-learning technology features and functions. We have connected various
technology features with an expanded version of Ben Shneiderman's
creativity support tools framework for the linked resource guide.Note:
please add tools as posts that follow the following
\href{http://peeragogy.org/tool-post-template/\%20?}{template}
format.\emph{\textbf{Click the links below}} to take you to samples of
each of these features and functions in groups of tools. Please consider
this a starting point for your own connected
exploration.\textbf{\textgreater{}\textgreater{}
\href{http://peeragogy.org/technologies/}{To return to Technology,
Services, \& Platforms}}
\textbf{Activities}
\textbf{Tasks}
\textbf{Features/Functions}
\subsection{Planning/Designing (a cycle of Learning before the
Co-Learning)}

\begin{itemize}
\item
  Communicating
\item
  Deciding and Creating Alternatives
\end{itemize}
\begin{itemize}
\item
  \href{http://peeragogy.org/convening-group/}{Convening a group}
\item
  \href{http://peeragogy.org/planning-a-coursestructure/}{Planning a
  course/structure}
  \begin{itemize}
  \item
    Assembling a syllabus
  \end{itemize}
  \begin{itemize}
  \item
    Designing a learning activity\textbf{}
  \end{itemize}
\item
  \href{http://peeragogy.org/designing-self-assessment/}{Designing
  self-assessment} (group and individual)
\item
  \href{http://peeragogy.org/setting-goals/}{Setting individual and
  group goals}
\item
  \href{http://peeragogy.org/brainstorming/}{Brainstorming}
\item
  \href{http://peeragogy.org/visualizing/}{Visualizing}
\end{itemize}
\subsection{Collect/Share Inbound}

\begin{itemize}
\item
  Searching
\item
  Visualizing
\end{itemize}
\begin{itemize}
\item
  \href{http://peeragogy.org/search/}{Search}
\item
  \href{http://peeragogy.org/social-bookmarking/}{Social Bookmarking}
\item
  \href{http://peeragogy.org/taxonomics/}{Creating/Finding Taxonomies}
  (shared keywords, domain-based keywords)
\item
  \href{http://peeragogy.org/programming-toolsets/}{Programming
  Toolsets}
\item
  \href{http://peeragogy.org/collaborative-reading/}{Collaborative
  reading}
\item
  \href{http://peeragogy.org/collaborative-note-taking/}{Collaborative
  note-taking}
\item
  \href{http://peeragogy.org/curation-tools/}{Curation Tools}
\item
  \href{http://peeragogy.org/recording-information-inputs/}{Gathering
  information} (e.g., capturing audio, video, text)
\item
  \href{http://peeragogy.org/surveys-and-questionnaires/}{Surveys and
  Questionnaires}
\end{itemize}
\subsection{Relate}

\begin{itemize}
\item
  Consulting Others from the Outside
\end{itemize}
\begin{itemize}
\item
  \href{http://peeragogy.org/qualitative-research/}{Qualitative
  research}
\item
  \href{http://peeragogy.org/quantitative-research/}{Quantitative
  research}
\end{itemize}
\subsection{Communication}

\begin{itemize}
\item
  Connecting with Others in the Group
\end{itemize}
\begin{itemize}
\item
  \href{http://peeragogy.org/planning-and-scheduling/}{Project Planning
  - Scheduling}
\item
  \href{http://peeragogy.org/voice-and-video-conferencing/}{Voice/Video
  Conferencing Services}
\item
  \href{http://peeragogy.org/group-communication/}{Group Email / Forum
  Messaging Services}
\item
  \href{http://peeragogy.org/file-sharing/}{File Sharing Service (Cloud
  Based)}
\item
  \href{http://peeragogy.org/screen-capture/}{Screen Capturing and
  Screen Casting}
\item
  \href{http://peeragogy.org/presentation-and-document-sharing/}{Presentation
  and Document Sharing}
\end{itemize}
\subsection{Co-Create}

\begin{itemize}
\item
  Thinking (Free Association)
\item
  Exploring
\item
  Composing
\item
  Reviewing
\end{itemize}
\begin{itemize}
\item
  \href{http://peeragogy.org/learning-management-systems/}{Learning
  Management Systems}
\item
  \href{http://peeragogy.org/document-collaborationediting/}{Document
  Collaboration} and Editing
\item
  \href{http://peeragogy.org/visualization/}{Visualizing
  Information}(for analysis and synthesis)
  \begin{itemize}
  \item
    \href{http://peeragogy.org/concept-maps/}{Concept Maps}
  \item
    Data visualization (of ``Big Data'' or larger sets for
    decision-making
  \end{itemize}
\end{itemize}
\subsection{Distribute/Action}

\begin{itemize}
\item
  Disseminating
\end{itemize}
\begin{itemize}
\item
  Publishing Platforms
  \begin{itemize}
  \item
    \href{http://peeragogy.org/traditional-publishing/}{Traditional
    publishing}
  \item
    \href{http://peeragogy.org/social-media-sharingdistribution/}{Social
    media/sharing distribution}
  \end{itemize}
\item
  \href{http://peeragogy.org/visualization/}{Visualization} (for
  presentation)
\end{itemize}
\subsection{Feedback}

\begin{itemize}
\item
  \href{http://peeragogy.org/social-listening/}{Social
  Monitoring/Listening}
\end{itemize}
\textbf{Editing team: Google Docs Technology Matrix}\textbf{
---}\url{https://docs.google.com/spreadsheet/ccc?key=0ApZ8\_aXL9go8dEUxeThxblhQWmVPbHdHdWpaLWxOWGc\#gid=0}

\chapter{ Wiki }
\section{Summary:}

In the context of P2P-learning, a wiki platform can be a useful and
powerful collaboration tool. This section will help you understand what
a wiki is and what it is not, why you should use it, how to choose a
wiki engine and finally how you could use it in a P2P context. Some
examples of P2P-learning projects run on wikis will help you see the
potential of the tool.

\section{What is a wiki ?}

For \href{http://en.wikipedia.org/wiki/Ward\_cunningham}{Ward
Cunningham} father of the wiki, ``a wiki is a freely expandable
collection of interlinked Web `pages', a hypertext system for storing
and modifying information - a database, where each page is easily
editable by any user with a forms-capable Web browser client'' {[}1{]}

According to Wikipedia : ``a wiki is a website whose users can add,
modify, or delete its content via a web browser using a simplified
markup language or a rich-text editor'' {[}2{]}

You can watch this CommonCraft video
\href{http://www.youtube.com/watch?v=-dnL00TdmLY}{wiki in plain english}
to better understand what a wiki is.

\section{What differentiates the wiki from other co-editing tools ?}

The previous definitions show that a wiki is a ``website,'' in other
words it is composed of pages that are connected together by
hyperlinks.In additiont every authorized person (not all wikis are
totally open like Wikipedia) can edit the pages from a web browser,
reducing time and space constrains. In case one saves a mistake or for
any other reason would like to go back to a previous version, a feature
called ``history'' allows users to see previous versions and to roll
back any of them. This version history allows also to compare versions
avoiding the cluttered of the ``commentaries rainbow'' we are used too
in popular Word processors. For example if you work on a wiki page, and
come back later on, you will be able to catch up by comparing your last
version with the lastest version of someone else.

Tools like \href{https://docs.google.com/}{Google Docs} or
\href{http://en.wikipedia.org/wiki/Etherpad}{Etherpad} are design to
enable co-editing on a single document. This can be seen as a ``wiki
way'' of working on a document as it is web based and includes
versioning. But it is not a wiki because a single document is not a
website. Those tools offer realtime collaboration which wikis do not and
are so far easier to use for beginners as they work in
\href{http://en.wikipedia.org/wiki/WYSIWYG}{WYSIWYG} mode, which many
wikis do not support. However, the advanced features
\href{http://en.wikipedia.org/wiki/Wiki\_syntax}{wiki markup language}
make it a more powerful tool. In summary, tools like Googles Docs or
Etherpad are a great way to quickly collaborate (synchronously,
asynchronously, or a mixture of both) on a single document for free,
with a low barrier to entry and no technical support. (Note that
Etherpad does have a ``wiki-links'' plugin that can allow it to be used
in a more wiki-like way; \href{https://hackpad.com/}{Hackpad} is another
real-time editing tool that prominently features linking --- and it
claims to be ``the best wiki ever''.)

Using a real wiki engine is more interesting for bigger projects and
allows a huge number of users to collaborate on the same platform. A
wiki reduces the coordination complication as e-mails exchanges are no
more needed to coordinate a project. On the other hand it can help us
deal with complexity {[}3{]}{[}4{]} especially if you put basic simple
rules in place like the Wikipedia's
\href{http://en.wikipedia.org/wiki/NPOV}{neutral point of view} to allow
every participant to share her or his ideas.

Going back to the continuum we talked about before, some tools like
Moodle, SharePoint, WordPress, Drupal or others have build in wiki
features. Those features can be good but will typically not be as good
for wiki-building purposes as a well-developed special-purpose wiki
engine. In other words, those tools main focus is not the wiki, which is
only a secondary feature. When you choose a real wiki engine like
\href{http://www.mediawiki.org/}{Mediawiki},
\href{http://www.tiki.org/}{Tiki}, \href{http://foswiki.org/}{Foswiki},
etc., the wiki will be your platform, not a feature of it. For example
if you start a wiki activity in a Moodle course, this wiki will be only
visible to a specific group of students and searchable only to those
students. On the other hand if your learning platform is a wiki, the
whole platform will be searchable to all members regarding their
permissions. We are not saying here that a wiki is better than other
tools but if you need a wiki engine to address your needs you may
consider going with a strong wiki engine rather than a ``micro-wiki''
engine embedded in an other tool.

\section[Why use a wiki?]{Why use a wiki?}

Those are the main reasons you should consider a wiki for your peer
learning projects :
\begin{itemize}
\item
  to reduce coordination complication by having a central and always up
  to date place to store your content. You will reduce e-mail usage
  drasticly, and have access to your content from everywhere using any
  operating system
\item
  to keep track of the evolution of your project and be able to view or
  roll back any previous version of a wiki page using the history
  feature
\item
  to make links between wiki pages to connect ideas and people but also
  make links to external URL's. This last possibility is very handy to
  cite your sources
\item
  to deal with complexity. As a wiki allows anyone to contribute, if you
  set some easy rules like Wikipedia's NPOV (Neutral Point of View), you
  will be able to catch more complexity as you will allow everyone to
  express his or her opinion. Wikis also integrate a forum or comment
  feature that will help you solve editing conflicts
\item
  to deal with work in progress. A wiki is a great tool to capture an on
  going work
\item
  to support transparency by letting every members of the community see
  what others are doing
\item
  to support a network structure as a wiki is by essence an horizontal
  tool. Using a hyperlinks you will be able to : ``jump by a single clic
  from a network node to the other, from a computer to an other, from
  one information to the other, from one univers to the other, from one
  brain to the other.'' Translated from {[}5{]}
\end{itemize}
\section{How to choose a wiki engine ?}

You will find more than a hundred different wiki engines. The first main
distinction is between open source ones that are free to download and
commercial ones you will have to pay for. You will find powerful engines
on both sides open source and commercial. Sometimes the open source ones
look less polished at first sight but are backed by a strong community
and offer a lot of customization possibilities. The commercial are sold
like a package, they are nicely presented but often they offer less
customization on the user side and additional feature or custom made
tools will cost you an extra fee. The second distinction that we can
make is between wiki farms and self-hosted wikis. The
\href{http://en.wikipedia.org/wiki/Wiki\_hosting\_service}{wiki farm} is
a hosting service you can find for both open source or commercial wikis.
The goal of those farms is to simplify the hosting of individual wikis.
If you don't want to choose a wiki farm hosting, you will have to host
the wiki on your own server. This will give you more latitude and data
privacy but will require more technical skills and cost you maintenance
fees.

The \href{http://www.wikimatrix.org/}{Wikimatrix} web site will help you
choose the best wiki for your needs. It allows you to compare the
features of more than a hundred wiki engines.
\href{http://c2.com/cgi/wiki?TopTenWikiEngines}{Here} is the top ten
list of the best wiki engines by Ward Cunningham.

\section{How can a wiki be useful in a peeragogy project ?}

A wiki is a good tool collaborative projects and a specially suited for
work in progress as you can easily track changes using the history,
compare those version and if necessary roll back a previous versions. In
other words, nothing gets lost.

Here are some ideas about how to use a wiki in a peeragogy project :
\begin{itemize}
\item
  \textbf{Use a wiki as your learning platform}. It can also support
  \href{http://socialmediaclassroom.com/host/peeragogy/wiki/connectivism-practice-how-organize-a-mooc}{Massive
  Open Online Courses (MOOCs)}. A wiki will help you organize
  your\href{http://socialmediaclassroom.com/host/peeragogy/wiki/organizing-a-learning-context}{learning
  context}. You can choose to give access to your wiki only to the
  project participants or open it to the public like
  \href{http://www.wikipedia.org/}{Wikipedia}. Using hyperlinking, you
  will operationalize the theory of
  \href{http://en.wikipedia.org/wiki/Connectivism}{connectivism} by
  connecting nodes together. As a learning platform wikis are powerful
  because you can easily see what others are doing, share with them, get
  inspired, merge ideas or link to ideas. In other words, it creates
  emulation between learners. For additional ressources about wiki in
  education follow this Diigo
  \href{http://www.diigo.com/user/regisb/wiki\%20education}{link}.
\end{itemize}
\begin{itemize}
\item
  \textbf{Manage your peeragogy project}. A wiki is an excellent tool
  for project collaboration. Above all, the wiki can be a central place
  for peer learners to write or link to content. Even if you use several
  technologies to run your project as we did to write this handbook, at
  the end of the day, all the content can be centralized on a wiki using
  direct writing on wiki pages or hyperlinks. This way members can
  access the content from anywhere and from any device connected to the
  internet using any platform or application and they will always see
  the most recent version while being able to browse through the
  versions history to understand what has changed since their last
  visit.
\end{itemize}
\begin{itemize}
\item
  \textbf{Publish your project}. As a wiki is a website you can easily
  use it to show your work to the world. Regarding web design, don't
  forget that a wiki can look way better than a Wikipedia page if you
  customize it
\end{itemize}
\section{Examples of peeragogy projects run on wikis}

\href{http://www.appropedia.org/Welcome\_to\_Appropedia}{Appropedia} is
a wiki site \emph{for collaborative solutions in
}\href{http://www.appropedia.org/Sustainability}{\emph{sustainability}}\emph{,
}\href{http://www.appropedia.org/Poverty}{\emph{poverty}}\emph{
reduction and
}\href{http://www.appropedia.org/International\_development}{\emph{international
development}}\emph{ through the use of sound
}\href{http://www.appropedia.org/Principles}{\emph{principles}}\emph{
and
}\href{http://www.appropedia.org/Appropriate\_technology}{\emph{appropriate
technology}}\emph{ and the sharing of wisdom
and}\href{http://www.appropedia.org/Project}{\emph{project}}\emph{
information}. The site is open to stakeholders \emph{to find, create and
improve scalable and adaptable solutions.}

\href{http://en.wikipedia.org/wiki/Wikipedia:Teahouse}{Teahouse} is a
peeragogy project run on a wiki that gives newcomers a place to learn
about Wikipedia culture and get feedback from experienced Wikipedians.

\section[Wiki best practices]{What are the best practices when using a wiki?}

\begin{itemize}
\item
  \textbf{Cofacilitation} --- help each other learn, help each other
  administer
\item
  \textbf{Self-election} --- enable people to choose what they want to
  work on, at their own pace, in their own way
\item
  \textbf{Communication} --- use comment threads and talk pages to
  discuss wiki changes
\item
  \textbf{Documenting changes} --- most wikis enable editors to write
  very brief descriptions of their edits
\item
  \textbf{Rules} --- keep rules at a minimum level to avoid chaos
  without constraining creativity
\item
  \textbf{Fun} --- make it fun for people to contribute
\end{itemize}
\subsection{Links to other Handbook pages:}

You will find more details here about wiki
\href{http://peeragogy.org/co-facilitation/}{Co-facilitation}
\subsection{Sources}

{[}1{]} Leuf, Bo, et Ward, Cunningham. 2001. The Wiki way : quick
collaboration on the Web. Boston: Addison-Wesley, xxiii, 435 p.
p.14

{[}2{]} \url{http://en.wikipedia.org/wiki/Wiki}

{[}3{]} Andrus, Calvin D.
2005. `` Toward a complex adaptative intelligence community - The wiki
and the blog ''. Studies in Intelligence. vol. 49, no 3. Online :
\url{http://ssrn.com/abstract=755904}{[}4{]}
Barondeau, R\'egis. 2010. `` La gestion de projet croise le wiki ''. \'Ecole
des Sciences de la Gestion, Universit\'e du Qu\'ebec Montr\'eal, 180 p. Online
: \url{http://www.regisbarondeau.com/Chapitre+4\%3A+Analyse+du+cas\#Synth\_se}

{[}5{]}
Ayache, G\'erard. 2008. Homo sapiens 2.0 : introduction une histoire
naturelle de l'hyperinformation. Paris: Milo, 284 p. p.179 

\part{Resources}
Resources for Peeragogy.org will blossom further over time. In this
section, you will find:
\begin{itemize}
\item
  Our advice on
  \href{http://peeragogy.org/how-to-use-this-handbook/}{How to use this
  handbook}
\item
  The full \href{http://peeragogy.org/table-of-contents/}{Table of
  Contents}
\item
  an FAQ (to be added shortly)
\item
  Our \href{http://peeragogy.org/peeragogy-org-roadmap/}{roadmap} for
  developing peeragogy.org
\item
  Some ideas about \href{http://peeragogy.org/how-to-get-involved/}{how
  you can get involved in this project}
  \begin{itemize}
  \item
    including some specific instructions for
    ``\href{http://peeragogy.org/alpha-howto/}{alpha testers}''!
  \end{itemize}
\item
  Our literature review now appears
  \href{http://en.wikipedia.org/wiki/Peer\_learning}{on Wikipedia}:
  please help us improve it!
\item
  Our ``\href{http://peeragogy.org/meet-the-authors/}{Meet the Authors}''
  page describing the peer writing, editing, and creation team
\item
  A ``\href{http://peeragogy.org/contact/}{Contact Us}'' page
\item
  An unfunded
  \href{http://peeragogy.org/knight-foundation-prototype-fund-proposal-unfunded/}{grant
  proposal} that we submitted in July, 2012.
\item
  and some \href{http://peeragogy.org/license/}{Licensing information}
  that indicates how you can re-use this material (in short: without
  limitation)
\end{itemize}

\chapter[\textbf{How to get involved}]{How To Get Involved in the Peeragogy Project}

\section{For newcomers to the peeragogy project: How to get started}

%% \emph{This page is for people who want to help develop/improve this
%% handbook. If you want to get involved, contact howard@rheingold.com}
%% \emph{Content Creator: Howard Rheingold}
%% \emph{Editor: Howard Rheingold}

%% \emph{WordPress team: Gigi Johnson, Stephanie Schipper}

%% \emph{Visual team: Anna Keune, Amanda Lyons}

Welcome! The peeragogy project was kicked off around the time of Howard
Rheingold's January 23, 2012 \href{http://vimeo.com/35685124}{Regents
Lecture} at UC Berkeley. Since that time (after about 5 months of work),
we now have a complete first draft of a handbook for peer learning. For
some additional background on the project, have a look our
\href{http://socialmediaclassroom.com/host/peeragogy}{wiki page}.
There's still more work to be done --- and this page assumes you're
interested in getting involved. In that case: we're happy to have you
aboard, and what you do here is largely up to you. Go through the
orientation material on this page and linked from this page. Poke
around. Ask questions --- we're eager to answer them. Find an area where
you feel knowledgeable (or are willing to learn) and have a passion to
contribute.\textless{}\textless{} Illustration 1
\textgreater{}\textgreater{}
The main artifact we are building here is a guide to peer learning: have
a look at
\href{http://socialmediaclassroom.com/host/peeragogy/wiki/initial-outline-source-book}{the
outline}. In addition to writing, there are other ways to get involved.
You could\ldots{}

\begin{itemize}
\item
  add bookmarks to our Diigo group
\item
  add relevant links to pages
\item
  write the text for a sub-section (like this one)
\item
  organize a team to tackle a larger section
\item
  make a video
\item
  take notes of live meetings or
  \href{http://cmapspublic3.ihmc.us/rid=1K81VLSK7-1RL0RQ4-WZK/Peeragogy\%20Cmap.cmap}{grow
  concept maps}
\item
  organize a newsletter for your group or the whole team
\end{itemize}
It's up to you. We do have norms and standards that emerge from
back-and-forth discussion and resist ready codification. Instead of
reading a list of rules, join our conversations, take advantage of the
digital memory of a forum to rewind the conversation back closer to the
beginning, figure out what the community is like, and jump in. We won't
know you've jumped in, though, until you communicate with us about what
you'd like to do, who and how you'd like to help, how you think we ought
to do it. Contact Howard Rheingold at
\href{mailto:howard@rheingold.com}{howard@rheingold.com}.

\section{Where to go, what to do when you get there, to learn about how we work}

\textless{}\textless{} Illustration 2 \textgreater{}\textgreater{}
We use the forums to communicate asynchronously and continuously. We
also meet regularly for synchronous audio-video sessions. Information
and answers about both methods of communication can be found in the
forums.

Click on \href{http://socialmediaclassroom.com/host/peeragogy/forum}{the
forums tab}. Each forum is a container for conversation threads that can
continue for months. The How-to tab can show you how to navigate the
forums. Please
\href{http://socialmediaclassroom.com/host/peeragogy/forum/please-introduce-yourself}{introduce
yourself}. After that, the first place you'll want to go is the
\href{http://socialmediaclassroom.com/host/peeragogy/forum/newcomers-start-here-welcome-center}{newcomer
forum topic}, where you can get useful information and ask questions
about how things work around here, how to get started. In
\href{http://socialmediaclassroom.com/host/peeragogy/forum/recaps-and-updates-forum-wiki-tools-handbook-activity}{this
thread} you'll find a weekly recap of activity in the forums, wiki, live
meetings.

\section[Our workflow]{Workflow: How to Create Content for the Handbook}

\textless{}\textless{} Illustration 3 \textgreater{}\textgreater{}
\begin{enumerate}
\item
  Sign up for a project team in the forum or create one by proposing it
  in a new comment thread in the
  \href{http://socialmediaclassroom.com/host/peeragogy/forums/project-teams}{Project
  Teams forum}.
\item
  Communicate with other team members through whatever media works best
  for you --- forum, wiki comments, G+Hangouts, Skype, face to face. Do
  share what you discuss/decide in the forum.
\item
  Create content on the
  \href{http://socialmediaclassroom.com/host/peeragogy/wiki/main-page}{Handbook
  wiki}, or in any place you'd like that is linked from
  \href{http://socialmediaclassroom.com/host/peeragogy/wiki/initial-outline-source-book}{the
  wiki outline}.
\item
  \href{http://socialmediaclassroom.com/host/peeragogy/forum/editorial-team}{Tell
  the editorial team} that you are ready for an editorial once-over.
  Make sure you've signed the
  \href{http://socialmediaclassroom.com/host/peeragogy/wiki/license}{CC0
  Copyright Waiver} (``License'') so that we have permission to
  redistribute your work without restrictions.
\item
  Editorial team looks at material, communicates with original content
  creators if necessary, edits content.
\item
  Editorial team and content creation team sign off on the content. When
  the content is ready to be moved over it will be labled ``RFWP'' next
  to the content on
  \href{http://socialmediaclassroom.com/host/peeragogy/wiki/initial-outline-source-book}{the
  wiki outline}.
\item
  The WordPress Team is creating the Table of Contents, and Menu for the
  site. When your content is ready, we will create empty posts for you
  to copy over your content into on the Wordpress site, and add them to
  the table of contents.
\item
  One member of your Project Team (or more if needed) should volunteer
  themselves to move over your content. The WordPress Team will create a
  username and login for that WP Project Team Editor. If you are a WP
  Editor for your Team, please post to let us know in the
  \href{http://socialmediaclassroom.com/host/peeragogy/forum/the-wordpress-site}{WordPress
  Site Forum} and we will add you as an editor. We will need your email
  address in order to email you your password.
\item
  Once the content has been moved over, mark it in the wiki outline as
  ``moved to WP'' and content should then be edited there. Make sure to
  mark your article in the wiki as ``moved to wordpress - view/edit here
  \textless{}insert your link\textgreater{}''.
\item
  Formatting your post: We will (this is not done yet) use these sample
  posts for formatting consistency:
  \href{http://peeragogy.org/how-to-get-involved/}{How to Get Involved}
  page and the
  \href{http://peeragogy.org/connectivism-in-practice-how-to-organize-a-mooc/}{How
  to Organize a MOOC} page. You will be able to use these as examples of
  how to format your post.
\end{enumerate}

\section{How to join or start a project team}

\href{http://socialmediaclassroom.com/host/peeragogy/forum/teaming-signing-flesh-out-parts-outline}{The
forum thread about volunteering to help create the handbook.} It's not a
contract, but it's a public commitment to say ``I'll do that'' or ``I
can help with
that.''\href{http://socialmediaclassroom.com/host/peeragogy/forum/initial-rough-outline}{This
is where we talk about what ought to go in the handbook}, how to
organize the outline.The
\href{http://socialmediaclassroom.com/host/peeragogy/forums/project-teams}{Project
Teams forum} --- Take a look at the Project Teams and jump in wherever
you find a task that interests you.

\section{How to create content}

WIKI BASICS - Get a look at what people have created using this
\href{http://socialmediaclassroom.com/host/peeragogy/wikichanges}{Recent
Changes} page.

SIGNING UP FOR A CATEGORY

CREATING A PAGE - To create a new wiki page, linked from an existing
page: Edit the existing wiki page, type or choosen anchor text to link
to your new page, enclose the anchor text in in double brackets, submit
the page, click on the new link, create a wiki page, edit its contents,
submit. This process is described
under \href{http://socialmediaclassroom.com/host/peeragogy/page/how}{the How-to tab} as
``\href{http://socialmediaclassroom.com/host/peeragogy/slideshow/creating-a-new-wiki-page}{Creating a New Wiki Page}''.

TEMPLATE FOR ENTRIES - Make sure that this is a how-to-do-it-oriented
resources. Scaffold with just enough theory, explained without special
jargon, to make the how-to-do-it clear. Link to the literature review
(and add to the lit review if necessary) for more detailed discussion of
empirical, scholarly, theoretical underpinnings of the how-to-do-it.
Each page should have:

\begin{itemize}
\item
  \textbf{Set of tags}: Specify a set of tags you would like used to
  refer to material related to this entry.
\item
  \textbf{A ``Status'' line at the very top}, indicating whether it is a
  stub, an outline for a completed article, a draft in progress, a draft
  ready for editing, or a draft edited and ready to move to Wordpress.
\item
  \textbf{A list of content creators and editors} after the Status line.
\item
  \textbf{Short summary under the creators/editors list }: Start and
  maintain a summary (under approximately 300 words) above the body of
  your entry, either a category or sub-category.
\item
  \textbf{Source citations and Resources:} Make sure direct quotations
  of material that are not the content creators' own words are clearly
  identified with quotation marks, immediately followed with enough
  information for readers to find bibliographic information and/or URLs
  for all cites in the Resources section; cited sources should be listed
  with all bibliographic information and URL in the overall list of
  resources. When you have drafted or substantially changed an entry,
  the owner should notify the owner of the Resources entry.
\item
  \textbf{Links to related pages.} If another part of the Handbook is
  particularly relevant, link to it.
\item
  \textbf{Link back to main page of the outline}: Each page should
  include at the bottom a large link back to the main page of the
  outline.
\end{itemize}
A good example of a page that has all these elements, well composed, is
\href{http://socialmediaclassroom.com/host/peeragogy/wiki/connectivism-practice-how-organize-a-mooc}{Connectivism
in Action: How to Organize a MOOC}.
COMMENT THREADS ATTACHED TO WIKI PAGES - Adding a comment to a wiki page
will start a comment thread or append the new comment to the existing
thread in chronological order. Comment threads on wiki pages can focus
on discussions of the specific additions and changes proposed to this
wiki team by the project team members for this entry. You can toggle
between a wiki page and a page of comments by means of the ``Talk'' tab,
next to the View, Edit, Outline, Revisions, and Access control tabs.

\section{How we communicate}

FORUMS - The asynchronous (participate whenever you'd like)
conversations in the forums are how the community of peeragogy handbook
creators formed. It's where we engage in exended discussions of issues
and decisions raised in live sessions. It's where we keep track of which
different teams are working on which material. It's where the small
teams can engage with the community as a whole. It's a place to ask
questions, propose changes, volunteer to help, hand off work to the next
team.

LIVE SESSIONS - We meet synchronously at agreed-upon times, using audio,
video, text chat, slides, screen-sharing. For groups of ten or more, we
use Blackboard Collaborate, for which Howard has a 50-seat-at-a-time
license. These sessions are recorded. For information about scheduling,
and recordings, see
\href{http://socialmediaclassroom.com/host/peeragogy/forum/live-sessions-schedule-recordings-notes-mindmaps}{the
forum topic}. Participation requires a fairly fast (broadband) Internet
connection, a microphone or headset, and (if you wish), a webcam. For
groups of ten or smaller (usually for project teams), we use Google+
Hangouts. Individual teams do their own scheduling.

TWITTER LIST - To get added to the Peeragogy Twitter list please post
your Twitter name here :
\url{http://socialmediaclassroom.com/host/peeragogy/forum/the-tools-we-are-using-and-how-access-them}.
Stephanie Schipper will then add you.

TWITTER HASHTAG: \#peeragogy
\section{Questions?}

If you have questions, use the forums, post a comment on the Talk page
for this wiki entry, email the team energy center, or email
\href{mailto:howard@rheingold.com}{howard@rheingold.com} 
% \chapter{Literature Review: Learning Theories Supporting Peeragogy} 
\chapter{ Style Guide }
\subsection{Keep it short}

The easiest sections to read are those that are shorter and include some
kind of visual (video or image) and have some personal connection (i.e.
they tell a story). For anything longer, break it up into sub-pages, add
visuals, make sure each sub-page is accessible to someone (who is it?).
Think clearly of this reader, talk to them.
\subsection{Use of bullet points}

Maybe this is just a ``pet peeve'', but I find text very hard to read
when there are more than a few bullet points included. For me, it works
better when the bullet points are replaced with numbered lists (which
should still be used sparingly). It also seems that when many disjointed
bullet points appear, sometimes the author is really just indexing the
main points that are presented better in someone else's narrative.
Therefor, consider replacing an entire bulleted list with a reference to
someone else's book/webpage/chapter. In today's hyperlinked world, it's
easy enough for the reader to go elsewhere to get good content (and
indeed, we should make it easy for them to find the best treatments
around!). In particular, it is not entirely pleasant to \emph{read} a
taxonomy. Maybe that sort of thing can be moved into an appendix if we
need to have it.
\subsection{Including Activities}

In today's live meeting, we agreed that activities would not magically
solve all possible usability/readability problems, but they are good to
have anyway. And, according to our page layout, each chapter should have
at least one activity (linked to from the sidebar). So, when reading the
book, please make note of any activity that can be included. (Also make
note of problems that \emph{won't} be solved by adding activities!)
\subsection{Simple, not Conversational}

In our efforts to escape from academia-speak and simplify the text in
the handbook, it's important to make sure we are not heading towards the
other extreme --- being too conversational. When we're having a
conversation with someone, we tend to pepper our ideas with transitional
or pivotal phrases (``In any event,'' ``With that said,'' ``As I
mentioned elsewhere,'' etc.) that help to keep the talk flowing. We also
go off on brief tangents before making our way back to the main topic,
and sometimes express ourselves in run-on sentences. While this is
perfectly natural in speech, it can be confusing and complex when being
read (in our handbook or elsewhere). Let's stay conscious of our
audience and try to meet that perfect balance of simple, yet
professional in our writing. 
\chapter{Meet the Team}

\begin{wrapfigure}[]{l}{2in}
\href{http://peeragogy.org/wp-content/uploads/2012/04/Bryan.jpg}{
\includegraphics{./pictures/Bryan.jpg}}
\end{wrapfigure}
\textbf{Bryan Alexander --- USA, VT (Author)}I research the ways new
technologies change education, teaching, learning, and scholarship. I'm
passionate about storytelling, gaming, pedagogy, and understanding the
future. My family homesteads on top of a little mountain, raising
food. \href{https://twitter.com/\#!/BryanAlexander}{Bryan on
Twitter} \textbar{} \href{http://bryanalexander.org/}{Bryan's personal
website} 

\marktransition

\begin{wrapfigure}[]{l}{2in}
\href{http://peeragogy.org/wp-content/uploads/2012/04/Paul.jpg}{
\includegraphics{./pictures/Paul.jpg}}
\end{wrapfigure}
\textbf{Paul Allison --- USA, NY (Author)} Currently,
I teach English at the \href{http://bronxbash.com}{Bronx Academy Senior
High}. Another community that I'm a part of is the
\href{http://nycwritingproject.org}{New York City Writing Project}. I'm
the NYC Technology Liaison for the \href{http://nwp.org}{National
Writing Project}. I help to manage
\href{http://youthvoices.net\%20}{Youth Voices} and I co-produce
\href{http://teachersteachingteachers.org}{Teachers Teaching
Teachers}.
\href{https://plus.google.com/u/0/113993022447291199374/about}{Paul on
Google+} \textbar{} \href{http://teachersteachingteachers.org}{Paul's
personal website}\href{http://teachersteachingteachers.org}{}
\marktransition

\begin{wrapfigure}[]{l}{2in}
\href{http://peeragogy.org/wp-content/uploads/2012/04/Maria.jpg}{
\includegraphics{./pictures/Maria.jpg}}
\end{wrapfigure}
\textbf{Mar\'ia F. Arenas --- República Argentina} \textbf{(Author, Editor)}\textbf{}Independent consultant researcher on TICS applied to
Learning, Digital Communication, Institutional, Corporate. On line
facilitator tutorship. Professor on Semiotics, Social Communication,
Networking. Non Violent Communication.
\href{https://plus.google.com/u/0/stream/circles/p2e54657d0d6fc86d}{Mar\'ia
on Google+} \textbar{} \textbf{
}\href{http://arenastudies.wordpress.com/}{Mar\'ia's personal website}

\marktransitionempty

\begin{wrapfigure}[]{l}{2in}
\href{http://peeragogy.org/wp-content/uploads/2012/04/Regis.jpg}{
\includegraphics{./pictures/Regis.jpg}}
\end{wrapfigure}
\textbf{R\'egis Barondeau --- Canada} \textbf{(Author)}\textbf{}I build bridges between
research, praxeology and technology and I become creative ``by finding a
likeness between things which were not thought alike before''
(Bronowski, 1958). I'm interested in complexity, culture, social media
especially wikis, education, open government and more.
Reach \href{https://twitter.com/regisbarondeau}{R\'egis on Twitter}
\textbar{} \href{http://www.regisbarondeau.com}{Regis' personal website}

\marktransition

\begin{wrapfigure}[]{l}{2in}
\href{http://peeragogy.org/wp-content/uploads/2012/04/Doug.jpg}{
\includegraphics{./pictures/Doug.jpg}}
\end{wrapfigure}
\textbf{Doug Breitbart --- USA, NJ (Author, Meeting Support)}I am first and foremost a
catalyst and provocateur who has worn the hats of attorney, consultant,
facilitator, coach, entrepreneur, father, husband, student, teacher, and
passionate believer in a networked, wired and semantic world.
\href{http://www.linkedin.com/profile/view?id=791427\&trk=tab\_pro}{Doug
on LinkedIn} \textbar{} \href{www.ontologique.com}{Doug's personal
website}

\marktransition

\begin{wrapfigure}[]{l}{2in}
\href{http://peeragogy.org/wp-content/uploads/2012/04/Suz.jpg}{
\includegraphics{./pictures/Suz.jpg}}
\end{wrapfigure}
\textbf{Suz Burroughs - USA, CA} \textbf{(Author, Designer)}Suz Burroughs is
an Instructional Designer who specializes in adult learners and online
learning. She was a Haas Scholar at the University of California
Berkeley and received a Masters in Education with an option in Online
Teaching and Learning from California State University East Bay. 
%% She
%% freelances in the music industry on the side and volunteers mentor to
%% first generation college school students because she is one. She opened
%% her own business in 1997, and she joined Google in 2010 where she
%% teaches on the Global Innovation faculty in addition to working on
%% learning design projects. She has taught in over 30 states, 5 countries,
%% and, of course, online.

\href{http://susanburroughs.squarespace.com/}{Suz' personal website}

\marktransitionempty

\begin{wrapfigure}[]{l}{2in}
\href{http://peeragogy.org/wp-content/uploads/2012/04/Joe.jpg}{
\includegraphics{./pictures/Joe.jpg}}
\end{wrapfigure}
\textbf{Joe Corneli --- U.K.} \textbf{(Author, Editor)} Joe Corneli does research on the anthropology of modern mathematics. He is a member
of the board of directors of the US-based nonprofit, PlanetMath.org,
and a research student at the Knowledge Media Institute of The Open
University, UK.  Reach \href{http://identi.ca/arided}{Joe on Identi.ca}
\textbar{} \href{http://metameso.org/\ensuremath{\sim}joe\%20}{Joe's
personal website}

\marktransition

\begin{wrapfigure}[]{l}{2in}
\href{http://peeragogy.org/wp-content/uploads/2012/04/Charlie.jpg}{
\includegraphics{./pictures/Charlie.jpg}}
\end{wrapfigure}
\textbf{Charles Jeffrey Danoff --- USA, IL} \textbf{(Author)} Charles is the Owner of Mr.
Danoff's Teaching Laboratory, an Educational Publishing and Services
firm he established in 2009. With Joe Corneli, he started publishing
research on Paragogy, Peeragogy's inspiration, in late 2010.
\href{http://identi.ca/mrd}{Charles on Identi.ca} \textbar{}
\href{http://mr.danoff.org}{Charles' personal website}

\marktransition

\begin{wrapfigure}[]{l}{2in}
\href{http://peeragogy.org/wp-content/uploads/2012/04/James.jpg}{
\includegraphics{./pictures/James.jpg}}
\end{wrapfigure}
\textbf{James Folkestad - USA, CO (Author, Editor, Designer, Developer)}My approach to
education has shifted from an emphasis on my teaching, to a more central
focus on student learning, and finally to an activity-systems approach
as I have come to realize that the two (teacher and learner) are
inseparable parts of the learning ecosystem. 
%% Having a focus on
%% technology, I consider how tools can be used, not for novelty, but to
%% support more productive system-wide engagement in which social and
%% cultural interactions take place. It is in these interactions that
%% learning, understanding, and innovative inferences expand.
Reach
\href{https://plus.google.com/u/0/114552232610071440407/about}{James on
Google+} \textbar{} \href{http://edgility.net}{James' personal
website}

\marktransitionempty

\begin{wrapfigure}[]{l}{2in}
\href{http://peeragogy.org/wp-content/uploads/2012/04/Gigi.jpg}{
\includegraphics{./pictures/Gigi.jpg}}
\end{wrapfigure}
\textbf{Gigi Johnson, EdD --- USA, CA (Author, Developer)} I mix formal learning
programs with programs to help learners begin to work, live, and create
everywhere. My own adventures include writing, singing, video, teaching,
and parenting 3 teens. \href{http://twitter.com/maremel}{Gigi on
Twitter} \textbar{} \href{http://maremel.com}{Gigi's personal
page}

\marktransition

\textbf{Anna Keune --- Germany/Finland} \textbf{(Co-author, Designer)} I design technology for learning and I like it.
\href{https://twitter.com/\#!/akeune}{Anna on Twitter} \textbar{}
\href{www.annakeune.com}{Anna's personal website}

\marktransition

\begin{wrapfigure}[]{l}{2in}
\vspace{-3em}
\href{http://peeragogy.org/wp-content/uploads/2012/04/Roland.jpg}{
\includegraphics{./pictures/Roland.jpg}}
\end{wrapfigure}
\textbf{Roland Legrand --- Belgium (Author)} I'm a financial journalist, heavily
involved in experimenting with social media and new forms for reporting
and community conversation.
\href{http://www.twitter.com/rolandlegrand}{Roland on Twitter}
\textbar{} \href{http://www.mixedrealities.com}{Roland's personal
website}

\marktransition

\begin{wrapfigure}[]{l}{2in}
\href{http://peeragogy.org/wp-content/uploads/2012/04/Amanda.jpg}{
\includegraphics{./pictures/Amanda.jpg}}
\end{wrapfigure}
\textbf{Amanda Lyons --- \textbf{USA}, NY} \textbf{Designer}\textbf{}I am a Visual
Practitioner, Organization Development Consultant \& Experiential
Educator. I love helping people communicate via visual tools that
generally include markers and paper. I think our education system could benefit from using visual communication tools as well as
text based methods. Reach
\href{https://twitter.com/\#!/amanda\_lyons}{Amanda on Twitter}
\textbar{} \href{www.visualsforchange.com/blog\%20\%20}{Amanda's personal website}

\marktransition

\begin{wrapfigure}[]{l}{2in}
\href{http://peeragogy.org/wp-content/uploads/2012/04/Christopher.jpg}{
\includegraphics{./pictures/Christopher.jpg}}
\end{wrapfigure}
\textbf{Christopher Neal --- USA, WA} \textbf{(Communications and Media)} I am driven by
technology and its ability to modify virtual communities and social
media, and a passion for Social:Learn, Social:iA, Situated
Cognition, Social Learning Theory, Connectivism, etc. 
\href{https://plus.google.com/u/0/106960445015668581969/posts}{Christopher
on Google+} \textbar{}
\href{http://beyondcredentials.com/index.php?option=com\_bc\_profile\_pages\&uname=berkeleyalum}{Christopher's
personal
website}

\marktransition

\begin{wrapfigure}[]{l}{2in}
\vspace{-1em}
\href{http://peeragogy.org/wp-content/uploads/2012/04/Ted.jpg}{
\includegraphics{./pictures/Ted.jpg}}
\vspace{-2em}
\end{wrapfigure}
\textbf{Ted Newcomb --- USA, AZ} \textbf{(Author, Project Management)} Happily retired grandpa, curating on digital culture,
sociology of the web; interested in collaboration and cooperation in
digital networks that result in positive change.
\href{http://about.me/tcnewcomb}{Ted on About.me} \textbar{}
\href{http://www.tcnewcomb.com}{Ted's personal website}

\marktransition

\begin{wrapfigure}[]{l}{2in}
\vspace{-1em}
\href{http://peeragogy.org/wp-content/uploads/2012/04/Howard.jpg}{
\includegraphics{./pictures/Howard.jpg}}
\vspace{-1em}
\end{wrapfigure}
\textbf{Howard Rheingold --- USA, CA} \textbf{(Author, Editor)} Inspired by
Charles Danoff and Joe Corneli's work on paragogy, I instigated the
Peeragogy project in order to provide a resource for self-organizing
self-learners. Learning is my passion. Reach
\href{https://twitter.com/\#!/hrheingold}{Howard on Twitter} \textbar{}
\href{http://www.rheingold.com}{Howard's personal
website}

\marktransition

\begin{wrapfigure}[]{l}{2in}
\vspace{-1em}
\href{http://peeragogy.org/wp-content/uploads/2012/04/Paola.jpg}{
\includegraphics{./pictures/Paola.jpg}}
\end{wrapfigure}
\textbf{Paola Ricaurte --- Mexico} \textbf{(Author)} My believe: education and
technology are essential tools for social change. My challenges:
activist, teacher, mother, immigrant. My philosophy: I am what I am
because of who we all are.
\href{https://twitter.com/paolaricaurte}{Paola on Twitter} \textbar{}
\href{http://blogs.eluniversal.com.mx/virtualis/}{Paola's personal
website}

\marktransitionempty

and

\marktransitionempty

\begin{minipage}{3in}
\textbf{Geoff Walker --- U.K. (Author)} A Further and Higher Education Lecturer
and Tutor with 12 years experience of teaching in a wide range of
subject areas. Social networker, e-learning advocate and user of blended
learning techniques which follow from experience of teaching distance
learning. \href{https://twitter.com/\#!/geoffreyawalker}{Geoff on
Twitter} \textbar{} \href{http://geoffreyawalker.blog.co.uk}{Geoff's
personal website}  
\begin{center}
\href{http://peeragogy.org/wp-content/uploads/2012/04/Geoff.jpg}{
\includegraphics{./pictures/Geoff.jpg}}
\end{center}
\end{minipage}


 \clearpage

\chapter{ License }
These materials are made available under the terms of
\href{http://creativecommons.org/publicdomain/zero/1.0/}{Creative
Commons 0 copyright waiver} instead of a ``traditional'' copyleft
license. We the undersigned agree to the following, wherein ``this
work'' refers to ``The Peeragogy Handbook'' and all other content posted
on \href{http://peeragogy.org}{peeragogy.org} or the original
collaboratory site,
\url{http://socialmediaclassroom.com/host/peeragogy}.

\textbf{I hereby waive all copyright and related or neighboring rights
together with all associated claims and causes of action with respect to
this work to the extent possible under the law.}

Signed:
\begin{itemize}
\item
  Bryan Alexander
\item
  Paul Allison
\item
  R\'egis Barondeau
\item
  Doug Breitbart
\item
  Suz Burroughs
\item
  Joseph Corneli
\item
  Charles Jeffrey Danoff
\item
  Julian Elve
\item
  Mar\'ia Fernanda
\item
  James Folkestad
\item
  Kathy Gill
\item
  Gigi Johnson
\item
  Anna Keune
\item
  Roland Legrand
\item
  [Amanda Lyons]
\item
  Ted Newcomb
\item
  [Christopher Neal]
\item
  Stephanie Parker
\item
  David Preston
\item
  Howard Rheingold
\item
  Paola Ricaurte
\item
  Stephanie Schipper
\end{itemize}
Note that this waiver does not apply to other works by the above
authors, including works linked to from
\href{http://peeragogy.org}{peeragogy.org}. It also does not apply to
embedded content drawn from other sites and included for the reader's
convenience.

Future contributors: Note also that we will require a similar copyright
waiver agreement. That said, the waiver also means that you are free to
do essentially whatever you like with the content in your own work! Have
fun!

\subsubsection{How we came to this decision}

These Creative Commons license options were proposed by various members
of the community:
\begin{itemize}
\item
  \emph{CC Zero} - public domain; no restrictions for downstream users
\item
  \emph{CC By-SA} - requires downstream users to include attribution and
  to license their work in the same way
\item
  \emph{CC By-SA-NC} - requires downstream users to include attribution,
  to license their work in the same way and disallows any commercial use
  of the content
\end{itemize}
After a brief discussion, no one was in favor of restricting downstream
users, so we decided to go with CC0. We agreed that we would get enough
``credit'' by having our names on
\href{http://peeragogy.org/}{peeragogy.org}. In connection with this
discussion, we agreed that we would work on ways to explicitly build
``reusability'' into the handbook content.

\end{document}
